London, England, United Kingdom Hybrid / WFH Options
microTECH Global LTD
modern development tools and environments. Solid understanding of computer graphics, with experience designing and developing middleware using APIs like Vulkan (preferred), OpenGLES, OpenGL, or DirectX. Familiarity with graphics pipelines and contemporary mobile GPU architectures. Strong programming skills in C/C++. Understanding of system … implementing advanced UX requirements with cross-functional teams. Design and implement efficient middleware libraries using graphics and compute APIs such as Vulkan and OpenGL ES. Implement standard features and extensions in the Android Graphics stack. Optimize real-time rendering pipelines and deliver class-leading performance. Seniority level Mid More ❯
design. You should have a strong understanding of rendering technologies, graphics pipelines and hands-on experience using one more of the OpenGLES, Vulkan, DirectX, or Metal APIs. A deep understanding of GPU architectures and the workloads GPUs are likely to see, and thus what characteristics are … of experience in GPU software architecture or driver development Hands-on experience with one or more of the following technologies: Vulkan, OpenGLES, Metal, or DirectX11 or 12. Desired: Sound knowledge of graphics rendering pipeline (rasterization and ray-tracing) Knowledge of neural rendering, raytracing and mesh shading More ❯
Huawei Technologies Research & Development (UK) Ltd
partners. You should have a strong understanding of rendering technologies, graphics pipelines and hands-on experience using one more of the OpenGLES, Vulkan, DirectX, or Metal APIs. A deep understanding of GPU architectures and the workloads GPUs are likely to see, and thus what characteristics are … of experience in GPU software architecture or driver development Hands-on experience with one or more of the following technologies: Vulkan, OpenGLES, Metal, or DirectX11 or 12 Desired: Sound knowledge of graphics rendering pipeline (rasterization and ray-tracing) Knowledge of neural rendering, raytracing and mesh shading More ❯
London, England, United Kingdom Hybrid / WFH Options
IC Resources
and experience in developing 3D graphics software (Drivers, Games, etc.). Hands-on experience with modern graphics APIs (OpenGL, OpenGLES, DirectX, Vulkan) is required. Experience programming modern GPU APIs is beneficial. The candidate must have a successful track record managing teams of highly skilled More ❯
experience in the use of popular 3D graphics and compute API’s. A candidate will preferably be knowledgeable with use of OpenGLES alongside EGL for development of graphics software forembedded devices, e.g. mobile, DTV, etc. Understanding and experience of latest graphics programming API’s such More ❯
and motivated Senior Software Engineer to expand the Compiler team supporting the Mali mobile IPs. We support Graphics and Compute APIs (OpenGLES, OpenCL, Vulkan) in our LLVM-based compiler, and work on improving the GPU technologies that the mobile and automotive markets will see in years … Experience: Experience with compiler development “Nice To Have” Skills and Experience: Knowledge of the LLVM compiler framework Familiarity with one Graphics API (DirectX, OpenGL, Vulkan) In Return: You will have the chance to make a difference by influencing future Graphics APIs, GPU architectures and instruction sets! #J More ❯
Cambridge, England, United Kingdom Hybrid / WFH Options
Arm
Proven industry experience in graphics engineering, with a strong focus on optimization and debugging. Deep expertise in modern graphics APIs (Vulkan, OpenGLES, DirectX, Metal). Proficient in C/C++ and shading languages (GLSL/HLSL). Skilled in GPU performance profiling and debugging using tools More ❯
or relevant industry experience Expert C++ and graphics programing skills Experience with one or more low-level mobile graphics APIs (e.g. OpenGLES, DirectX, Vulkan or platform SDKs) Experience of low-level coding, performance analysis and optimisation Proven experience with shader programming on mobile GPUs Forward thinking More ❯
top box development and specialized SoCs from manufacturers like Broadcom, MediaTek, SigmaTel, etc. Graphics experience with OpenGL/EGL, OpenGLES, Vulkan, Metal, etc. Cross device dependency management Game engines and game engine technologies Internals of browser technology such as Webkit, WPE, Chromium, Cobalt The More ❯
Science, Engineering, or related fields Experience managing and configuring Linux systems Additional Skills (Preferred) Experience with graphics and compute APIs (Vulkan, OpenGLES, OpenCL, EGL) Experience with compiler frameworks like NIR and LLVM, especially backend development Experience with version control systems such as Git Experience contributing to More ❯
analyzing GPU-accelerated applications like games, image processing or GPGPU applications. Experience writing or contributing to graphics drivers. Knowledge of the OpenGLES, Vulkan, or OpenCL APIs. About the job Google's software engineers develop the next-generation technologies that change how billions of users connect, explore More ❯
analyzing GPU-accelerated applications like games, image processing or GPGPU applications. Experience writing or contributing to graphics drivers. Knowledge of the OpenGLES, Vulkan, or OpenCL APIs. About the job Google's software engineers develop the next-generation technologies that change how billions of users connect, explore More ❯
development for Linux or Windows Knowledge of the Linux graphics stack (XOrg, Mesa, Wayland, etc.) Some experience with graphics APIs (EGL, OpenGLES, Vulkan etc.) Knowledge of how graphics hardware works Experience with platform bring-up, such as BSP development BEng or BSc in electronics, computer science More ❯
development for Linux or Windows Knowledge of the Linux graphics stack (XOrg, Mesa, Wayland, etc.) Some experience with graphics APIs (EGL, OpenGLES, Vulkan etc.) Knowledge of how graphics hardware works Experience with platform bring-up, such as BSP development BEng or BSc in electronics, computer science More ❯
field Experience with managing and configuring a Linux system You might also have: Experience with modern graphics and compute APIs (Vulkan, OpenGLES, OpenCL, EGL, etc) Experience with a compiler framework such as NIR and LLVM, with a preference for backend compiler familiarity. Experience with version control More ❯
Cambridge, England, United Kingdom Hybrid / WFH Options
Arm
scheduling and memory management for Linux and Android OSs. You will provide the foundations that will make the Mali GPU implementation of Vulkan, OpenGL and OpenCL simply the best in the market. Responsibilities: Participating in all phases of software development - including design, implementation, testing, code review and documentation. …/debugging tools and script languages. Familiar with Android system software development and debugging. Interest in graphics and compute APIs - Vulkan, OpenGLES, OpenCL. Experience in software development for a commercial organization. Arm GPU Engineering Group: We produce graphics processing hardware and software products for mobile, embeddedMore ❯
or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGLES, Metal, DirectX11 or DirectX12. More ❯
or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGLES, Metal, DirectX11 or DirectX12. More ❯
or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGLES, Metal, DirectX11 or DirectX12. More ❯
architecture or driver development. Strong programming skills in C++. Hands-on experience with one or more of the following APIs: Vulkan, OpenGLES, Metal, DirectX 11 or DirectX 12. #J-18808-Ljbffr More ❯
or driver development. Strong programming skills in C++. Hands-on experience with one or more of the following API's: Vulkan, OpenGLES, Metal, DirectX11 or DirectX12. #J-18808-Ljbffr More ❯
or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGLES, Metal, DirectX11 or DirectX12. #J-18808-Ljbffr More ❯
or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGLES, Metal, DirectX11 or DirectX12. #J-18808-Ljbffr More ❯
or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGLES, Metal, DirectX11 or DirectX12. #J-18808-Ljbffr More ❯
or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGLES, Metal, DirectX11 or DirectX12. #J-18808-Ljbffr More ❯