Glasgow, Scotland, United Kingdom Hybrid / WFH Options
Impleo
creating stunning environments and props that define the visual identity of our games. From crafting realistic urban landscapes to stylised, fantastical realms, you’ll use your expertise in modelling, texturing, and optimization to deliver assets that are both beautiful and performant. This is a mid-to-senior-level position, ideal for someone who has shipped console games and is ready More ❯
Glasgow, Scotland, United Kingdom Hybrid / WFH Options
Blazing Griffin
creating stunning environments and props that define the visual identity of our games. From crafting realistic urban landscapes to stylised, fantastical realms, you’ll use your expertise in modelling, texturing, and optimization to deliver assets that are both beautiful and performant. This is a mid-to-senior-level position, ideal for someone who has shipped console games and is ready More ❯
on concepts; High-poly sculpting in Zbrush; Low-poly modeling in Max/Maya/Blender; Experience in creating optimal UV mapping and texture baking (normal, AO, etc.); Stylized texturing skills in Substance Painter and/or hand-painted texturing; Ability to interpret and improve concept ideas accurately; Experience as a project lead; Ability to evaluate team members' work objectively More ❯
on concepts; High-poly sculpting in Zbrush; Low-poly modeling in Max/Maya/Blender; Experience in creating optimal UV mapping and texture baking (normal, AO, etc.); Stylized texturing skills in Substance Painter and/or hand-painted texturing; Ability to interpret and improve concept ideas accurately; Experience as a project lead; Ability to evaluate team members' work objectively More ❯
Python, MEL, or MaxScript) and tools development Strong understanding of shaders, rendering pipelines, and material creation in game engines like Unreal Engine or Unity Experience with 3D modeling and texturing tools such as Maya, Blender, Substance Painter, or ZBrush Knowledge of optimization techniques for performance across platforms Problem-Solving Skills : Strong analytical and debugging skills, with the ability to identify More ❯
meetings. Maintain high technical and artistic standards. Provide technical and creative solutions to challenges. Ensure clear communication with all stakeholders. Undertake additional responsibilities as needed. Qualifications Skills across modelling, texturing, look development, rigging, animation, FX, and/or rendering. Experience working with Maya, Houdini and Nuke Experience with ZBrush, Adobe Suite, Substance Painter, Mari, USD/Solaris and other industry More ❯
required. Rigour, method, problem-solving skills, and good stress management are essential in this demanding field. Tools used by the 3D VFX designer Among the most commonly used tools: Texturing and shading: Substance Painter, Substance Designer, Mari Animations, simulations: Maya, Houdini, 3ds Max (rigging, skinning, facial animation) Rendering : Arnold, V-Ray, Redshift, Octane Depending on the company structure or type More ❯
in the video game industry. Proficiency in industry-standard game art tools (Houdini, Substance, Blender, Maya). Strong understanding of Unreal Engine and the art creation process, including modelling, texturing, lighting, and particle systems. Some proficiency programming in C++. Proficiency in shader/material development. Strong problem-solving and troubleshooting skills. Ability to work collaboratively in a team environment, as More ❯
track record of turning game briefs into polished, production-ready assets Confident using Spine, Photoshop, Illustrator, Maya, Blender (or similar tools) Experience across the full art pipeline: concepting, modelling, texturing, rigging, animating Great eye for style—whether that’s realistic, cartoon, fantasy, or sci-fi Comfortable working independently or as part of a team Able to work fast and handle More ❯
creatures, hard-surface models, and production assets. We're looking for a skilled artist with a deep understanding of anatomy, form, function and technical workflows to collaborate with our texturing and creature development teams alongside our production crew. What You'll Do: Design and build 3D characters, digital doubles and creatures with a focus on anatomy, form, and realism, ensuring … they are ready for texturing, rigging, and animation. Create hard-surface models and support the construction of environmental assets when required. Utilise advanced modeling tools to craft the geometry and structure of models that meet the technical and artistic needs of production. Collaborate with a cross-functional team, including Animators, Texture Artists, and other Modelers, to achieve the desired look More ❯
who will support and guide you every step of the way. Key Responsibilities: Artistic and technical skills: to work on all aspects of CG shots such as Modelling, Shading, Texturing, Lighting and Rendering. Creating : models, textures and photo-realistic digital matte paintings. Lighting and scene assembly: across shots or assets as required, and at times including characters and animation. Refining … and raise the standards for VFX Develop and sustain: efficient VFX pipelines Skills and Experience: High-level knowledge across multiple CG techniques including but not limited to: Tracking, Modelling, Texturing and Shading, FX simulation, Lighting, Matte Painting, Rendering and Compositing. Proven VFX pipeline experience having worked on advertisement and feature film. Be comfortable with both the creative and technical aspects More ❯
creatures, hard-surface models, and production assets. We're looking for a skilled artist with a deep understanding of anatomy, form, function and technical workflows to collaborate with our texturing and creature development teams alongside our production crew. What You'll Do: Design and build 3D characters, digital doubles and creatures with a focus on anatomy, form, and realism, ensuring … they are ready for texturing, rigging, and animation. Create hard-surface models and support the construction of environmental assets when required. Utilise advanced modeling tools to craft the geometry and structure of models that meet the technical and artistic needs of production. Collaborate with a cross-functional team, including Animators, Texture Artists, and other Modelers, to achieve the desired look More ❯
a professional environment art role, or as a junior artist looking to step into a leadership position Proficient with industry-standard 3D software such as Maya, 3DSMax, Blender, and texturing tools like Substance Painter and Photoshop Good understanding of real-time rendering and performance optimization for game engines Excellent communication skills for effective feedback and collaboration Ability to manage time More ❯
London, England, United Kingdom Hybrid / WFH Options
Companiongroup
disciplinary teams. Self-motivated, organised, and able to work independently. Bonus Skills: Experience with material authoring tools like Substance Designer, Quixel, or MaterialX. Knowledge of procedural material workflows and texturing automation. Experience supporting stylised, hand-painted, or retro-futuristic art styles. Familiarity with console development (Switch, PlayStation, Xbox). Basic understanding of scripting or blueprinting in Unreal Engine for shader More ❯
London, England, United Kingdom Hybrid / WFH Options
myGwork - LGBTQ+ Business Community
etc) Experience and technical understanding of 3D model optimization and performance Experience writing, modifying or optimizing shaders or other rendering effects. Experience with art production workflows such as modeling, texturing, rigging, animation, or lighting with HDRP/URP Intermediate skill with C# or another programming language You might also have: Experience with commercial/industrial data (CAD, BIM, GIS, LIDAR More ❯
Reality Capture. Nice-to-Haves (but not required): Skills in 3D software packages (e.g., ZBrush, Blender, Maya). Familiarity with UK-based architecture, landscapes, or environments. Knowledge of lighting, texturemapping, and asset optimization. Experience working on narrative-driven or horror games. Experience using Unreal Working Hours: This is a fully remote role, but candidates must be available to collaborate More ❯
London, England, United Kingdom Hybrid / WFH Options
Vertpaint Studios
Reality Capture. Nice-to-Haves (but not required): Skills in 3D software packages (e.g., ZBrush, Blender, Maya). Familiarity with UK-based architecture, landscapes, or environments. Knowledge of lighting, texturemapping, and asset optimization. Experience working on narrative-driven or horror games. Experience using Unreal Working Hours: This is a fully remote role, but candidates must be available to collaborate More ❯
Birmingham, England, United Kingdom Hybrid / WFH Options
FLIX INTERACTIVE
games industry or related field. Proficiency in scripting languages such as Python, C#, or MEL scripting, or visual scripting e.g. Blueprint. Strong understanding of art asset creation, including modeling, texturing, and animation processes. Knowledge of various game engines and their art tools (e.g., Unity, Unreal Engine). Experience with shader development and material authoring. Solid understanding of performance optimization techniques More ❯
About us MetaWin is a cutting-edge, multinational company specialising in online entertainment, real money gaming, and digital advertising, with a strong emphasis on blockchain and artificial intelligence. With office locations in Gibraltar, London, and Miami, we are dedicated to More ❯
environment Up to 20% of domestic and/or international travel Requirements: 3D Visual Artists are required to create photo real renderings of projects including animations, creative lighting, Atmospherics, texturing, unwrapping, and 3D modelling of scenery assets. Prepare and translation 3d data to and from applications such as: Alias, Catia, VRED, Blender, Unreal Create repeatable creative animations and rigging, realistic More ❯
Irvine, California, Ayrshire and Arran, United Kingdom
Contechs Consulting
environment Up to 20% of domestic and/or international travel Requirements: 3D Visual Artists are required to create photo real renderings of projects including animations, creative lighting, Atmospherics, texturing, unwrapping, and 3D modelling of scenery assets. Prepare and translation 3d data to and from applications such as: Alias, Catia, VRED, Blender, Unreal Create repeatable creative animations and rigging, realistic More ❯
game art, ideally in the slot/casino world A track record of turning game briefs into polished, production-ready assets Experience across the full art pipeline: concepting, modelling, texturing, rigging, animating Great eye for style—whether that’s realistic, cartoon, fantasy, or sci-fi Comfortable working independently or as part of a team Able to work fast and handle More ❯
Royal Leamington Spa, England, United Kingdom Hybrid / WFH Options
Playground Games
the-art facilities in Royal Leamington Spa, with a hybrid work model in place. Relocation assistance is available if required. WHAT YOU’LL DO: Highly realistic sculpting, retopology and texturing Close collaboration with the Character, Tech Art, Concept, Tech Animation and Animation Teams to define pipelines and workflow Help to mentor and provide and maintain documentation and feedback for the More ❯
writing code in any language. (preferably python/C#) Knowledge and/or experience of shader creation HLSL and/or node based. Strong understanding of 3D modelling and texturing process. Working knowledge of industry-standard 3d content creation package(s) (e.g. 3dsmax, Maya, Blender) Excellent problem-solving and troubleshooting skills. Team focused with strong communication skills. Able to bridge More ❯
2 weeks ago Be among the first 25 applicants Get AI-powered advice on this job and more exclusive features. We’re a digital entertainment company creating engaging online platforms people love. With teams operating from London, Malta, and Gibraltar More ❯