and virtual production. The Role You’ll be responsible for building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using … only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time zone overlap preferred Rate: Competitive freelance More ❯
and virtual production. The Role You’ll be responsible for building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using … only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time zone overlap preferred Rate: Competitive freelance More ❯
City of London, London, United Kingdom Hybrid / WFH Options
TechNET Immersive
and virtual production. The Role You’ll be responsible for building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using … only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time zone overlap preferred Rate: Competitive freelance More ❯
East London, London, United Kingdom Hybrid / WFH Options
TechNET Immersive
and virtual production. The Role You’ll be responsible for building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using … only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time zone overlap preferred Rate: Competitive freelance More ❯
London, England, United Kingdom Hybrid / WFH Options
TechNET Immersive
and virtual production. The Role You’ll be responsible for building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using … only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time zone overlap preferred Rate: Competitive freelance More ❯
Bury, Greater Manchester, United Kingdom Hybrid / WFH Options
TechNET Immersive
and virtual production. The Role You’ll be responsible for building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using … only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time zone overlap preferred Rate: Competitive freelance More ❯
Bolton, Greater Manchester, United Kingdom Hybrid / WFH Options
TechNET Immersive
and virtual production. The Role You’ll be responsible for building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using … only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time zone overlap preferred Rate: Competitive freelance More ❯
Altrincham, Greater Manchester, United Kingdom Hybrid / WFH Options
TechNET Immersive
and virtual production. The Role You’ll be responsible for building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using … only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time zone overlap preferred Rate: Competitive freelance More ❯
Central London / West End, London, United Kingdom Hybrid / WFH Options
TechNET Immersive
and virtual production. The Role You’ll be responsible for building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using … only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time zone overlap preferred Rate: Competitive freelance More ❯
Leeds, West Yorkshire, United Kingdom Hybrid / WFH Options
TechNET Immersive
and virtual production. The Role You’ll be responsible for building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using … only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time zone overlap preferred Rate: Competitive freelance More ❯
Leigh, Greater Manchester, United Kingdom Hybrid / WFH Options
TechNET Immersive
and virtual production. The Role You’ll be responsible for building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using … only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time zone overlap preferred Rate: Competitive freelance More ❯
South East London, England, United Kingdom Hybrid / WFH Options
TechNET Immersive
and virtual production. The Role You’ll be responsible for building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using … only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time zone overlap preferred Rate: Competitive freelance More ❯
Ashton-Under-Lyne, Greater Manchester, United Kingdom Hybrid / WFH Options
TechNET Immersive
and virtual production. The Role You’ll be responsible for building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using … only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time zone overlap preferred Rate: Competitive freelance More ❯
office, can then become hybrid post probation Manage and lead a dynamic team of Machine Learning Engineers working on high-impact, machine learning models in the 3D graphics and VFX space. ROLE AND RESPONSIBILITIES Working closely within a small team of 5, to build and scale ML models focusing on Computer Vision, AI rendering and 3D graphic design Working alongside More ❯
office, can then become hybrid post probation Manage and lead a dynamic team of Machine Learning Engineers working on high-impact, machine learning models in the 3D graphics and VFX space. ROLE AND RESPONSIBILITIES Working closely within a small team of 5, to build and scale ML models focusing on Computer Vision, AI rendering and 3D graphic design Working alongside More ❯
a rapidly growing IaaS company focused on providing innovative cloud solutions and infrastructure services. Our GPU cloud infrastructure solutions accelerate development in industries such as Artificial Intelligence & Machine Learning, VFX & Rendering, Data Science & IoT, and Computer Aided Engineering & MDO. We are dedicated to helping our clients navigate the complexities of the digital world and achieve success through cutting-edge, scalable More ❯
content globally and creating some of the world's best sporting coverage. Our facilities include four broadcast studios, fifty edit suites and a multitude of radio, podcast, dubbing and VFX facilities, with specialisms in remote production and carbon reduction thanks to our Green to Screen initiative. Whether it's live coverage, archive, highlights, social media, branded content or feature films More ❯
content globally and creating some of the world's best sporting coverage. Our facilities include four broadcast studios, fifty edit suites and a multitude of radio, podcast, dubbing and VFX facilities, with specialisms in remote production and carbon reduction thanks to our Green to Screen initiative. Cingularity is a highly specialised global fibre network provider enabling premium live broadcast TV More ❯
visionary with a passion for bringing CG creatures and environments to life? Join ILM as a Texture Artist and become part of a team that defines excellence in the visualeffects industry. We're seeking an artist who embodies our collaborative spirit and creative ambition to create textures and surface details for our world-class productions. What You … constructive feedback during dailies. Maintain a high level of productivity, meeting deadlines while ensuring your work meets our quality standards. What We're Looking For: Proven professional experience in VFX texturing with a portfolio that demonstrates expertise in texturing photorealistic assets. Proficiency in software such as Mari (preferred), Photoshop and Substance Designer as well as node based workflows. Proven experience … Lookdev workflows is a plus. A basic understanding of the full CG pipeline. Production experience with industry-standard tools and software. This is your chance to contribute to groundbreaking visualeffects and work on projects that redefine what's possible in film production. Apply now to join the ILM legacy! As part of your application please submit a More ❯
eager to make their mark in the gaming industry. Our course is meticulously crafted to equip students with vital skills in game design, multimedia programming, visualeffects (VFX) artistry, and software engineering. We aim to provide a thorough understanding of both the creative and technical facets of game development. Starting in 2024, we will introduce a new module More ❯
Role: Lead Machine Learning Engineer Salary: Up to £120,000 Location: London, fully on-site 5 days per week Drive innovation in 3D and visual realism at a deep tech startup pioneering the next generation of content creation tools. ROLE AND RESPONSIBILITIES Lead a concise team of MLEs, working at the intersection of 3D, rendering, texturing, diffusion models, and … visualeffects Collaborate with founders and C-level leadership - report directly into the CTO Stay hands-on where needed, remaining close to the technical work SKILLS AND EXPERIENCE Required: At least 3+ years experience in a leadership position Strong experience in ML, 3D graphics, reconstruction, rendering, NERF, BDR, segmentation etc. all applied to images Strong mentoring and technical … skills, with experience managing multiple workstreams This role offers the opportunity to shape breakthrough technology in an industry-defining product. If you're passionate about the intersection of ML, visual realism, and 3D creation—get in touch. This role can sponsor! Apply below More ❯
Role: Lead Machine Learning Engineer Salary: Up to £120,000 Location: London, fully on-site 5 days per week Drive innovation in 3D and visual realism at a deep tech startup pioneering the next generation of content creation tools. ROLE AND RESPONSIBILITIES Lead a concise team of MLEs, working at the intersection of 3D, rendering, texturing, diffusion models, and … visualeffects Collaborate with founders and C-level leadership - report directly into the CTO Stay hands-on where needed, remaining close to the technical work SKILLS AND EXPERIENCE Required: At least 3+ years experience in a leadership position Strong experience in ML, 3D graphics, reconstruction, rendering, NERF, BDR, segmentation etc. all applied to images Strong mentoring and technical … skills, with experience managing multiple workstreams This role offers the opportunity to shape breakthrough technology in an industry-defining product. If you're passionate about the intersection of ML, visual realism, and 3D creation—get in touch. This role can sponsor! Apply below More ❯
Role: Lead Machine Learning Engineer Salary: Up to £120,000 Location: London, fully on-site 5 days per week Drive innovation in 3D and visual realism at a deep tech startup pioneering the next generation of content creation tools. ROLE AND RESPONSIBILITIES Lead a concise team of MLEs, working at the intersection of 3D, rendering, texturing, diffusion models, and … visualeffects Collaborate with founders and C-level leadership - report directly into the CTO Stay hands-on where needed, remaining close to the technical work SKILLS AND EXPERIENCE Required: At least 3+ years experience in a leadership position Strong experience in ML, 3D graphics, reconstruction, rendering, NERF, BDR, segmentation etc. all applied to images Strong mentoring and technical … skills, with experience managing multiple workstreams This role offers the opportunity to shape breakthrough technology in an industry-defining product. If you're passionate about the intersection of ML, visual realism, and 3D creation—get in touch. This role can sponsor! Apply below More ❯
recherche un ingénieur logiciel C++ expérimenté pour rejoindre l'équipe derrière xSTUDIO , notre application open source de lecture vidéo et de revue d'images conçue pour les industries du VFX et de l'animation. Dans ce rôle, vous contribuerez au développement d'une solution de diffusion en temps réel de vidéo HD entre nos studios à l'international, avec l … du VFX. Summary DNEG is looking for an experienced C++ Software Engineer to join the team behind xSTUDIO , our open source video playback and review tool designed for the VFX and Feature Animation industries. In this role, you'll help develop a solution for real-time HD video streaming between DNEG studios around the globe. The goal is to deliver More ❯
Learning) Location: London | Flexible working policy Salary: Flexible range (candidates will be individually benchmarked according to their level/seniority) This exciting start up (operating within the content creation, VFX and media space) is currently in their hypergrowth space. With high-profile clients, they're looking specifically for someone with management experience within AI (growth, team leadership, exposure to newer More ❯