Blender Jobs

1 to 25 of 70 Blender Jobs

Technical Animator (Unreal Engine 5)

Aberdeen, UK
Hybrid/Remote Options
Couch Heroes
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

Sheffield, UK
Hybrid/Remote Options
Couch Heroes
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

Manchester, UK
Hybrid/Remote Options
Couch Heroes
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

London, UK
Hybrid/Remote Options
Couch Heroes
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

Coventry, UK
Hybrid/Remote Options
Couch Heroes
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

Nottingham, UK
Hybrid/Remote Options
Couch Heroes
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

Midlands, UK
Hybrid/Remote Options
Couch Heroes
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

Belfast, UK
Hybrid/Remote Options
Couch Heroes
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

Edinburgh, UK
Hybrid/Remote Options
Couch Heroes
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

Glasgow, UK
Hybrid/Remote Options
Couch Heroes
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

Leeds, UK
Hybrid/Remote Options
Couch Heroes
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

Southampton, UK
Hybrid/Remote Options
Couch Heroes
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

Bristol, UK
Hybrid/Remote Options
Couch Heroes
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

Cardiff, UK
Hybrid/Remote Options
Couch Heroes
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

Leicester, UK
Hybrid/Remote Options
Couch Heroes
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

Luton, Bedfordshire, UK
Hybrid/Remote Options
Couch Heroes
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

Bournemouth, Dorset, UK
Hybrid/Remote Options
Couch Heroes
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

Worcester, Worcestershire, UK
Hybrid/Remote Options
Couch Heroes
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

Peterborough, Cambridgeshire, UK
Hybrid/Remote Options
Couch Heroes
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

Basildon, Essex, UK
Hybrid/Remote Options
Couch Heroes
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

Gloucester, Gloucestershire, UK
Hybrid/Remote Options
Couch Heroes
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

South London, UK
Hybrid/Remote Options
Couch Heroes
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

Telford, Shropshire, UK
Hybrid/Remote Options
Couch Heroes
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

Preston, Lancashire, UK
Hybrid/Remote Options
Couch Heroes
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

Lincoln, Lincolnshire, UK
Hybrid/Remote Options
Couch Heroes
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
Employment Type: Full-time
Posted:
Blender
25th Percentile
£52,500
Median
£55,000
75th Percentile
£63,125
90th Percentile
£66,500