animation, or middleware. Knowledge of ray tracing, rasterization, and linear algebra. Experience with performance profiling and optimization. Experience with character animation and behavior. Familiarity with tools like Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles. Experience with graphics APIs such as DirectX, Vulkan, OpenGL, or Metal. Experience with AI and AI tooling in game development. Experience with Unity and More ❯
Liverpool, Lancashire, United Kingdom Hybrid / WFH Options
Techwaka
Engine) Knowledge of game design principles, mechanics, and player psychology Familiarity with version control systems (e.g., Git) and Agile development methodologies Experience in 3D modeling and animation software (e.g., Blender, Maya) is a plus Strong problem-solving skills and ability to work under pressure in a fast-paced environment Excellent communication and teamwork skills to collaborate effectively with diverse teams More ❯
to Have Master's degree or higher in Computer Science or related field Experience with other third-party DCC applications used in VFX and Animation, such as Houdini or Blender Experience with C++ software development Experience with USD and its usage in feature production pipelines Experience in Unreal Engine 5 Experience in Bifrost (Maya) Experience in ZIVA More ❯
City of London, London, United Kingdom Hybrid / WFH Options
Couch Heroes
content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a Technical Designer (gameplay systems design, scripting (Blueprints, Lua, C#), prototyping new mechanics or systemic features More ❯
content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a Technical Designer (gameplay systems design, scripting (Blueprints, Lua, C#), prototyping new mechanics or systemic features More ❯
to Have Master's degree or higher in Computer Science or related field Experience with other third-party DCC applications used in VFX and Animation, such as Houdini or Blender Experience with C++ software development Experience with USD and its usage in feature production pipelines Experience in Unreal Engine 5 Experience in Bifrost (Maya) Experience in ZIVA About Us We More ❯
Slough, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a Technical Designer (gameplay systems design, scripting (Blueprints, Lua, C#), prototyping new mechanics or systemic features More ❯
Burton-On-Trent, Staffordshire, West Midlands, United Kingdom
Burton and South Derbyshire College
shape curriculum and direction. Supporting learners to build strong portfolios and professional practices. Staying current with games industry trends, software, and workflows - from Unreal and Maya to Adobe and Blender (or equivalent). Collaborating with creative colleagues across disciplines, from animation to digital media. We're looking for someone who: Has experience in Games Design, Animation, or related digital creative More ❯
years of experience in a creative technology, technical artist, or innovation-focused role within advertising, film, broadcast, or digital production. Solid working knowledge of 3D tools (e.g., Blender, Cinema 4D, Maya) and render engines (e.g., Redshift, Octane, Unreal Engine). Strong skills in video editing and motion design software (e.g., After Effects, Premiere Pro, DaVinci Resolve). Experience with real More ❯
years of experience in a creative technology, technical artist, or innovation-focused role within advertising, film, broadcast, or digital production. Solid working knowledge of 3D tools (e.g., Blender, Cinema 4D, Maya) and render engines (e.g., Redshift, Octane, Unreal Engine). Strong skills in video editing and motion design software (e.g., After Effects, Premiere Pro, DaVinci Resolve). Experience with real More ❯
London, England, United Kingdom Hybrid / WFH Options
NVIDIA
pre-sales and MVP engagements leading to productive workloads at customer environments in the manufacturing and automotive space Experience with Simulation and 3D tooling such as Unreal, Unity, Maya, Blender, 3DS Max and able to advise customers how to create 3D workflows and simulations to build a Digital Twin Experience with AI workflows, including data curation, model training, customization, inference More ❯
and rendering pipelines. Strong proficiency in Python programming. Familiarity in Unreal Engine systems: Blueprints, Animation Blueprints, the UE Python API. Proven expertise with DCC software such as Maya, Houdini, Blender, and Substance Painter. Experience with version control systems like Perforce or Git. A solid understanding of SOLID principles and software engineering best practices to create maintainable and scalable systems. A … pinpoint workflow bottlenecks, troubleshoot challenges, and devise solutions that align with production requirements. Provide expert technical guidance and develop tools for DCC software such as Unreal Engine, Maya, Houdini, Blender, and Substance Painter, ensuring seamless integration with the production pipeline. Work closely with render management tools to optimize and maintain the studio's rendering pipeline, prioritizing high efficiency and scalability. More ❯
understanding of animation, modeling, rigging, and rendering pipelines. Proficiency in Python programming. Experience with Unreal Engine: Blueprints, Animation Blueprints, Python API. Familiarity with DCC tools such as Maya, Houdini, Blender, Substance Painter. Knowledge of version control systems like Perforce or Git. Understanding of SOLID principles and best practices in software engineering. Ability to troubleshoot and resolve pipeline issues efficiently in More ❯
Who We Look For • Have a solid art foundation: Be able to understand structure, light, color, material, etc. well. • Be familiar with common art tools: Such as Houdini or Blender, 3dMax or Maya, Substance. • Be familiar with scripting languages: At least one of Python and Vex, and have experience in plugin tool development. • Be familiar with shader languages: At least More ❯
challenges facing learners from disadvantaged backgrounds Collaborative, ambitious, and solutions-focused Desirable Skills: Experience with Adobe Creative Suite (Photoshop, After Effects, Premiere Pro) Experience with 3D software : Autodesk Maya, Blender (modelling, skinning, rigging) Familiarity with game engines such as Unity or Unreal Engine Visual scripting or programming knowledge Drawing, concept art and digital illustration skills Professional or freelance background in More ❯
Southampton, England, United Kingdom Hybrid / WFH Options
Kinetic Games
as a Technical Animator or similar role on at least one shipped Unity title. Expertise with rigging, skinning, and creating animation control systems in a 3D software package (e.g., Blender, Maya). Strong experience implementing animation systems within Unity, including Animator Controllers, State Machines, and Blend Trees. Proficient in C# and tool development. Solid understanding of real-time animation principles More ❯
animation, video production, interactive media, and digital art. Proficiency in Adobe Creative Suite, including After Effects, Premiere Pro, Photoshop, and Illustrator. Familiarity with 3D modelling software (e.g., Autodesk Maya, Blender) and other multimedia design tools. Proficiency in creating multimedia content using typography, digital art, video, special effects, rendering, animation, and 3D graphics. Strong ability to conceptualise and communicate multimedia ideas More ❯
with low level performance profiling and optimization Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles Experience with either DirectX/Vulkan/OpenGL/Metal For those who live in or expect to work from California if hired for More ❯
to faithfully translate concepts and ideas Experience with creating PBR materials Functional knowledge of articulation and mechanical aptitude Proficiency in industry leading DCC tools such as Substance Painter, Maya, Blender,3ds Max, ZBrush, Fusion 360, Mol, etc. Good communication and interpersonal skills and willingness to help everyone excel Strong understanding of form and silhouette Solid understanding of current high-end More ❯
around storyboarding and visual sequencing . • A sharp eye for what makes great motion design and storytelling • Working knowledge of design tools - Adobe CC, Figma and ideally Cinema 4D, Blender, or similar 3D software. • Comfortable using AI tools as part of your creative workflow. • Detail-oriented, proactive, and comfortable juggling multiple projects in a fast-paced, collaborative environment. • Passionate and More ❯
London, South East, England, United Kingdom Hybrid / WFH Options
Blue Pelican
external agencies to ensure all creative output aligns with brand guidelines and campaign objectives Support print design projects including branded merchandise and direct mailers Innovate using 3D software like Blender and AI tools to enhance digital marketing assets Manage workload, deadlines, and quality assurance using project management tools such as ClickUp Mentor junior designers and contribute positively to the creative … manage multiple projects independently Strong conceptual and creative thinking skills, able to develop ideas both independently and collaboratively Desirable skills: Experience with 3D design and animation software such as Blender or Cinema4D Familiarity with AI-assisted creative tools (e.g., ChatGPT, Freepik, Kling, Sora) Experience mentoring or supporting junior creative team members Why Join? This is a unique opportunity to join More ❯
West London, London, United Kingdom Hybrid / WFH Options
Blue Pelican Group
external agencies to ensure all creative output aligns with brand guidelines and campaign objectives Support print design projects including branded merchandise and direct mailers Innovate using 3D software like Blender and AI tools to enhance digital marketing assets Manage workload, deadlines, and quality assurance using project management tools such as ClickUp Mentor junior designers and contribute positively to the creative … manage multiple projects independently Strong conceptual and creative thinking skills, able to develop ideas both independently and collaboratively Desirable skills: Experience with 3D design and animation software such as Blender or Cinema4D Familiarity with AI-assisted creative tools (e.g., ChatGPT, Freepik, Kling, Sora) Experience mentoring or supporting junior creative team members Why Join? This is a unique opportunity to join More ❯
in-engine tools. Extract, optimise, and repurpose game assets for marketing use. Create polished 2D assets using Adobe After Effects, Photoshop, and Illustrator. Work in 3D tools such as Blender, Maya, or 3ds Max to light, animate, and enhance marketing scenes. Collaborate with marketing and community teams to deliver high-quality content across trailers, social media, creator campaigns, and events. … and high visual impact. Proficiency in Unreal Engine 5, including Sequencer and asset handling. Experience with Adobe Creative Suite, particularly After Effects and Photoshop. 3D experience in tools like Blender, Maya, or 3ds Max, especially around scene lighting, animation, and rendering. Strong sense of pacing, composition, mood, and emotional storytelling. Ability to collaborate across teams and maintain a cohesive visual More ❯
degree in Graphic Design, Computer Science, or a related field At least 5 years of experience in 3D asset design and AR asset and experience design Expert knowledge of Blender, Maya, Snap Studio, DeepAR and SparkAR Experience working with Unity and Unreal Engine (nice to have) Strong problem-solving skills and attention to detail Excellent communication and interpersonal skills If More ❯
quality and performance of our games. Qualifications 3+ years of experience as a Technical Artist in the video game industry. Proficiency in industry-standard game art tools (Houdini, Substance, Blender, Maya). Strong understanding of Unreal Engine and the art creation process, including modelling, texturing, lighting, and particle systems. Some proficiency programming in C++. Proficiency in shader/material development. More ❯