1 to 25 of 29 Houdini Jobs in England

Senior Software Developer, Realtime (Brahma AI - A DNEG Dedicated Unit of Brahma)

Hiring Organisation
DNEG
Location
London, UK
Employment Type
Full-time
HaveIndustry Context: Experience with Virtual Production, VFX, or Feature Animation workflows (e.g., USD, OpenColorIO).Tooling Expertise: Experience developing artist-facing tools for packages like Houdini, Maya, Nuke, or Katana. Systems Knowledge: Experience with multi-user Unreal development and large-scale version control (Perforce/Git) at a studio level. ...

Motion Design Lead

Location
Brooklyn, England, United Kingdom
time engines (Unreal Engine 5 or Unity) and familiarity with interactive motion platforms (Lottie, Rive, Spline). Nice to have: Advanced VFX experience in Houdini or Maya, exposure to AR/VR/XR spatial design, and proficiency in audio/video editing tools (Premiere, Audition, DaVinci Resolve). ...

Realtime Generalist (Expression of Interest)

Location
City Of London, England, United Kingdom
Engine. Comfortable creating blueprints and editor tools to help automate tasks, level design optimisation, etc. Knowledge of Maya. Knowledge of PCG and/or Houdini for procedural workflows. Confidence with Photoshop, ZBrush/Mudbox, and Substance Painter. Experience across a full digital art pipeline, from modelling to level ...

Lead Technical Artist - Tools and Pipeline

Location
Brighton, England, United Kingdom
performance profiling tools. Familiarity with large-scale open-world production pipelines in UE5 (World Partition, data layers, HLODs). Experience integrating procedural workflows (Houdini, Substance Designer) into pipelines. Knowledge of shader/material pipeline integration and optimization. Background in outsourcing/vendor management and pipeline support across distributed teams. ...

Unreal Engine Developer

Location
City Of London, England, United Kingdom
models, and network optimisation. Familiarity with supplementary scripting languages like Python, Verse, C#, or JavaScript. Understanding of traditional 3D asset pipelines, DCC tools (Maya, Houdini, Substance), or Unreal shading and material systems. Familiarity with shader authoring (HLSL/GLSL) or Unreal’s Niagara particle systems. A degree in Computer ...

CG Supervisor – London

Location
Greater London, England, United Kingdom
offering insights to both individual projects and broader facility needs. Requirements Technical Skills Demonstrable expertise in industry-standard software, including but not limited to Houdini, Maya, Nuke, and Arnold. Comprehensive knowledge and practical experience across the majority of 3D disciplines, such as modeling, rigging, texturing, look‐development, layout, environments ...

Lead Technical Artist - Tools and Pipeline

Location
Brighton, England, United Kingdom
performance profiling tools. Familiarity with large‐scale open‐world production pipelines in UE5 (World Partition, data layers, HLODs). Experience integrating procedural workflows (Houdini, Substance Designer) into pipelines. Knowledge of shader/material pipeline integration and optimization. Background in outsourcing/vendor management and pipeline support across distributed teams. ...

Senior Tools Engineer - Vehicle

Location
Royal Leamington Spa, England, United Kingdom
working as a Tools Engineer on one or more AAA titles Knowledge of common DCC tools, such as 3ds Max, Maya, Substance Suite and Houdini Passion for tools development and improving the working environment of artists and developers Solid understanding of code architecture, maintainability and software development best practices ...

Principal Technical Animator

Location
Brighton, England, United Kingdom
proprietary engine tools or custom modifications to Unreal’s core animation code. Production experience with advanced DCC tools , including Maya API, MotionBuilder, or Houdini for runtime or pipeline integration. Background in traditional animation or motion capture data manipulation to better bridge the gap between art and code. Hangar ...

Genesis-World: Core Simulation Engine Engineer

Location
Greater London, England, United Kingdom
Jiminy, Brax). PyTorch, our user-facing interface. Other JIT compilers such as Triton, JAX, or Numba. 3D tooling and interactive editors (Maya, Blender, Houdini). Serialization formats (USD, glTF, MJCF/URDF). C++, CUDA, or Metal. Developer relations or community work. #J-18808-Ljbffr ...

Senior Procedural Terrain Artist

Location
Royal Leamington Spa, England, United Kingdom
seeking a Senior Environment Artist to shape immersive landscapes in their AAA projects. The role demands expertise in procedural generation and tool proficiency with Houdini, Gaea, and Unreal Engine 5. Candidates must have shipped at least one major AAA title and demonstrate excellence in collaboration and leadership. The position ...

Principal Real-Time VFX Artist - Sci-Fi Space Sandbox Leader

Location
Manchester, England, United Kingdom
lead the creation of real-time visual effects. The role demands a blend of artistic vision and technical mastery, using industry-standard tools like Houdini and 3DS Max. You will drive visual excellence and mentor the VFX team to set quality benchmarks. Join a diverse, innovative, and community-driven ...

CG Supervisor: Lead VFX Pipeline & Team

Location
Greater London, England, United Kingdom
managing workflows, ensuring the quality of CG work, and mentoring team members. The ideal candidate has significant experience in VFX, expertise with software like Houdini and Maya, and strong leadership skills. The position allows for a collaborative environment in delivering ambitious visual content, supporting diverse applications from all backgrounds. ...

Look Development Technical Director

Location
Greater London, England, United Kingdom
Primvars. Ability to build and maintain complex shading networks with artist usability and user-interface support in mind Knowledge of Katana is essential, Houdini and Maya beneficial A solid understanding of the fundamentals of neighbouring departments. FX, Texture, Groom, and Lighting Excellent knowledge of Renderman or other unbiased rendering ...

Senior Technical Artist

Hiring Organisation
Amiqus - Games Recruitment Specialists
Location
Sheffield, England, United Kingdom
with 3DS Max or Maya (or similar package) • An awareness of performance for a high-end AAA title • Experience with Unreal Engine • Experience with Houdini would be a bonus If you are interested in this position or simply want to know more, please send your CV to will.hudson@amiqus.com ...

Software Developer, Creature Performance (Brahma AI - A DNEG Dedicated Unit of Brahma)

Hiring Organisation
DNEG
Location
London, UK
Employment Type
Full-time
experience in C++ and Python. Some experience in fields like geometry processing, deformable objects or kinematics. Experience developing plug-ins using the Maya or Houdini SDK.Nice to HaveExperience developing solutions for crowds, rigging, cfx, animation or motion-capture. GPU programming experience. About UsWe are DNEG, one of the world ...

Senior Technical Artist: Procedural Art

Hiring Organisation
Rockstar Games
Location
Leeds, UK
Employment Type
Full-time
technical issues affecting artists. REQUIREMENTS5+ years of experience as a Technical Artist, Technical Director, Tools Programmer, or similar. Experience developing tools for DCCs like Houdini, Zbrush, Agisoft, or Metashape. Experience working through a full game production cycle or long-term project. A strong understanding of Photogrammetry workflows and software. ...

Senior VFX Artist

Location
Oxford, England, United Kingdom
Effects (or equivalent software). Deep understanding of particle system design, texture workflows, and real‐time performance optimisation. Strong experience with simulation tools like Houdini and Embergen (or similar) for creating complex flipbook assets and simulations. Ability to translate abstract concepts, design goals, or high‐level direction into polished ...

Senior VFX Artist

Location
Warwick, England, United Kingdom
Effects (or equivalent software). Deep understanding of particle system design, texture workflows, and real‐time performance optimisation. Strong experience with simulation tools like Houdini and Embergen (or similar) for creating complex flipbook assets and simulations. Ability to translate abstract concepts, design goals, or high‐level direction into polished ...

Senior VFX Artist

Location
Runcorn, England, United Kingdom
Effects (or equivalent software). Deep understanding of particle system design, texture workflows, and real‐time performance optimisation. Strong experience with simulation tools like Houdini and Embergen (or similar) for creating complex flipbook assets and simulations. Ability to translate abstract concepts, design goals, or high‐level direction into polished ...

2D Artist Jobs – Latest Game, Animation & Remote Opportunities

Location
Oxford, England, United Kingdom
complex visual implementation puzzles. Software & Technical Expertise DCC Tool Proficiency: Deep knowledge of modern industry‐standard creation suites, specifically Blender , Photoshop , Substance , After Effects , Houdini , and Embergen . Simulation Mastery: Advanced understanding of particle physics, volume generation, dynamic simulations, real‐world texture sheets, and vector fields. Optimisation Literacy: Mastery ...

Developer - Low power rf, EMI/EMC Design, HVAC System

Location
Greater London, England, United Kingdom
MuJoCo environment. On-Demand Asset Creation: Author high-quality, physically accurate 3D models from scratch using industry-standard modeling software (e.g., Blender, Maya, Houdini) to meet specific, bespoke experimental requests from the research team. Skill Requirements Other Requirements Why HCLTech? At HCLTech, you'll supercharge your potential. ...

Outpost VFX is hiring 2D Supervisor, London

Location
Greater London, England, United Kingdom
quality. Acting as the vital link between production management and creative vision, you will utilize your deep visual effects background and technical toolkit—including Houdini, Photoshop, Python scripting, and Shotgrid—to champion pipeline optimization, enforce industry best practices, and foster a highly supportive, people-first studio environment. Job Role … remote working options) Department 2D Department/Compositing Pipeline Employment Type Full-time, Permanent Job Status Live & Actively Hiring Core Technical Stack Nuke, Houdini, Photoshop, Python, Shotgrid Experience Level Senior/Lead/Supervisory experience in Film & Episodic VFX Key Responsibilities End-to-end 2D pipeline management, artist mentorship ...

3D Animator / Motion Designer

Hiring Organisation
TurnerFox Recruitment
Location
Mansfield, Nottinghamshire, United Kingdom
Employment Type
Permanent
based in North Nottinghamshire Interested in a role that could develop into a permanent position Software: Essential: After Effects, Cinema 4D, Photoshop, Illustrator Desirable: Houdini, Nuke, Blender, DaVinci Resolve Interested? Call TurnerFox for more information or email your CV including showreel Keywords: 3D Animator, Motion Designer, 3D Motion Designer … Animation, 3D Animation, Motion Graphics, Cinema 4D, C4D, After Effects, Photoshop, Illustrator, Houdini, Nuke, Blender, DaVinci Resolve, VFX, Visual Effects, Creative Production, Motion Graphics Designer, Digital Animation, 3D Design, Visual Storytelling, Freelance Animator, Freelance Motion Designer, Contract, Temp to Perm, Permanent Opportunity, Office Based, Studio, North Nottinghamshire, Mansfield ...

Lighthouse Games hiring Senior Environment Artist, UK

Location
Royal Leamington Spa, England, United Kingdom
Estimated Salary Range £65,000 – £85,000 GBP (Dependent on Experience + Bonus) Primary Tech Stack Unreal Engine 5, Houdini, Gaea, Substance Designer Specialization Terrain, Geology, and Procedural Workflows Work Model Collaborative Hybrid Environment The Opportunity: Shaping the Landscapes of Tomorrow Lighthouse Games is an ambitious AAA studio based … landscape workflows, moving beyond simple sculpting to sophisticated, data‐driven world building. Procedural Mastery: Create and refine complex terrains using heightfield-based workflows in Houdini and Gaea . Data‐Driven Art: Generate masks and technical data that drive scalable, believable world‐building across massive open‐world spaces. Geological Accuracy ...