Liverpool, Lancashire, United Kingdom Hybrid / WFH Options
Techwaka
Knowledge of game design principles, mechanics, and player psychology Familiarity with version control systems (e.g., Git) and Agile development methodologies Experience in 3D modeling and animation software (e.g., Blender, Maya) is a plus Strong problem-solving skills and ability to work under pressure in a fast-paced environment Excellent communication and teamwork skills to collaborate effectively with diverse teams More ❯
tracking/scheduling tools What you might have JIRA and Confluence expertise Experience working with different production methodologies Basic knowledge of video game editor and related software (3ds Max, Maya, Motion Builder, Blender, etc.) Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity More ❯
updates, washing, drying and storing mocap suits, etc.) Requirements Experience taking part in motion capture recording sessions (of any level) Good knowledge of Performance capture software (Vicon, OptiTrack, StretchSense, Maya, MotionBuilder) Readiness to experiment with new technologies and software to meet development requirements and limitations Excellent problem-solving and debugging skills with a keen attention to detail Good communication More ❯
to create impactful tools Desirable Familiarity with game engines such as Unreal Engine or Unity Experience with scripting languages such as Python Knowledge of common DCC tools, such as Maya, 3DS Max, or Houdini Experience with version control systems like Git Experience working in an Agile development environment 25 Days Holiday, plus 1 day for your birthday Studio Shutdown More ❯
creating high-poly and low-poly models of stylized environment, weapons, and hard surface assets based on concepts; High-poly sculpting in Zbrush; Low-poly modeling in Max/Maya/Blender; Experience in creating optimal UV mapping and texture baking (normal, AO, etc.); Stylized texturing skills in Substance Painter and/or hand-painted texturing; Ability to interpret More ❯
direction and culture of excellence. Knowledge,Skills & Experience Proven experience as a Tools Engineer on one or more AAA titles. Strong knowledge of DCC tools such as 3DS Max, Maya, Substance Suite, and Houdini. Experience with Unreal Engine 4 or 5 pipelines and Tools. Experience with source control systems such as Git, Perforce etc. Expertise in creating tools, pipelines More ❯
City Of Bristol, England, United Kingdom Hybrid / WFH Options
ISL Talent
Lead Software Engineer Maya, tech startup Up to £85k salary + equity Bristol, hybrid working If the chance to transform a broken part of the global automotive industry through digitalisation excites you and you want to own that journey, not just join it, then this could be the place for you. MayaMaya is a tech startup … the long term, but who will also thrive in the energy and urgency of a venture that’s gaining momentum. What You'll Be Doing Architecting, developing and documenting Maya’s early product environment with clean, scalable code Collaborating closely with the founder on product strategy, problem-solving, and day-to-day decisions Exploring smart ways to integrate AI More ❯
Leeds, England, United Kingdom Hybrid / WFH Options
Premier Group
/3D work (ideally in gaming or slot content) • Proven experience turning briefs into visually led concepts, moodboards, and production-ready assets • Proficiency with tools like Spine, Photoshop, Illustrator, Maya, Blender • Confident with animations, lighting, shading, rigging and optimisation workflows • Versatility across a range of styles: realistic, stylised, fantasy, sci-fi, etc. • Understanding of game asset pipelines and performance More ❯
algebra Experience with low level performance profiling and optimization Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles Experience with either DirectX/Vulkan/OpenGL/Metal For those who live in or expect to work from California More ❯