and C++ knowledge An understanding of computer architecture A comprehension of hardware design principles You might also have: An understanding of computer graphics and OpenGL/Vulkan/DirectX Knowledge of build systems (Make, CMake) and scripting languages (Python) Experience with concurrent systems Familiarity with SystemC Who we are Imagination More ❯
London, England, United Kingdom Hybrid / WFH Options
Bolt6
multithreading techniques Experience with GPU programming e.g. CUDA Experience with a messaging framework, e.g. NATS, RabbitMQ Experience with low level graphics APIs such as OpenGL Experience working in and configuring cloud environments (e.g. AWS, Azure, GCP) Experience working with software containers (Docker, Podman) and container orchestration tools such as Kubernetes More ❯
London, England, United Kingdom Hybrid / WFH Options
Elite People Partners Ltd
in a graphics-related field. In-depth knowledge of at least one modern 3D graphics API and its associated software ecosystems (e.g. Vulkan, DirectX, OpenGL ES, Metal). Demonstrable technical expertise in the optimisation of software targeting such ecosystems (e.g. game engines, visual effects, UI frameworks). Experience with GPU More ❯
Cambridge, England, United Kingdom Hybrid / WFH Options
Arm
including scheduling and memory management for Linux and Android OSs. You will provide the foundations that will make the Mali GPU implementation of Vulkan, OpenGL and OpenCL simply the best in the market. Your Day-to-day Responsibilities Include Being a member of GPU Linux Kernel team responsible for contributing More ❯
GPU software architecture or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. More ❯
GPU software architecture or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. More ❯
GPU software architecture or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. More ❯
in GPU software architecture or driver development. Strong programming skills in C++. Hands-on experience with one or more of the following APIs: Vulkan, OpenGL ES, Metal, DirectX 11 or DirectX 12. #J-18808-Ljbffr More ❯
GPU software architecture or driver development. Strong programming skills in C++. Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. #J-18808-Ljbffr More ❯
GPU software architecture or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. #J-18808-Ljbffr More ❯
GPU software architecture or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. #J-18808-Ljbffr More ❯
GPU software architecture or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. #J-18808-Ljbffr More ❯
GPU software architecture or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. #J-18808-Ljbffr More ❯
GPU software architecture or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. #J-18808-Ljbffr More ❯
GPU software architecture or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. #J-18808-Ljbffr More ❯
GPU software architecture or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. #J-18808-Ljbffr More ❯
GPU software architecture or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. #J-18808-Ljbffr More ❯
GPU software architecture or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. #J-18808-Ljbffr More ❯
GPU software architecture or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. #J-18808-Ljbffr More ❯
GPU software architecture or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. #J-18808-Ljbffr More ❯
GPU software architecture or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. #J-18808-Ljbffr More ❯
GPU software architecture or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. #J-18808-Ljbffr More ❯
GPU software architecture or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. #J-18808-Ljbffr More ❯
GPU software architecture or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. #J-18808-Ljbffr More ❯
GPU software architecture or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. #J-18808-Ljbffr More ❯