specific APIs. Understanding of current real-time rendering techniques. Expert-level C++ skills and comfort working close to the hardware. Experience writing shaders in HLSL, GLSL, CG, or similar. Proven ability to profile and optimize both GPU and Render Thread performance using tools such as RenderDoc, PIX, NSight, Unreal Insights More ❯
specific APIs. Understanding of current real-time rendering techniques. Expert-level C++ skills and comfort working close to the hardware. Experience writing shaders in HLSL, GLSL, CG, or similar. Proven ability to profile and optimize both GPU and Render Thread performance using tools such as RenderDoc, PIX, NSight, Unreal Insights More ❯
and report new problems, delays and risks to the appropriate Lead/Director. Requirements Extensive C++ and graphics programming experience Proficient in shader languages (HLSL, GLSL, CG, etc.) Solid understanding of modern GPU architecture and pipelines Experience with modern graphics APIs (DirectX, Vulkan, console APIs, etc.) Experience implementing, debugging, and More ❯
problem-solving and bug fixing skills. Experience with at least one modern graphics API (Direct3D 12, Vulkan or Metal). Experience with shading languages (HLSL, GLSL or MSL). Good knowledge of modern real time rendering techniques including raytracing. Good knowledge of GPU architecture. Experience with multithreading. Strong experience with More ❯
organization involving cross-functional, or cross-business projects. Experience with compiler technologies and toolchains, particularly LLVM. Familiarity with graphics and compute shader languages (e.g., HLSL, GLSL) and intermediate representations like SPIR-V. About the job Google's software engineers develop the next-generation technologies that change how billions of users More ❯
London, England, United Kingdom Hybrid / WFH Options
Epic Games
released video games or software for the games industry. Development of high end rendering technology for modern game engines. Programming languages: C/C++, HLSL, Visual Studio, Perforce. A solid understanding of rendering, light transport, computer graphics, ray tracing, path tracing, and other current rendering techniques. A solid understanding of More ❯
on mobile networks Strong understanding of CPU, GPU, memory, and I/O optimization techniques and tradeoffs Strong C++ or C# experience Familiarity with HLSL and mobile graphics APIs (Metal, Vulkan, OpenGL ES) B.S. in Computer Science, or equivalent Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons More ❯
emphasis on tools such as Niagara Experience with software tools like Houdini/EmberGen for VFX authoring Proficiency in authoring shaders for VFX, either HLSL or node-based systems (UE4/5) Benefits 25 Days Holiday, plus 1 day for your birthday Studio Shutdown between Christmas and New Year Discretionary More ❯
Mobile experience (whether it's native iOS or Android, or an understanding of the limitations of mobile platforms etc.) Competence with realtime shader development (HLSL/CGFX, Unity's ShaderLab) Very good understanding of real-time rendering and rendering bottlenecks Ability to make critical artistic and process decisions to produce More ❯
development cycle to title release Has experience writing code in any language. (preferably python/C#) Knowledge and/or experience of shader creation HLSL and/or node based. Strong understanding of 3D modelling and texturing process. Working knowledge of industry-standard 3d content creation package(s) (e.g. 3dsmax More ❯
development cycle to title release Has experience writing code in any language. (preferably python/C#) Knowledge and/or experience of shader creation HLSL and/or node based. Strong understanding of 3D modelling and texturing process. Working knowledge of industry-standard 3d content creation package(s) (e.g. 3dsmax More ❯
Collaborate with designers, developers, and artists to achieve stunning visuals and efficient workflows. Ensure high performance across platforms using technologies like DirectX12 , Vulkan , and HLSL . What We're Looking For 5+ years of C++ game programming experience. Strong background in 3D graphics, GPU tech, and rendering pipelines. Experience with More ❯
their skills and craft. Minimum Requirements: Development experience in Unreal Engine. Strong scripting skills in Python or other languages. Fundamental knowledge of rendering pipelines, HLSL/GLSL. Proficiency with at least one DCC package such as Maya, Max, Blender, or Houdini. Excellent communication skills. Deep understanding of best practices for More ❯
London, England, United Kingdom Hybrid / WFH Options
Techwaka
specifications, will be pivotal in driving performance goals and optimizations for projects. Essential Skills: Unreal Engine 5 content creation pipeline expertise BlueP Proficiency in HLSL and computer hardware specifications Experience shaping and evolving art pipelines Strong problem-solving ability with attention to detail Effective communication skills, balancing Creative and Technical More ❯
specific APIs. Understanding of current real-time rendering techniques. Expert-level C++ skills and comfort working close to the hardware. Experience writing shaders in HLSL, GLSL, CG, or similar. Proven ability to profile and optimize both GPU and Render Thread performance using tools such as RenderDoc, PIX, NSight, Unreal Insights … specific APIs. Understanding of current real-time rendering techniques. Expert-level C++ skills and comfort working close to the hardware. Experience writing shaders in HLSL, GLSL, CG, or similar. Proven ability to profile and optimize both GPU and Render Thread performance using tools such as RenderDoc, PIX, NSight, Unreal Insights More ❯
Level Infinite is Tencent's global gaming brand. It is a global game publisher offering a comprehensive network of services for games, development teams, and studios around the world. We are dedicated to delivering engaging and original gaming experiences to More ❯
About Steel City Interactive SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype More ❯
London, England, United Kingdom Hybrid / WFH Options
Steel City Interactive
About Steel City Interactive SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype More ❯
About Steel City Interactive SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype More ❯