Genesis-World: Core Simulation Engine Engineer
- Location
- Greater London, England, United Kingdom
Python-first and runs anywhere. Kernels are written once, and Quadrants, our in-house JIT compiler, lowers them to CUDA, AMD ROCm, Apple Metal, Vulkan, x86, and ARM64. A single laptop or a datacenter. Massively batched GPU simulation for learning at scale, and complex non-batched scenes where CPU wins … across the full platform matrix: Windows, Linux, and macOS, on x86 and arm64, over CUDA, AMD, and Apple Metal (and possibly Intel XPU via Vulkan soon) Open-source reflexes: triaging issues, reviewing external pull requests, communicating with a community. Bonus points: experience with other robotics simulators (Drake, MuJoCo, Newton, Isaac ...