Unity (Game Engine) Jobs

1 to 25 of 46 Unity (Game Engine) Jobs

Senior Engine Programmer, Amazon Games

London, United Kingdom
Amazon
ID: Amazon Development Center (Romania) S.R.L. At Amazon Games, our ambition is to create bold new experiences that foster community in and around our games. Our team of game industry veterans is developing and publishing live service AAA multiplayer games and developing original IPs, including New World: Aeternum and an upcoming title based on The Lord of the … NCSOFT, and King of Meat from Glowmade, as well as the next major entry in the Tomb Raider series from Crystal Dynamics. We are looking for a Senior Engine Programmer who is as excited about games as we are. In this role, you will contribute to a technical mandate on a AAA multiplayer online battle arena game … we're on the lookout for talented folks to join us as we grow. BASIC QUALIFICATIONS - Experience in Games Industry (supporting title Development, Release, or Live Ops) - Experience with Unity, Unreal, CryEngine, Lumberyard or proprietary 3D game engine, or industry-equivalent technology (3D animation, simulation, etc) - Significant experience in C++ PREFERRED QUALIFICATIONS - Experience with full More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Game Artist

Manchester, England, United Kingdom
Hybrid / WFH Options
Light & Wonder
Situated in Manchester, our team comprises over seventy highly skilled development professionals dedicated to crafting and producing game content tailored for both the UK and International markets. Within a dynamic graphics team, collaborating with graphic artists, software engineers, and game designers, this role focuses on developing primarily 2D video game graphics for the UK … to emerging design trends and technologies in the gaming industry. Provide creative input for new game concepts and mechanics during brainstorming sessions. Optimize visual elements for the Unity game engine in collaboration with software engineers. Ensure graphics meet established quality standards and adhere to relevant regulations. Thrive in a fast-paced work environment … background, equivalent to at least a degree in a relevant subject like Graphic Design/Animation. Familiarity with Adobe Illustrator. Experience in 3D modeling (Autodesk Maya). Understanding of Unity and Spine. Animation skills would be advantageous. Knowledge of the Gambling industry is a plus. What can we offer? Discretionary Annual performance bonus 25 days' holiday plus bank holidays More ❯
Posted:

Game Artist

bolton, greater manchester, north west england, united kingdom
Hybrid / WFH Options
Light & Wonder
Situated in Manchester, our team comprises over seventy highly skilled development professionals dedicated to crafting and producing game content tailored for both the UK and International markets. Within a dynamic graphics team, collaborating with graphic artists, software engineers, and game designers, this role focuses on developing primarily 2D video game graphics for the UK … to emerging design trends and technologies in the gaming industry. Provide creative input for new game concepts and mechanics during brainstorming sessions. Optimize visual elements for the Unity game engine in collaboration with software engineers. Ensure graphics meet established quality standards and adhere to relevant regulations. Thrive in a fast-paced work environment … background, equivalent to at least a degree in a relevant subject like Graphic Design/Animation. Familiarity with Adobe Illustrator. Experience in 3D modeling (Autodesk Maya). Understanding of Unity and Spine. Animation skills would be advantageous. Knowledge of the Gambling industry is a plus. What can we offer? Discretionary Annual performance bonus 25 days' holiday plus bank holidays More ❯
Posted:

Game Artist

warrington, cheshire, north west england, united kingdom
Hybrid / WFH Options
Light & Wonder
Situated in Manchester, our team comprises over seventy highly skilled development professionals dedicated to crafting and producing game content tailored for both the UK and International markets. Within a dynamic graphics team, collaborating with graphic artists, software engineers, and game designers, this role focuses on developing primarily 2D video game graphics for the UK … to emerging design trends and technologies in the gaming industry. Provide creative input for new game concepts and mechanics during brainstorming sessions. Optimize visual elements for the Unity game engine in collaboration with software engineers. Ensure graphics meet established quality standards and adhere to relevant regulations. Thrive in a fast-paced work environment … background, equivalent to at least a degree in a relevant subject like Graphic Design/Animation. Familiarity with Adobe Illustrator. Experience in 3D modeling (Autodesk Maya). Understanding of Unity and Spine. Animation skills would be advantageous. Knowledge of the Gambling industry is a plus. What can we offer? Discretionary Annual performance bonus 25 days' holiday plus bank holidays More ❯
Posted:

Cinematics & Lighting Artist - Talent Pool (EU)

London, United Kingdom
Pole To Win International
ensure consistency in artistic vision and technical execution. Optimize lighting for performance while maintaining artistic quality across platforms. Use game engines like Unreal Engine or Unity to integrate cinematics and lighting into the gameplay experience seamlessly. Debug and troubleshoot lighting and cinematic-related issues throughout the development pipeline. Stay updated on industry trends and technologies … to at least one shipped title on PC, console, mobile, or VR/AR. Technical Skills : Proficiency with game engines such as Unreal Engine or Unity, including tools for cinematic and lighting implementation. Strong understanding of lighting techniques, color theory, and composition. Familiarity with post-processing effects and rendering pipelines. Experience with tools like Maya … to at least one shipped title on PC, console, mobile, or VR/AR. Technical Skills : Proficiency with game engines such as Unreal Engine or Unity, including tools for cinematic and lighting implementation. Strong understanding of lighting techniques, color theory, and composition. Familiarity with post-processing effects and rendering pipelines. Experience with tools like Maya More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Software Engineer Internship with Security Clearance

Boston, Massachusetts, United States
Autonodyne
several software engineering interns. The ideal candidate is a motivated student in Computer Science or a related field with strong programming skills (C, C++, C#) and an interest in Unity development. They are eager to learn, collaborative, and effective at communicating technical concepts, with a passion for unmanned systems and mission-critical software. Responsibilities: Design, develop, and maintain command … and control station (CCS) software using C# and Unity; Develop and optimize mission computer code for target devices (e.g., single-board computers) using C, C++, and C#; Expand Autonodyne's autonomy agent capabilities and integrate a Reasoning-at-the-Edge (ROTE) framework to enhance autonomous behaviors; Run simulations to validate and improve systems and software performance; Participate in Agile … in Computer Science, Computer Engineering, or a related field; Strong knowledge of object-oriented programming (C, C++,C#); Solid understanding of algorithms, data structures, and design patterns; Familiarity in Unity game engine development; Excellent communication skills: able to explain technical concepts, ask thoughtful questions, and provide constructive feedback; Motivated, eager to learn, and able to More ❯
Employment Type: Permanent
Salary: USD Annual
Posted:

Senior Unity Engineer / Player-Manager with Security Clearance

Boston, Massachusetts, United States
Autonodyne
Senior Unity Engineer/Player-Manager Department: Software Engineering Location: 320 Congress Street, Floor 1 Boston, MA 02210 Autonodyne is a dynamic Boston-based software company working to provide additive autonomy to unmanned vehicles in land, sea, and air domains. Our technology stack applies mainly to the defense sector, but we view most of our work as dual use … for commercial applications. We are seeking an experienced Senior Unity Engineer/Player-Manager to lead both technically and strategically in the development of command and control systems for aerospace applications. This role combines hands-on software engineering with leadership responsibilities-you will architect and build mission-critical systems while managing, mentoring, and growing a high-performing engineering team. … The ideal candidate is a highly skilled engineer with deep expertise in Unity and C#, a proven track record in mission-critical or embedded systems, and strong leadership abilities. You will set technical direction, guide your team through execution, and ensure the successful delivery of cutting-edge autonomy solutions. Responsibilities: Architect, develop, and optimize Unity/C# applications More ❯
Employment Type: Permanent
Salary: USD 180,000 Annual
Posted:

C#/.Net Software Engineer-Developer (Development))

Hazelwood, Missouri, United States
BOEING
develop cloud-based, micro-service applications in a CI/CD software build pipeline using Agile methodology. At this time, we are particularly interested in candidates with experience in Unity, WPF, and/or development in a cloud-based environment. Specific responsibilities relate to these technologies; visualization (including AR/VR), UI creation and updates, and transition to and More ❯
Employment Type: Permanent
Salary: USD Annual
Posted:

Full Stack Unity Developer with Security Clearance

Boston, Massachusetts, United States
Autonodyne
to the defense sector, but we view most of our work as dual use for commercial applications. The ideal candidate is a highly skilled software engineer with expertise in Unity development and an understanding of software architecture and design. They have demonstrated an ability to apply UI/UX principles to create a functional and aesthetic end product. This … on fast paced software development teams as an individual contributor as well as a mentor to junior engineers by effectively communicating technical concepts and conducting code reviews. Responsibilities: Develop Unity/C# code, test code, fix bugs, profile, and optimize code to meet deliverable requirements. Collaborate with designers, product managers, and subject matter experts to make designs a reality. … flight test, as required. Minimum Qualifications: Bachelor's degree in computer science/programming or related field . 3+ years of experience in a Full Stack Software Engineering or Unity Game Developer role. Ability to quickly grasp and communicate technical subjects clearly and concisely. Experienced leader who supports individual growth and a mentor to less experienced team More ❯
Employment Type: Permanent
Salary: USD 180,000 Annual
Posted:

3D Model and Scene Generation Algorithm Researcher, 2026 Graduate

london, south east england, united kingdom
Tencent
Business Unit LIGHTSPEED STUDIOS is made up of passionate players who advance the art & science of game development through great stories, great gameplay, and advanced technology. We are focused on bringing next generation experiences to gamers who want to enjoy them anywhere, anytime, across multiple genres and devices. About the Hiring Team Lightspeed Tech Center is a R … quality games. Our Tech Center leads the research, exploration, and discovery of innovative technologies and provides technical services for all games during all phases of life cycle, including engine, audio, QA, AI, next generation game, technical cooperation, etc. What the Role Entails - Develop AI systems for high-quality 3D model and scene generation from text descriptions … skills with a proven record of effective collaboration in a team environment. Preferred: - Proficiency in 3D modeling software (e.g., Maya, Blender, 3DS Max) and game engines (e.g., Unity, Unreal Engine). - A substantial portfolio or published work showcasing a wide range of 3D model and scene-related projects. - In-depth knowledge of scripting and automation More ❯
Posted:

C#/.Net Software EngineerDeveloper (Development))

Hazelwood, Missouri, United States
BOEING
develop cloud-based, micro-service applications in a CI/CD software build pipeline using Agile methodology. At this time, we are particularly interested in candidates with experience in Unity, WPF, and/or development in a cloud-based environment. Specific responsibilities relate to these technologies; visualization (including AR/VR), UI creation and updates, and transition to and More ❯
Employment Type: Permanent
Salary: USD 56 Hourly
Posted:

C#/.Net Software EngineerDeveloper (Development))

Florissant, Missouri, United States
BOEING
develop cloud-based, micro-service applications in a CI/CD software build pipeline using Agile methodology. At this time, we are particularly interested in candidates with experience in Unity, WPF, and/or development in a cloud-based environment. Specific responsibilities relate to these technologies; visualization (including AR/VR), UI creation and updates, and transition to and More ❯
Employment Type: Permanent
Salary: USD 56 Hourly
Posted:

C#/.Net Software EngineerDeveloper (Development))

Bridgeton, Missouri, United States
BOEING
develop cloud-based, micro-service applications in a CI/CD software build pipeline using Agile methodology. At this time, we are particularly interested in candidates with experience in Unity, WPF, and/or development in a cloud-based environment. Specific responsibilities relate to these technologies; visualization (including AR/VR), UI creation and updates, and transition to and More ❯
Employment Type: Permanent
Salary: USD 56 Hourly
Posted:

C#/.Net Software EngineerDeveloper (Development))

Saint Charles, Missouri, United States
BOEING
develop cloud-based, micro-service applications in a CI/CD software build pipeline using Agile methodology. At this time, we are particularly interested in candidates with experience in Unity, WPF, and/or development in a cloud-based environment. Specific responsibilities relate to these technologies; visualization (including AR/VR), UI creation and updates, and transition to and More ❯
Employment Type: Permanent
Salary: USD 56 Hourly
Posted:

C#/.Net Software EngineerDeveloper (Development))

Earth City, Missouri, United States
BOEING
develop cloud-based, micro-service applications in a CI/CD software build pipeline using Agile methodology. At this time, we are particularly interested in candidates with experience in Unity, WPF, and/or development in a cloud-based environment. Specific responsibilities relate to these technologies; visualization (including AR/VR), UI creation and updates, and transition to and More ❯
Employment Type: Permanent
Salary: USD 56 Hourly
Posted:

C#/.Net Software EngineerDeveloper (Development))

Maryland Heights, Missouri, United States
BOEING
develop cloud-based, micro-service applications in a CI/CD software build pipeline using Agile methodology. At this time, we are particularly interested in candidates with experience in Unity, WPF, and/or development in a cloud-based environment. Specific responsibilities relate to these technologies; visualization (including AR/VR), UI creation and updates, and transition to and More ❯
Employment Type: Permanent
Salary: USD 56 Hourly
Posted:

C#/.Net Software EngineerDeveloper (Development))

Saint Ann, Missouri, United States
BOEING
develop cloud-based, micro-service applications in a CI/CD software build pipeline using Agile methodology. At this time, we are particularly interested in candidates with experience in Unity, WPF, and/or development in a cloud-based environment. Specific responsibilities relate to these technologies; visualization (including AR/VR), UI creation and updates, and transition to and More ❯
Employment Type: Permanent
Salary: USD 56 Hourly
Posted:

C#/.Net Software EngineerDeveloper (Development))

Saint Louis, Missouri, United States
BOEING
develop cloud-based, micro-service applications in a CI/CD software build pipeline using Agile methodology. At this time, we are particularly interested in candidates with experience in Unity, WPF, and/or development in a cloud-based environment. Specific responsibilities relate to these technologies; visualization (including AR/VR), UI creation and updates, and transition to and More ❯
Employment Type: Permanent
Salary: USD 56 Hourly
Posted:

C#/.Net Software EngineerDeveloper (Development))

Portage Des Sioux, Missouri, United States
BOEING
develop cloud-based, micro-service applications in a CI/CD software build pipeline using Agile methodology. At this time, we are particularly interested in candidates with experience in Unity, WPF, and/or development in a cloud-based environment. Specific responsibilities relate to these technologies; visualization (including AR/VR), UI creation and updates, and transition to and More ❯
Employment Type: Permanent
Salary: USD 56 Hourly
Posted:

Senior Data Consultant

United Kingdom
Hybrid / WFH Options
Tekaris GmbH
of requirements Ability to collaborate within cross-functional agile teams (engineers, analysts, POs, business SMEs) Consulting mindset: proactive, adaptable, outcome-oriented Azure (esp. Data Lake/Databricks environments) Databricks & Unity Catalogue SQL(esp. MSSQL), Python Nice to Have Experience in insurance or reinsurance data environments Working knowledge of data security and compliance considerations in regulated environments Working at Ascent More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Motion Generation Algorithm Researcher, 2026 Graduate

london, south east england, united kingdom
Tencent
Business Unit LIGHTSPEED STUDIOS is made up of passionate players who advance the art & science of game development through great stories, great gameplay, and advanced technology. We are focused on bringing next generation experiences to gamers who want to enjoy them anywhere, anytime, across multiple genres and devices. About the Hiring Team Lightspeed Tech Center is a R … quality games. Our Tech Center leads the research, exploration, and discovery of innovative technologies and provides technical services for all games during all phases of life cycle, including engine, audio, QA, AI, next generation game, technical cooperation, etc. What the Role Entails 1. Develop large motion generation model, supporting text, video, speech and music as inputs … communication skills with a proven record of effective collaboration in a team environment. Preferred: 1.Proficiency in 3D animation software (e.g., Motion Builder, Blender) and game engines (e.g., Unity, Unreal Engine). 2.A substantial portfolio or published work showcasing a wide range of 3D motion generation or digital human. 3.Experience in motion capture technology and advanced More ❯
Posted:

Motion Generation Algorithm Intern

london, south east england, united kingdom
Tencent
Business Unit LIGHTSPEED STUDIOS is made up of passionate players who advance the art & science of game development through great stories, great gameplay, and advanced technology. We are focused on bringing next generation experiences to gamers who want to enjoy them anywhere, anytime, across multiple genres and devices. About the Hiring Team Lightspeed Tech Center is a R … quality games. Our Tech Center leads the research, exploration, and discovery of innovative technologies and provides technical services for all games during all phases of life cycle, including engine, audio, QA, AI, next generation game, technical cooperation, etc. What the Role Entails 1. Under the guidance of full-time staff, conduct research on motion-generation foundation … with a proven record of effective collaboration in a team environment. Preferred: 1. Basic experience in 3D animation software (e.g., Motion Builder, Blender) and game engines (e.g., Unity, Unreal Engine). 2. Basic research ability with publications in top computer vision and graphics conferences and journals (such as CVPR, ICCV, ECCV, SIGGRAPH, SIGGRAPH Asia, NIPS More ❯
Posted:

Senior Developer Support Engineer

Bellevue, Washington, United States
Unity Technologies SF
Product Support; Building and working with content production pipelines; Leveraging knowledge of digital video and audio technologies, production management or DCC software; C++. C#, and C; Unreal 4, and Unity; Blender; and Photoshop. Telecommuting permitted on a hybrid schedule as determined by the employer./ More ❯
Employment Type: Any
Salary: USD Annual
Posted:

CTO

EC1A 1AA, Clerkenwell, Greater London, United Kingdom
Tech4 Ltd
so they can be built rapidly and tested as MVPs Execution so they can be built rapidly and tested prototypes prior to deployment Track record with front-end (React, Unity, WebGL, Android, iOS, React), back-end (Kotlin, REST, AWS, PHP8/Symfony4, AWS/Azure), AI, ML, web Past experience as a hands-on software engineer, ideally on Back More ❯
Employment Type: Permanent
Salary: £80000 - £100000/annum + significant equity
Posted:

Frontend Developer

Slough, England, United Kingdom
The Adecco Group
proficient in multiple languages and technologies AI engineering Hands-on experience with advanced technologies like large language models (LLMs), computer vision, predictive analytics, and data science. 3D modelling/unity and visualisation skills and experience (a nice to have but not essential) Confidence in working with AWS or Azure Capability of contributing across the full development Ability to navigate More ❯
Posted:
Unity (Game Engine)
10th Percentile
£36,250
25th Percentile
£43,125
Median
£55,000
75th Percentile
£70,250
90th Percentile
£95,000