with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation more »
with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation more »
with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation more »
with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation more »
with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation more »
technical issues related to art production Requirements Bachelor's degree in Computer Science, Gaming, Animation, or a related field Familiarity with packages such as Maya, 3DS Max, or Blender Basic knowledge of scripting languages like Python, C#, or MaxScript Passion for game development and willingness to learn and grow more »
3D game development software is a plus. Even a basic understanding of game engines like Unity or Unreal Engine and 3D modelling software like Maya or Blender can be helpful. more »
Technical Animator in the games industry Bachelor's degree in Computer Science, Animation, or a related field Expert knowledge of animation software such as Maya, MotionBuilder, and/or 3DS Max Strong understanding of game engines, including Unity and Unreal Engine Proficiency in scripting languages such as Python or more »
excellent portfolio with recent examples of Environment Art Strong understanding of shape, form and composition. Excellent Proficiency with 3D industry standard tools such as Maya, 3DSMax, Blender Excellent proficiency with surfacing tools such as Photoshop and Substance Painter Proven abilities in producing optimized 3D assets for games Desirable Experience more »
An outstanding portfolio showcasing recent examples of exceptional Environment Art Strong understanding of shape, form, and composition Proficiency in 3D industry-standard tools like Maya, 3DSMax, Blender Proficiency in surfacing tools such as Photoshop and Substance Painter Proven ability in producing optimized 3D assets for games Desirable Experience with more »
lighting, atmospherics, post-processes, PBR materials An understanding of building shaders with node graphs such as Unity Shader Graph The software we use are Maya, Photoshop, Substance, Illustrator, XD, Speedtree, ZBrush - any other tools that can help you produce higher quality art or be more productive are always welcome more »
the games industry Bachelor's or Master's degree in Computer Science, Animation, or any related field Expert knowledge of animation software such as Maya, MotionBuilder, and/or 3DS Max Strong understanding of game engines, including Unity and Unreal Engine Proficiency in scripting languages such as Python or more »
and artistic requirements Requirements Extensive experience in vehicle modelling and texturing Strong portfolio demonstrating exceptional skills in vehicle art Proficiency in 3D modelling software (Maya, 3ds Max, etc.) Thorough understanding of Physically Based Rendering (PBR) techniques Excellent communication and leadership abilities Track record of successfully leading a team Desirable more »
Manchester Area, United Kingdom Hybrid / WFH Options
The Manchester College
covering topics such as game design principles. Instructing students in the use of industry-standard game development software such as Unity, Unreal Engine, AutodeskMaya, and Adobe Creative Suite. Provide individualised support and feedback to students to enhance their learning experience. Develop and update curriculum materials to align with more »
Lighting Artist in the games industry Strong understanding of lighting principles, color theory, and composition Proficiency with lighting tools and software (e.g. Unreal Engine, Maya) Experience with post-processing effects and techniques Ability to work collaboratively with other artists and give/receive feedback Excellent communication skills and attention more »
Birmingham, England, United Kingdom Hybrid / WFH Options
Experis UK
Environment Artist | Unreal Engine | UE4 | Maya | Zbrush | Photoshop Do you dream of creating epic graphic art? Do you want to join one of the most exciting and award winning gaming studios? My client are looking for a talented Environment Artist with several years’ experience. Reporting to the Lead Environment … etc. • Experience in world or level building in one or more current generation engines/modelling tools (UE4/5, Unity, CryEngine, 3DS Max, Maya etc.). • Competent in relevant art creation software – Maya, Z brush, Photoshop, Substance Painter and Designer. • Portfolio demonstrating relevant artistic skills, art styles. … perfect role for you then please apply with your most up to date CV and Portfolio for immediate review Environment Artist | Unreal Engine | UE4 | Maya | Zbrush | Photoshop more »
Birmingham, England, United Kingdom Hybrid / WFH Options
Experis UK
Character Artist | Maya | Zbrush | Photoshop Do you dream of creating epic graphic art? Do you want to join one of the most exciting and award winning gaming studios? My client are looking for a talented and experienced artist to help create characters for current and future games. Reporting to … Full understanding of character creation process – Modelling/Sculpting/Texturing/Material setup/Editor integration · Experience using industry-standard content-creation software (Maya, Zbrush, Photoshop, Substance Painter etc.) · Good organisational and communication skills. · Strong eye for quality. · Excellent artistic ability. · Technical skills a plus. · Experience in giving … sounds like the perfect role for you then please apply with your most up to date CV and Portfolio for immediate review Character Artist | Maya | Zbrush | Photoshop more »
with focus on photorealism. Excellent communicator. Team player who can work independently or lead a team as required. Strong knowledge of 3DS Max/Maya or C4D, Corona/VRay/Redshift, After Effects, Photoshop. Understanding of film language and shot selection. Knowledge of SideFX Houdini. Knowledge of Tyflow more »
Oxford, England, United Kingdom Hybrid / WFH Options
Rebellion
for the animation team. Work to maintain morale and create an atmosphere of creativity and enthusiasm Requirements Expert knowledge of Motion Capture, Motion builder, Maya, 3DS Max and Character Studio Easily able to animate realistic human motion Expert knowledge of rigging and skinning Able to produce high quality animation more »
with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation more »
with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation more »
with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation more »
with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation more »
with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation more »
with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation more »