Unity (Game Engine) Jobs in the UK

26 to 50 of 131 Unity (Game Engine) Jobs in the UK

Staff Game Engineer (Unity Performance) - Twilight Towers

Chelmsford, Essex, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Preston, Lancashire, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Slough, Berkshire, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Derby, Derbyshire, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Maidstone, Kent, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Exeter, Devon, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Gloucester, Gloucestershire, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Bedford, Bedfordshire, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Cambridge, Cambridgeshire, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Northampton, Northamptonshire, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Reading, Berkshire, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Colchester, Essex, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Warrington, Cheshire, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Norwich, Norfolk, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Telford, Shropshire, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Portsmouth, Hampshire, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Plymouth, Devon, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Luton, Bedfordshire, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Bath, Somerset, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Chesterfield, Derbyshire, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

High Wycombe, Buckinghamshire, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Oxford, Oxfordshire, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Doncaster, South Yorkshire, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Stockport, Greater Manchester, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Newport, Isle of Wight, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:
Unity (Game Engine)
10th Percentile
£42,500
25th Percentile
£48,750
Median
£90,000
75th Percentile
£95,000