Job Type: Permanent Technologies: 3D Graphics Programming Direct X Architecture Direct X 12 Shader Programming Programming C/C++ Rendering Vulkan Virtual Reality Maths Computer Science SDK GI/RayTracing PC/Console graphics API's API Gaming Consoles developer SENIOR GRAPHICS ENGINEER/London/C++/Gaming Endeavour has an excellent opportunity for result-driven … for PC/console using the latest low-level Graphics APIs (e.g. DirectX12, Vulkan or Platform SDKs for current gen consoles). Desirable skills: Experience of modern GI/raytracing techniques Experience with a physically based rendering pipeline Experience of working with Virtual Reality Experience of working on several published game titles Please apply for further details on this not More ❯
extended. Required Qualifications Over 10 years' experience in GPU or graphics system architecture. In-depth understanding of modern graphics rendering pipelines and associated computational requirements. Strong knowledge of rasterisation, raytracing, and hybrid rendering approaches. Experience in designing memory systems for high-bandwidth, low-latency graphics applications. Demonstrated leadership in the architecture of complex silicon products. Proven ability … image quality, power efficiency, and thermal considerations. Design unified memory models and data flow architectures optimised for modern graphics APIs and rendering techniques. Develop architectural frameworks for hardware-accelerated raytracing, mesh shading, and advanced rasterisation. Create innovative approaches to geometry processing, texture sampling, and pixel processing pipelines. Establish performance models and simulation methodologies focused on graphics workloads More ❯
Wandsworth, Greater London, UK Hybrid / WFH Options
2K
CVPR/ICCV/ECCV, NeurIPS, ICML, ICLR, or similar Some theoretical understanding of the graphics pipeline, including coordinate transformations between frames of reference, PBR materials, rasterization, lighting, and raytracing Experience in image processing theory and methods, evidenced by the development of practical designs in this area Some experience with 3D engines such as Unreal or Unity More ❯
CVPR/ICCV/ECCV, NeurIPS, ICML, ICLR, or similar Some theoretical understanding of the graphics pipeline, including coordinate transformations between frames of reference, PBR materials, rasterization, lighting, and raytracing Experience in image processing theory and methods, evidenced by the development of practical designs in this area Some experience with 3D engines such as Unreal or Unity More ❯
Stroud Green, Greater London, UK Hybrid / WFH Options
PlayStation
CVPR/ICCV/ECCV, NeurIPS, ICML, ICLR, or similar Some theoretical understanding of the graphics pipeline, including coordinate transformations between frames of reference, PBR materials, rasterization, lighting, and raytracing Experience in image processing theory and methods, evidenced by the development of practical designs in this area Some experience with 3D engines such as Unreal or Unity More ❯
london, south east england, united kingdom Hybrid / WFH Options
PlayStation
CVPR/ICCV/ECCV, NeurIPS, ICML, ICLR, or similar Some theoretical understanding of the graphics pipeline, including coordinate transformations between frames of reference, PBR materials, rasterization, lighting, and raytracing Experience in image processing theory and methods, evidenced by the development of practical designs in this area Some experience with 3D engines such as Unreal or Unity More ❯
CVPR/ICCV/ECCV, NeurIPS, ICML, ICLR, or similar Some theoretical understanding of the graphics pipeline, including coordinate transformations between frames of reference, PBR materials, rasterization, lighting, and raytracing Experience in image processing theory and methods, evidenced by the development of practical designs in this area Some experience with 3D engines such as Unreal or Unity More ❯
london, south east england, united kingdom Hybrid / WFH Options
Sony Interactive Entertainment
CVPR/ICCV/ECCV, NeurIPS, ICML, ICLR, or similar Some theoretical understanding of the graphics pipeline, including coordinate transformations between frames of reference, PBR materials, rasterization, lighting, and raytracing Experience in image processing theory and methods, evidenced by the development of practical designs in this area Some experience with 3D engines such as Unreal or Unity More ❯