GLSL Job Vacancies

20 of 20 GLSL Jobs

Staff Graphics Engineer - OEM Engagements

Cambridge, Cambridgeshire, United Kingdom
Hybrid / WFH Options
Arm Limited
engineering, with a strong focus on optimization and debugging. Deep expertise in modern graphics APIs (Vulkan, OpenGL ES, DirectX, Metal). Proficient in C/C++ and shading languages (GLSL/HLSL). Skilled in GPU performance profiling and debugging using tools like RenderDoc, Nsight, and Arm Streamline. Proven ability to resolve complex performance and compatibility issues in production environments. More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Graphics Programmer

London, England, United Kingdom
Pixel Wings Ltd
knowledge of C++. Strong problem-solving and bug fixing skills. Experience with at least one modern graphics API (Direct3D 12, Vulkan or Metal). Experience with shading languages (HLSL, GLSL or MSL). Good knowledge of modern real time rendering techniques including raytracing. Good knowledge of GPU architecture. Experience with multithreading. Strong experience with profiling and low-level optimisation. Good More ❯
Posted:

Senior Software Engineer, Pixel Graphics, GPU Software

London, England, United Kingdom
Google
demonstrating a strong understanding of shader compilation processes and low-level graphics API interactions. Familiarity with compiler technologies (particularly LLVM) and shader ecosystems, including high-level languages (e.g., HLSL, GLSL) and intermediate representations (e.g., SPIR-V), relevant to driver development or low-level API programming. About the job Google's software engineers develop the next-generation technologies that change how More ❯
Posted:

Staff Software Engineer, Pixel Graphics, GPU Software

United Kingdom
WeAreTechWomen
in a complex, matrixed organization involving cross-functional, or cross-business projects. Experience with compiler technologies and toolchains, particularly LLVM. Familiarity with graphics and compute shader languages (e.g., HLSL, GLSL) and intermediate representations like SPIR-V. About the job Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Senior Software Engineer, Pixel Graphics, GPU Software

London, England, United Kingdom
WeAreTechWomen
demonstrating a strong understanding of shader compilation processes and low-level graphics API interactions. Familiarity with compiler technologies (particularly LLVM) and shader ecosystems, including high-level languages (e.g., HLSL, GLSL) and intermediate representations (e.g., SPIR-V), relevant to driver development or low-level API programming. About the job Google's software engineers develop the next-generation technologies that change how More ❯
Posted:

Staff Software Engineer, Pixel Graphics, GPU Software

London, England, United Kingdom
Google
in a complex, matrixed organization involving cross-functional, or cross-business projects. Experience with compiler technologies and toolchains, particularly LLVM. Familiarity with graphics and compute shader languages (e.g., HLSL, GLSL) and intermediate representations like SPIR-V. About the job Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information More ❯
Posted:

Senior Graphics Programmer (Steel Hunters)

London, England, United Kingdom
2K
Vulkan, or console-specific APIs. Understanding of current real-time rendering techniques. Expert-level C++ skills and comfort working close to the hardware. Experience writing shaders in HLSL, GLSL, CG, or similar. Proven ability to profile and optimize both GPU and Render Thread performance using tools such as RenderDoc, PIX, NSight, Unreal Insights, etc. Strong debugging skills, especially in diagnosing … Vulkan, or console-specific APIs. Understanding of current real-time rendering techniques. Expert-level C++ skills and comfort working close to the hardware. Experience writing shaders in HLSL, GLSL, CG, or similar. Proven ability to profile and optimize both GPU and Render Thread performance using tools such as RenderDoc, PIX, NSight, Unreal Insights, etc. Strong debugging skills, especially in diagnosing More ❯
Posted:

Staff Technical Artist

London, United Kingdom
Impleo
Be familiar with scripting languages: At least one of Python and Vex, and have experience in plugin tool development. • Be familiar with shader languages: At least one of Cg, GLSL, and HLSL. • Be familiar with common rendering algorithms and computer graphics. • Be familiar with C# and C++ programming languages. • Have a good command of the Unreal Engine. • Be proficient in More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Lead Technical Artist

London Area, United Kingdom
Hybrid / WFH Options
Couch Heroes
etc.). Solid understanding of shaders, modeling, rendering, lighting, VFX, rigging, skinning, animation and procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a More ❯
Posted:

Lead Technical Artist

City of London, London, United Kingdom
Hybrid / WFH Options
Couch Heroes
etc.). Solid understanding of shaders, modeling, rendering, lighting, VFX, rigging, skinning, animation and procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a More ❯
Posted:

Graphics Programmer

Royal Leamington Spa, England, United Kingdom
Pixel Toys
professional experience programming in C# or C++, with a solid grasp of coding standards, design principles, and efficient development methodologies. Your background will also include shader programming using HLSL, GLSL, or CG. Being well-versed in Graphics profiling and optimisation, you are well-versed in identifying and resolving performance bottlenecks in order to deliver a smooth user experience. Strong mathematical More ❯
Posted:

Sr. C++ Graphics Engineer

England, United Kingdom
Hybrid / WFH Options
剩癥
experience programming in C++ with expertise in rendering and low level graphics. Expertise in modern GPU rendering pipelines (Vulkan, Metal, and/or D3D12) Experience in GPU shader programming (GLSL, HLSL, and/or MSL) Experience working with vector instructions sets (AVX, SSE, NEON, WebAssembly SIMD) Proven ability to come up to speed and contribute quickly to a complex code More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Lead Technical Artist

Slough, England, United Kingdom
Hybrid / WFH Options
JR United Kingdom
etc.). Solid understanding of shaders, modeling, rendering, lighting, VFX, rigging, skinning, animation and procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a More ❯
Posted:

Senior Render Tech Programmer

Knutsford, Cheshire, United Kingdom
Hybrid / WFH Options
Warner Media, LLC
support to junior team members generally taking an active role in leading the evolution of our technology. Requirements: Expert knowledge of C/C++ and shader languages (HLSL/GLSL) Good understanding of DX12 and/or Vulkan Unreal experience a bonus, especially interactions with the source code Comfortable debugging large codebases Experience with console development a bonus Experience with More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Senior Graphics Programmer (Steel Hunters)

Guildford, Surrey, United Kingdom
DPS Games
Vulkan, or console-specific APIs. Understanding of current real-time rendering techniques. Expert-level C++ skills and comfort working close to the hardware. Experience writing shaders in HLSL, GLSL, CG, or similar. Proven ability to profile and optimize both GPU and Render Thread performance using tools such as RenderDoc, PIX, NSight, Unreal Insights, etc. Strong debugging skills, especially in diagnosing More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Lead Technical Artist

London, England, United Kingdom
Hybrid / WFH Options
Couch Heroes
etc.). Solid understanding of shaders, modeling, rendering, lighting, VFX, rigging, skinning, animation and procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a More ❯
Posted:

Technical Art Expert (Games), Venture Lab

London, England, United Kingdom
Tencent
or other languages. b) Good knowledge of 1 or more DCC packages such as Maya/Max/Blender/Houdini. c) Fundamental knowledge of rendering pipelines, HLSL/GLSL, cutting-edge visual effects (VFX), advanced lighting and procedural workflows and toolsets. d) In-depth knowledge of performance optimization strategies, asset streaming, and LOD systems across multiple platforms. Strong development More ❯
Posted:

Tech Lead - XR Rapid Prototyping

United Kingdom
Nexus Studios
real-time visualization, or creative technology environments. Proven ability to manage small teams while also contributing hands-on to technical delivery. Strong experience in real-time graphics programming, including GLSL or equivalent shader languages. Deep familiarity with Kotlin or similar languages for spatial computing and immersive interaction. A creative and experimental mindset-comfortable pushing visual boundaries while maintaining tech realism. More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Tech Lead - XR Rapid Prototyping

London, England, United Kingdom
Nexus Studios
real-time visualization, or creative technology environments. Proven ability to manage small teams while also contributing hands-on to technical delivery. Strong experience in real-time graphics programming, including GLSL or equivalent shader languages. Deep familiarity with Kotlin or similar languages for spatial computing and immersive interaction. A creative and experimental mindset—comfortable pushing visual boundaries while maintaining tech realism. More ❯
Posted:

Tech Lead - XR Rapid Prototyping

London, England, United Kingdom
Nexus Studios
real-time visualization, or creative technology environments. Proven ability to manage small teams while also contributing hands-on to technical delivery. Strong experience in real-time graphics programming, including GLSL or equivalent shader languages. Deep familiarity with Kotlin or similar languages for spatial computing and immersive interaction. A creative and experimental mindset—comfortable pushing visual boundaries while maintaining tech realism. More ❯
Posted: