Providing a stable foundation for all artists' working environments, through: Definition, implementation, and optimization of baseline platforms for all digital content creation apps ('DCCs') used by artists, such as Houdini, Maya, Nuke, etc. Enabling the extension of pipeline-integrated DCCs with proprietary and third-party plugins. Enabling faster, more stable development and delivery of software. Building, packaging and configuring More ❯
and integration of digital environments across high-end digital content creation projects. This includes leading a team of artists to build photo-real and stylized environments using tools like Houdini, Unreal Engine, and traditional DCCs. The Environment Lead ensures visual continuity, efficient workflows, and creative excellence across all assets and/or shots, while also collaborating closely with Supervisors … Quality Control: follow QA procedures to ensure the highest quality before release of assets Requirements Strong understanding of modelling, UV, displacement and subdivision workflows. Strong understanding of Unreal Engine, Houdini, ZBrush, Mari or Substance, SpeedTree, Photoshop, V-Ray, or Karma Exposure to USD pipeline aplus. Experience with Production tracking software like Kitsu or Shotgrid 3+ years experience in building More ❯
London, South East, England, United Kingdom Hybrid / WFH Options
BlueBolt
environment Good time management and priority handling skills. Experience and Skills - Nice To Have: Degree in Computer Science or a related discipline Experience with creative applications such as Maya, Houdini or Nuke Knowledge of Linux/OSX Python scripting experience. More ❯
Overview Hogarth is the Global Content Production Company. Part of WPP, Hogarth partners with one in every two of the world's top 100 brands including Coca-Cola, Ford, Rolex, Nestlé, Mondelez and Dyson. With a breadth of experience across More ❯