Remote 'Technical Artist' Job Vacancies

51 to 73 of 73 Remote Technical Artist Jobs

Technical Artist - Spine & Figma

Reading, Berkshire, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Derby, Derbyshire, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Cheltenham, Gloucestershire, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Exeter, Devon, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Basingstoke, Hampshire, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Northampton, Northamptonshire, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Norwich, Norfolk, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Milton Keynes, Buckinghamshire, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Wakefield, West Yorkshire, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Hemel Hempstead, Hertfordshire, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Newport, Isle of Wight, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Bolton, Greater Manchester, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

York, North Yorkshire, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Stockport, Greater Manchester, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Newcastle upon Tyne, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Brighton, East Sussex, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Wolverhampton, West Midlands, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Hull, East Yorkshire, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Crawley, West Sussex, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Doncaster, South Yorkshire, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Stoke-on-Trent, Staffordshire, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist

Southampton, UK
Hybrid/Remote Options
Skillsearch
Tech Artist We are recruiting for an awesome indie gaming team, who have a cult hit under their belts and are now working on their next title. We are looking for a dedicated and skilled Tech Artist to join our team. As a Tech Artist, you will act as a bridge between our art and programming teams … performance on PC, VR, PSVR2, PS5 and Xbox Series X/S. • Develop tools to improve workflows and automate repetitive tasks within Unity. • Investigate, identify, and solve visual and technical issues during development. • Support the art team with shader creation, material setup, lighting, and VFX integration. • Ensure that assets meet both artistic and technical standards and work seamlessly … within Unity. • Stay up to date with the latest tools, techniques, and best practices in real-time graphics and optimization. • Participate in regular team meetings, providing technical insights and support to improve the game's visual quality and performance. Requirements: • Professional experience as a Tech Artist or similar role, on a shipped Unity title. • Strong experience with Unity More ❯
Employment Type: Full-time
Posted:

Technical Artist

Portsmouth, Hampshire, UK
Hybrid/Remote Options
Skillsearch
Tech Artist We are recruiting for an awesome indie gaming team, who have a cult hit under their belts and are now working on their next title. We are looking for a dedicated and skilled Tech Artist to join our team. As a Tech Artist, you will act as a bridge between our art and programming teams … performance on PC, VR, PSVR2, PS5 and Xbox Series X/S. • Develop tools to improve workflows and automate repetitive tasks within Unity. • Investigate, identify, and solve visual and technical issues during development. • Support the art team with shader creation, material setup, lighting, and VFX integration. • Ensure that assets meet both artistic and technical standards and work seamlessly … within Unity. • Stay up to date with the latest tools, techniques, and best practices in real-time graphics and optimization. • Participate in regular team meetings, providing technical insights and support to improve the game's visual quality and performance. Requirements: • Professional experience as a Tech Artist or similar role, on a shipped Unity title. • Strong experience with Unity More ❯
Employment Type: Full-time
Posted:
Technical Artist
25th Percentile
£66,750
Median
£68,500
75th Percentile
£70,250