considers themselves part conceptual creative, part art director with the design skills to visualise bold concepts and stunning visuals, and set the standard for delivery – whether it be a 3Danimation, a new brand or an immersive experience. You’ll be expected to jump in early on pitches and briefs, help shape the visual direction and then roll … Collaborate cross-discipline – Work closely with creatives, strategists, motion designers, and developers to execute ideas. Stay ahead of the curve – Explore new tools, trends, and technologies (including AI and 3D), and bring them into your workflow where they add value. • 4+ years of experience in a creative or design role, preferably in an agency or studio environment. • A portfolio … visual sequencing . • A sharp eye for what makes great motion design and storytelling • Working knowledge of design tools - Adobe CC, Figma and ideally Cinema 4D, Blender, or similar 3D software. • Comfortable using AI tools as part of your creative workflow. • Detail-oriented, proactive, and comfortable juggling multiple projects in a fast-paced, collaborative environment. • Passionate and self-motivated More ❯
This is a full-time, permanent and in-office position based in Rockstar’s unique game development studio in the heart of London. WHAT WE DO Create and maintain Animation tools and pipelines. Continually innovate while solving technical problems. Work closely with fellow Technical Artists and related departments where tools and pipelines intersect. Provide support for an ever-growing … Animation team. RESPONSIBILITIES Design, develop, and support animation tools and pipelines in DCC and standalone contexts. Develop automated solutions to process data without user input. Provide thorough and thoughtful feedback (for example during code reviews and mentorship). Work with Runtime and Animation teams to push engine features forward. Write clear documentation for tools and workflows created. … long term projects or toolsets. SKILLS Experience mentoring more junior team members. A strong understanding of coding UI using PySide or PyQt. An understanding of the underlying math that 3Danimation systems utilize. Foundational understanding in software engineering concepts and patterns. Strong problem-solving skills and ability to think outside the box. Experience driving new ideas forward from More ❯
This is a full-time, permanent and in-office position based in Rockstar’s unique game development studio in the heart of Leeds. WHAT WE DO Create and maintain Animation tools and pipelines. Continually innovate while solving technical problems. Work closely with fellow Technical Artists and related departments where tools and pipelines intersect. Provide support for an ever-growing … Animation team. RESPONSIBILITIES Design, develop, and support animation tools and pipelines in DCC and standalone contexts. Develop automated solutions to process data without user input. Provide thorough and thoughtful feedback (for example during code reviews and mentorship). Work with Runtime and Animation teams to push engine features forward. Write clear documentation for tools and workflows created. … long term projects or toolsets. SKILLS Experience mentoring more junior team members. A strong understanding of coding UI using PySide or PyQt. An understanding of the underlying math that 3Danimation systems utilize. Foundational understanding in software engineering concepts and patterns. Strong problem-solving skills and ability to think outside the box. Experience driving new ideas forward from More ❯
Hi there! My name is Konstantina, I’m the founder of Kaedim. The inspiration for starting Kaedim came back in 2019 when I took a 3D modelling and a 3Danimation course at university while studying Computer Science. I remember thinking, “How hard can it be?” The answer turned out to be: very. From trying to address … my own frustration, fast forward four years later: We are helping hundreds of game, product design, and e-commerce companies accelerate their 3D asset production pipelines in their daily work. We are supporting one of the top 10 games of all times as well as the largest e-commerce platform. We are profitable since 9 months post-launch. We … skills, including the ability to work in a fast-paced environment with cross-functional teams and manage multiple projects simultaneously. Nice to haves Familiarity with WebGL and three.js for 3D graphics programming and rendering. Experience with containerization using Docker for application deployment and management. Experience with AWS-SDK for cloud computing, including experience with AWS services such as EC2 More ❯
Hi there! My name is Konstantina, I’m the founder of Kaedim. The inspiration for starting Kaedim came back in 2019 when I took a 3D modelling and a 3Danimation course at university while studying Computer Science. I remember thinking, “How hard can it be?” The answer turned out to be: very. From trying to address … my own frustration, fast forward four years later: We are helping hundreds of game, product design, and e-commerce companies accelerate their 3D asset production pipelines in their daily work. We are supporting one of the top 10 games of all times as well as the largest e-commerce platform. We have been profitable since 9 months post-launch. … paced environment with cross-functional teams and manage multiple projects simultaneously. Nice to haves Experience with React and Tailwind CSS for frontend development. Familiarity with WebGL and three.js for 3D graphics programming and rendering. Experience with containerization using Docker for application deployment and management. Experience with AWS-SDK for cloud computing, including experience with AWS services such as EC2 More ❯
Join to apply for the Senior Gameplay Animation Programmer role at Cloud Imperium Games 23 hours ago Be among the first 25 applicants Join to apply for the Senior Gameplay Animation Programmer role at Cloud Imperium Games We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best … to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent. In our bespoke, ground-breaking, multi-threaded engine the Senior Gameplay Animation Programmer is instrumental in driving the team to deliver high fidelity animated characters, vehicles, and environments in a large-scale interactive universe. Whether it is working on customisable run … time rigged faces using our DNA system, researching seamless transitions via motion matching of large amounts of motion captured data or leveraging physicalized reactions together with animation driven ragdolls; the goal is always to be as ambitious as possible with focus on up-to-date technology, scalability for our massive scope and attention to every detail. Founded in More ❯
Principal Technical Artist: Animation At Rockstar Games, we create world-class entertainment experiences. Become part of a team working on some of the most rewarding, large-scale creative projects in the entertainment industry, within an inclusive and highly motivated environment where you can learn and collaborate with talented professionals. Rockstar Games seeks a passionate Principal Technical Artist to join … extensive files and assets in our games. This is a full-time, permanent, in-office position based at Rockstar’s studio in Dundee. What We Do Create and maintain animation tools and pipelines. Innovate continuously while solving technical challenges. Collaborate with Technical Artists and related departments on tools and pipelines. Support the growing Animation team. Responsibilities Design, develop … and support animation tools and pipelines in DCC and standalone contexts. Develop automated data processing solutions. Provide feedback through code reviews and mentorship. Collaborate with Runtime and Animation teams to advance engine features. Create clear documentation for tools and workflows. Diagnose and resolve issues affecting animators. Qualifications 8+ years of experience as a Technical Artist or similar role More ❯
This is a full-time, permanent and in-office position based in Rockstar’s unique game development studio in the heart of London. WHAT WE DO Create and maintain Animation tools and pipelines. Continually innovate while solving technical problems. Work closely with fellow Technical Artists and related departments where tools and pipelines intersect. Provide support for an ever-growing … Animation team. RESPONSIBILITIES Design, develop, and support animation tools and pipelines in DCC and standalone contexts. Develop automated solutions to process data without user input. Provide thorough and thoughtful feedback (for example during code reviews and mentorship). Work with Runtime and Animation teams to push engine features forward. Write clear documentation for tools and workflows created. … Experience mentoring more junior team members. A strong understanding of coding UI using PySide or PyQt including use of advanced features. A strong understanding of the underlying math that 3Danimation systems utilize. A strong understanding of software engineering concepts and patterns. Strong problem-solving skills and ability to think outside the box. Experience driving new ideas forward More ❯
This is a full-time, permanent and in-office position based in Rockstar’s unique game development studio in the heart of London. WHAT WE DO Create and maintain Animation tools and pipelines. Continually innovate while solving technical problems. Work closely with fellow Technical Artists and related departments where tools and pipelines intersect. Provide support for an ever-growing … Animation team. RESPONSIBILITIES Design, develop, and support animation tools and pipelines in DCC and standalone contexts. Develop automated solutions to process data without user input. Provide thorough and thoughtful feedback (for example during code reviews and mentorship). Work with Runtime and Animation teams to push engine features forward. Write clear documentation for tools and workflows created. … Experience mentoring more junior team members. A strong understanding of coding UI using PySide or PyQt including use of advanced features. A strong understanding of the underlying math that 3Danimation systems utilize. A strong understanding of software engineering concepts and patterns. Strong problem-solving skills and ability to think outside the box. Experience driving new ideas forward More ❯
Londonderry, Northern Ireland, United Kingdom Hybrid / WFH Options
Engine House - Realtime Animation Collective
Company Description We are Engine House - a realtime animation collective, attempting to combine work and fun, in the form of 3Danimation, sometimes VFX. Looking for artists to join a collaborative and inspiring work environment. With a new studio location in Derry, Northern Ireland, we are looking to find local talented artists to push the boundaries of … real-time animation. Role Description A hybrid work setup, working both remotely and in the office. Tasks include modelling, texturing, lighting, vfx, animation etc etc. The ideal candidate should have a keen eye for detail and a passion for storytelling through animation. As a small studio our workflow can fluctuate so a contract position can easily develop into a … but have never used Unreal Engine before then please do get in touch, as all these programs are a variation on a theme anyway! Qualifications Experience in real-time animation, visual effects, and using Unreal Engine Proficiency in 3D modelling software, texturing, and lighting Excellent problem-solving skills and ability to troubleshoot technical issues Ability to work collaboratively More ❯
technologies accessible to build delightful experiences. As part of our team you will have the opportunity to design, architect and develop start-of-the-art solutions to make character animation development accessible on our platforms. You are comfortable working in a dynamic, creative and fast paced environments. Engineers on our team will work quickly and smartly to determine viability … of ideas and technologies.You will need keen understanding of 3Danimation development and an ambition to explore unknown teritories. In this position, you will work with our team of engineers, artists and designers and work closely with organization across Apple to develop these animation technologies. Minimum Qualifications Solid knowledge and experience with C++ Experience with real time … skeletal character animation techniques. Good understanding and comfort with 3D maths (linear algebra). Experience with game engines. Preferred Qualifications BS/MS in Computer Science OR equivalent experience. Detail-oriented approach to planning, execution, and maintenance. Excellent communication skills; ability to collaborate successfully with peers from diverse experiences and backgrounds. Excellent communication skills; ability to collaborate successfully More ❯
Senior Gameplay Animation Programmer Apply locations Manchester Time type: Full time Posted on: Posted 30+ Days Ago Job requisition id: JR100714 We are a crowdfunded company with a dedicated community of backers, committed to creating the "Best Damn Space Sim Ever". We value exceptional, diverse talent. In our innovative, multi-threaded engine, the Senior Gameplay Animation Programmer … role involves working on advanced features such as customizable run-time rigged faces with our DNA system, seamless motion matching with motion-captured data, and physicalized reactions combined with animation-driven ragdolls. Our focus is on technological innovation, scalability, and attention to detail. Founded in 2012, Cloud Imperium Games develops cutting-edge video games. We are currently working on … player game set in the same universe. Join us in pushing the boundaries of gaming history. Learn more about life at Cloud Imperium Games - Responsibilities of a Senior Gameplay Animation Programmer include: Designing and implementing reliable, scalable, and robust code. Documenting and peer reviewing technical designs across multidisciplinary teams. Collaborating with team members, mentoring, and working with cross-functional More ❯
Senior Gameplay Animation Programmer Apply locations Manchester | Time type: Full time | Posted on: Posted 30+ Days Ago | Job requisition id: JR100714 We are a crowdfunded company with a dedicated community of backers, committed to creating the “Best Damn Space Sim Ever”. We value exceptional, diverse talent. In our innovative, multi-threaded engine, the Senior Gameplay Animation Programmer … role involves working on advanced features such as customizable run-time rigged faces with our DNA system, seamless motion matching with motion-captured data, and physicalized reactions combined with animation-driven ragdolls. Our focus is on technological innovation, scalability, and attention to detail. Founded in 2012, Cloud Imperium Games develops cutting-edge video games. We are currently working on … universe. Join us in pushing the boundaries of gaming history. Learn more about life at Cloud Imperium Games - https://youtu.be/cXjp7SRBpIA Responsibilities of a Senior Gameplay Animation Programmer include: Designing and implementing reliable, scalable, and robust code. Documenting and peer reviewing technical designs across multidisciplinary teams. Collaborating with team members, mentoring, and working with cross-functional More ❯
New World: Aeternum, a Lord of the Rings title, and collaborations like Lost Ark, THRONE AND LIBERTY, King of Meat, and upcoming Tomb Raider entries. Key Responsibilities Collaborate with Animation, Art, and Design teams to create engaging in-game animations. Utilize key frame and motion capture techniques to animate human and creature characters. Participate in critique sessions to improve … animation quality. Work with technical artists to optimize the animation pipeline. Assist Producers in setting realistic animation goals. A Day in the Life As a Gameplay Animator, you will create appealing creature and player animations, collaborating with various teams to develop workflows and deliver captivating animations that enhance player experience. You will have significant impact and creative … veterans, situated in the heart of Romania's capital, providing access to the city's vibrant cultural and economic scene. Basic Qualifications Portfolio/demo reel demonstrating understanding of animation for 3D human and organic figures, with descriptions per shot. Experience as an animator in the games industry. Proficiency with Maya or equivalent 3Danimation software. More ❯
und in dem Du Eigenverantwortung übernimmst – weil wir Dich respektieren und Dir vertrauen. Bewirb Dich jetzt und werde ein Teil der innovative family als ... Deine Aufgaben: Du bereitest 3D Daten in Cinema 4D auf Du erstellst 3D Anwendungswelten (Modellierung, Lightning, Shading und Texturing) Du sorgst für die Animation und das Rendering von 3D Bewegtbildern Du … d) oder vergleichbare Qualifikation Ein bis drei Jahre Berufserfahrung (Werbe-/PR-Agentur) und/oder Marketingabteilung Kenntnisse mit externen GPU-Render-Engines (Arnold, Octane, Redshift, etc.) Postproduction von 3D-Animations- und Realfilmen Kenntnisse im Umgang mit professionellem Videoequipment Wir bieten: Familiäres Umfeld mit flachen Hierarchien und ein wertschätzendes Miteinander Technisch sehr gut ausgestatteter Arbeitsplatz in einem modernen Umfeld More ❯
planning, preparing, delivering, and assessing Level 2 and 3 Games Development courses. You will have the opportunity to teach and inspire students in key areas such as: 2D and 3Danimation3D modelling and texturing Rendering Game design Visual programming (drag and drop) Concept art Rigging Blueprint programming (drag and drop) For a full explanation of the More ❯
planning, preparing, delivering, and assessing Level 2 and 3 Games Development courses. You will have the opportunity to teach and inspire students in key areas such as: 2D and 3Danimation3D modelling and texturing Rendering Game design Visual programming (drag and drop) Concept art Rigging Blueprint programming (drag and drop) For a full explanation of the More ❯
planning, preparing, delivering, and assessing Level 2 and 3 Games Development courses. You will have the opportunity to teach and inspire students in key areas such as: 2D and 3Danimation3D modelling and texturing Rendering Game design Visual programming (drag and drop) Concept art Rigging Blueprint programming (drag and drop) For a full explanation of the More ❯
ArmstrongB2B is a 55 strong, multidisciplinary agency that offers strategy, design, digital, social media, 3D, animation, photography, video & motion from a single source. We are based in Chester city centre and work globally with world leading industrial manufacturing brands. We develop marketing strategies that deliver exceptional ROI for our customers. Our work includes rebrand and repositioning, commercial strategy More ❯
Lead Gameplay Animation Programmer page is loaded Lead Gameplay Animation Programmer Apply locations Manchester time type Full time posted on Posted 30+ Days Ago job requisition id JR100858 We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the "Best Damn Space Sim Ever". We want to build … the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent. In our bespoke, ground-breaking, multi-threaded engine the Lead Gameplay Animation Programmer is instrumental in driving the team to deliver high fidelity animated characters, vehicles, and environments in a large-scale interactive universe. Whether it is working on customisable run-time rigged … faces using our DNA system, researching seamless transitions via motion matching of large amounts of motion captured data or leveraging physicalized reactions together with animation driven ragdolls; the goal is always to be as ambitious as possible with focus on up-to-date technology, scalability for our massive scope and attention to every detail. Founded in 2012, Cloud Imperium More ❯