26 to 28 of 28 Vulkan Jobs in the UK

Genesis-World: Core Simulation Engine Engineer

Location
Greater London, England, United Kingdom
Python-first and runs anywhere. Kernels are written once, and Quadrants, our in-house JIT compiler, lowers them to CUDA, AMD ROCm, Apple Metal, Vulkan, x86, and ARM64. A single laptop or a datacenter. Massively batched GPU simulation for learning at scale, and complex non-batched scenes where CPU wins … across the full platform matrix: Windows, Linux, and macOS, on x86 and arm64, over CUDA, AMD, and Apple Metal (and possibly Intel XPU via Vulkan soon) Open-source reflexes: triaging issues, reviewing external pull requests, communicating with a community. Bonus points: experience with other robotics simulators (Drake, MuJoCo, Newton, Isaac ...

Principal Real-Time Rendering Engineer, Unreal & Ray Tracing

Location
United Kingdom
XR. You'll work deep in proprietary codebases on PC, current-gen consoles and Mac, writing low-level engine code against DirectX 12, Vulkan and Metal. No editor scripting, no glue work. This is frame-time engineering of the kind we delivered on Starfield and other technically demanding projects. … with modern C++ and solid shader authoring and debugging (HLSL, MSL or GLSL) ● Production experience shipping with at least two of Metal, DirectX 12, Vulkan or GNM/GNMX ● Deep working knowledge of the full pipeline: rasterization, compute and hardware-accelerated ray tracing ● Fluency in modern rendering techniques ...

Principal Rendering Engineer

Location
United Kingdom
with modern C++ and solid shader authoring and debugging (HLSL, MSL or GLSL) Production experience shipping with at least two of Metal, DirectX 12, Vulkan or GNM/GNMX Deep working knowledge of the full pipeline: rasterization, compute and hardware-accelerated ray tracing Fluency in modern rendering techniques … calls independently Solid applied 3D maths, plus technical writing other engineers actually want to read Bonus Points Practical experience with mesh shading pipelines (DX12, Vulkan, Metal) to optimize geometry processing and reduce CPU overhead Familiarity with modern hardware variations, including console and Apple Silicon unified memory architectures Shipped ray tracing ...