candidate will be responsible for the artistic vision of game production set out by the Product team and use the artwork provided by the Lead Artist and use 2D animation to bring artwork to life. 💼 You’ll play a key role by... . Liaising with front end development team members and design teams Researching and developing technical tools for a … character systems such as skeletons, cloths, effect emitters Optimising environments and establishing physics barriers Monitoring the performance of the game Resolving minor changes and technical issues with regards to animation, resizing and any other unforeseen changes to existing artwork and animation. 🤩 If you have... High attention to detail A strong portfolio or demo reel Solid understanding of art and animation … pipelines Rendering and post-effects experience Understanding of rigging and animation Experience in physics simulations Shader development experience Creative mindset and ability to overcome technical challenges Excellent communication and interpersonal skills in dealing with differences between creative and technical teams 🌟Even better if you have... Experience in the iGaming industry Angular JSON Jira/Bitbucket Javascript/Typescript HTML5 CSS More ❯
a highly experienced Character Physics Programmer, having worked on AAA titles within Unreal Engine, where you showcased your skills in perfecting physics-driven character animations and seamless integration with animation pipelines to deliver immersive, realistic gameplay experiences. We're looking for a Senior Character Physics Programmer to help shape the future of our game. In at the start as we … pivot to UE5 you'll be responsible for the development of new character physics features for our game, optimising and maintaining the physical simulation and animation integration of our product to AAA fidelity. You will be working in collaboration with a highly talented, diverse team to create world-class character-based gameplay. Responsibilities Design, implement, and maintain our character physics … systems using UE's Chaos Physics engine, including rigid-body dynamics, high fidelity impact collisions, and ragdoll effects tailored to realistic human characters. Integrate physics with animation systems, utilizing animation montages, blend shapes and IK solvers. Optimize fixed-/sub-step physics frames for precise simulations, and procedural animations to achieve lifelike character responses (e.g. punches, dodges, and falls in More ❯
handsworth, yorkshire and the humber, united kingdom
Steel City Interactive
a highly experienced Character Physics Programmer, having worked on AAA titles within Unreal Engine, where you showcased your skills in perfecting physics-driven character animations and seamless integration with animation pipelines to deliver immersive, realistic gameplay experiences. We're looking for a Senior Character Physics Programmer to help shape the future of our game. In at the start as we … pivot to UE5 you'll be responsible for the development of new character physics features for our game, optimising and maintaining the physical simulation and animation integration of our product to AAA fidelity. You will be working in collaboration with a highly talented, diverse team to create world-class character-based gameplay. Responsibilities Design, implement, and maintain our character physics … systems using UE's Chaos Physics engine, including rigid-body dynamics, high fidelity impact collisions, and ragdoll effects tailored to realistic human characters. Integrate physics with animation systems, utilizing animation montages, blend shapes and IK solvers. Optimize fixed-/sub-step physics frames for precise simulations, and procedural animations to achieve lifelike character responses (e.g. punches, dodges, and falls in More ❯
involves working closely with their Art Director, and 3D artists to deliver emotionally rich animations in Unity environments. As the sole animator, you will help define and drive our animation pipeline and performance benchmarks. This is a unique chance to work on cutting-edge real-time character performance systems, contributing directly to immersive, interactive, AI-powered experiences. Responsibilities: Create dynamic … full-body and facial animations using keyframe and MoCap workflows. Set up and refine character rigs for full-body and facial animation, working closely with the 3D art team. Perform skinning and weighting to ensure clean deformation during animation. Develop and refine facial performance using blend shapes, wrinkle maps, facial rigs, and visemes. Collaborate with 3D artists and developers to … ensure assets are animation-ready and optimised for real-time performance. Set up, refine, and integrate animations in Unity, including asset implementation, state machine and blend tree setup, and quality testing. Maintain high-quality animation deliverables on tight deadlines, contributing creative ideas to character performance and storytelling. Required Skills & Experience: Minimum of 4 years’ experience working as a real-time More ❯
involves working closely with their Art Director, and 3D artists to deliver emotionally rich animations in Unity environments. As the sole animator, you will help define and drive our animation pipeline and performance benchmarks. This is a unique chance to work on cutting-edge real-time character performance systems, contributing directly to immersive, interactive, AI-powered experiences. Responsibilities: Create dynamic … full-body and facial animations using keyframe and MoCap workflows. Set up and refine character rigs for full-body and facial animation, working closely with the 3D art team. Perform skinning and weighting to ensure clean deformation during animation. Develop and refine facial performance using blend shapes, wrinkle maps, facial rigs, and visemes. Collaborate with 3D artists and developers to … ensure assets are animation-ready and optimised for real-time performance. Set up, refine, and integrate animations in Unity, including asset implementation, state machine and blend tree setup, and quality testing. Maintain high-quality animation deliverables on tight deadlines, contributing creative ideas to character performance and storytelling. Required Skills & Experience: Minimum of 4 years’ experience working as a real-time More ❯
DE1 2RU, Derby, Derbyshire, United Kingdom Hybrid / WFH Options
CV Bay Ltd
Head of Art and Animation -Midlands- Up to £65k About the Role We're looking for a passionate and experienced Head of Art to lead the Art Direction and Production of the iGaming titles. You’ll oversee the visual identity of the games, guiding a talented team of Artists and Animators to deliver high-quality, captivating game art that aligns More ❯
london, south east england, united kingdom Hybrid / WFH Options
Propel
leading creative technology studio, known for designing large-scale immersive, projection, and motion-graphic experiences, is seeking an AI Consultant to help introduce and embed artificial intelligence within its animation and production pipelines. The studio blends art, light, and technology to create stunning visual experiences for major brands and destinations. They’re now looking to make AI a core part … hands-on AI specialist who understands both creative production and technical systems. You’ll lead the design, prototyping and integration of AI and automation tools within the studio’s animation, motion design, and visual effects workflows. You’ll work closely with technical artists, motion designers, and developers to reduce repetitive manual work, streamline delivery, and explore creative uses of AI … across immersive and visual projects. Key Responsibilities Develop and implement an AI adoption roadmap focused on animation and motion graphics pipelines. Identify production bottlenecks and create proof-of-concept tools that deliver measurable improvements. Integrate AI-driven processes into existing DCC workflows (After Effects, Nuke, Houdini, Blender, Unreal, or similar). Build production-ready scripts, plugins or automation tools (Python More ❯
london (city of london), south east england, united kingdom Hybrid / WFH Options
Propel
leading creative technology studio, known for designing large-scale immersive, projection, and motion-graphic experiences, is seeking an AI Consultant to help introduce and embed artificial intelligence within its animation and production pipelines. The studio blends art, light, and technology to create stunning visual experiences for major brands and destinations. They’re now looking to make AI a core part … hands-on AI specialist who understands both creative production and technical systems. You’ll lead the design, prototyping and integration of AI and automation tools within the studio’s animation, motion design, and visual effects workflows. You’ll work closely with technical artists, motion designers, and developers to reduce repetitive manual work, streamline delivery, and explore creative uses of AI … across immersive and visual projects. Key Responsibilities Develop and implement an AI adoption roadmap focused on animation and motion graphics pipelines. Identify production bottlenecks and create proof-of-concept tools that deliver measurable improvements. Integrate AI-driven processes into existing DCC workflows (After Effects, Nuke, Houdini, Blender, Unreal, or similar). Build production-ready scripts, plugins or automation tools (Python More ❯
slough, south east england, united kingdom Hybrid / WFH Options
Propel
leading creative technology studio, known for designing large-scale immersive, projection, and motion-graphic experiences, is seeking an AI Consultant to help introduce and embed artificial intelligence within its animation and production pipelines. The studio blends art, light, and technology to create stunning visual experiences for major brands and destinations. They’re now looking to make AI a core part … hands-on AI specialist who understands both creative production and technical systems. You’ll lead the design, prototyping and integration of AI and automation tools within the studio’s animation, motion design, and visual effects workflows. You’ll work closely with technical artists, motion designers, and developers to reduce repetitive manual work, streamline delivery, and explore creative uses of AI … across immersive and visual projects. Key Responsibilities Develop and implement an AI adoption roadmap focused on animation and motion graphics pipelines. Identify production bottlenecks and create proof-of-concept tools that deliver measurable improvements. Integrate AI-driven processes into existing DCC workflows (After Effects, Nuke, Houdini, Blender, Unreal, or similar). Build production-ready scripts, plugins or automation tools (Python More ❯
. Develop inverse rasterization systems and facial feature extraction algorithms using PyTorch. Contribute to NeRF-based systems with GPU-optimized kernel development, screen space sampling, and integration techniques. Lead animation retargeting projects for facial blend shapes using optimization (Active Set solver, Libigl) and Functional Maps. Design Unity and Unreal Engine plugins for real-time physics, rendering, and visualization. Develop modules … for 3D reconstruction, mesh processing, and camera calibration using C++ and Python. Implement reinforcement learning systems for animation synthesis and optimization-based cloth simulation. Build OpenGL/Compute shaders and GPU kernels for performance-critical 3D applications. Requirements: Degree in Computer Science, Engineering, Mathematics, or related field, or equivalent experience in 3D graphics or ML systems. Strong in C Python More ❯
london, south east england, united kingdom Hybrid / WFH Options
microTECH Global LTD
. Develop inverse rasterization systems and facial feature extraction algorithms using PyTorch. Contribute to NeRF-based systems with GPU-optimized kernel development, screen space sampling, and integration techniques. Lead animation retargeting projects for facial blend shapes using optimization (Active Set solver, Libigl) and Functional Maps. Design Unity and Unreal Engine plugins for real-time physics, rendering, and visualization. Develop modules … for 3D reconstruction, mesh processing, and camera calibration using C++ and Python. Implement reinforcement learning systems for animation synthesis and optimization-based cloth simulation. Build OpenGL/Compute shaders and GPU kernels for performance-critical 3D applications. Requirements: Degree in Computer Science, Engineering, Mathematics, or related field, or equivalent experience in 3D graphics or ML systems. Strong in C Python More ❯
london (city of london), south east england, united kingdom Hybrid / WFH Options
microTECH Global LTD
. Develop inverse rasterization systems and facial feature extraction algorithms using PyTorch. Contribute to NeRF-based systems with GPU-optimized kernel development, screen space sampling, and integration techniques. Lead animation retargeting projects for facial blend shapes using optimization (Active Set solver, Libigl) and Functional Maps. Design Unity and Unreal Engine plugins for real-time physics, rendering, and visualization. Develop modules … for 3D reconstruction, mesh processing, and camera calibration using C++ and Python. Implement reinforcement learning systems for animation synthesis and optimization-based cloth simulation. Build OpenGL/Compute shaders and GPU kernels for performance-critical 3D applications. Requirements: Degree in Computer Science, Engineering, Mathematics, or related field, or equivalent experience in 3D graphics or ML systems. Strong in C Python More ❯
slough, south east england, united kingdom Hybrid / WFH Options
microTECH Global LTD
. Develop inverse rasterization systems and facial feature extraction algorithms using PyTorch. Contribute to NeRF-based systems with GPU-optimized kernel development, screen space sampling, and integration techniques. Lead animation retargeting projects for facial blend shapes using optimization (Active Set solver, Libigl) and Functional Maps. Design Unity and Unreal Engine plugins for real-time physics, rendering, and visualization. Develop modules … for 3D reconstruction, mesh processing, and camera calibration using C++ and Python. Implement reinforcement learning systems for animation synthesis and optimization-based cloth simulation. Build OpenGL/Compute shaders and GPU kernels for performance-critical 3D applications. Requirements: Degree in Computer Science, Engineering, Mathematics, or related field, or equivalent experience in 3D graphics or ML systems. Strong in C Python More ❯
our high production values on time and within budget. Multi-Disciplinary Production Management: Own the end-to-end execution of projects involving film/video production, 2D/3D animation, interactive exhibits, and bespoke software development. Team Coordination & Integration: Serve as the primary point of communication between stakeholders, creative, design, development, technical, and media production teams, ensuring alignment and focused … For Digital Producer Candidates: 3+ years of professional experience within a digital agency, production company, or studio that regularly handles multi-disciplinary projects. Demonstrable experience producing: film/video, animation and custom interactive software. Proficiency with project management tools and best-practice methodologies. For Assistant Producer Candidates: 1-3 years of experience in an Assistant Producer role working on multi … advancing into a full Producer role, showcasing exceptional organisation and initiative. Essential for All Candidates: A solid foundational understanding of the production lifecycle for time-based media (film/animation) and software development. Exceptional written, verbal, and presentation communication skills, with the ability to communicate complex technical concepts to non-technical stakeholders. A deep, motivating passion for using technology to More ❯
to improve workflows, performance, and visual fidelity from day one. What You’ll Be Doing Building shaders, VFX, and lighting setups using Shader Graph and Unity systems Supporting facial animation pipelines — visemes, blend shapes, lip-sync Creating tools and scripts to streamline workflows for artists and animators Integrating and optimising 3D assets, rigs, and animations in Unity for real-time … in Unity is essential Strong grasp of real-time asset workflows, lighting, VFX, and optimisation Hands-on experience with Shader Graph, post-processing, and Unity HDRP Solid understanding of animation pipelines — rigging, blend shapes, viseme integration More ❯
to improve workflows, performance, and visual fidelity from day one. What You’ll Be Doing Building shaders, VFX, and lighting setups using Shader Graph and Unity systems Supporting facial animation pipelines — visemes, blend shapes, lip-sync Creating tools and scripts to streamline workflows for artists and animators Integrating and optimising 3D assets, rigs, and animations in Unity for real-time … in Unity is essential Strong grasp of real-time asset workflows, lighting, VFX, and optimisation Hands-on experience with Shader Graph, post-processing, and Unity HDRP Solid understanding of animation pipelines — rigging, blend shapes, viseme integration More ❯
to improve workflows, performance, and visual fidelity from day one. What You’ll Be Doing Building shaders, VFX, and lighting setups using Shader Graph and Unity systems Supporting facial animation pipelines — visemes, blend shapes, lip-sync Creating tools and scripts to streamline workflows for artists and animators Integrating and optimising 3D assets, rigs, and animations in Unity for real-time … in Unity is essential Strong grasp of real-time asset workflows, lighting, VFX, and optimisation Hands-on experience with Shader Graph, post-processing, and Unity HDRP Solid understanding of animation pipelines — rigging, blend shapes, viseme integration More ❯