London, England, United Kingdom Hybrid / WFH Options
NVIDIA
of pre-sales and MVP engagements leading to productive workloads at customer environments in the manufacturing and automotive space Experience with Simulation and 3D tooling such as Unreal, Unity, Maya, Blender, 3DS Max and able to advise customers how to create 3D workflows and simulations to build a Digital Twin Experience with AI workflows, including data curation, model training More ❯
Liverpool, Lancashire, United Kingdom Hybrid / WFH Options
Techwaka
Knowledge of game design principles, mechanics, and player psychology Familiarity with version control systems (e.g., Git) and Agile development methodologies Experience in 3D modeling and animation software (e.g., Blender, Maya) is a plus Strong problem-solving skills and ability to work under pressure in a fast-paced environment Excellent communication and teamwork skills to collaborate effectively with diverse teams More ❯
procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a Technical Designer (gameplay systems design, scripting (Blueprints, Lua, C#), prototyping new mechanics or More ❯
City of London, London, United Kingdom Hybrid / WFH Options
Couch Heroes
procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a Technical Designer (gameplay systems design, scripting (Blueprints, Lua, C#), prototyping new mechanics or More ❯
Slough, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a Technical Designer (gameplay systems design, scripting (Blueprints, Lua, C#), prototyping new mechanics or More ❯
Manchester, England, United Kingdom Hybrid / WFH Options
Light & Wonder
Desirable: A solid educational background, equivalent to at least a degree in a relevant subject like Graphic Design/Animation. Familiarity with Adobe Illustrator. Experience in 3D modeling (AutodeskMaya). Understanding of Unity and Spine. Animation skills would be advantageous. Knowledge of the Gambling industry is a plus. What can we offer? Annual performance bonus 25 days' holiday More ❯
Manchester, Lancashire, United Kingdom Hybrid / WFH Options
Manchester Metropolitan University
PhD in computer science, software engineering or a similar technical field, or equivalent professional experience Experience developing projects with C# and/or C++ and Python Proficiency with AutodeskMaya modelling skinning and rigging Hands-on experience developing Metaverse/VR applications using Unity and/or Unreal Engine Experience with machine learning and AI Experience with writing and More ❯
London, England, United Kingdom Hybrid / WFH Options
Gunzilla Games
Research and prototype character pipelines and support team ideas Collaborate with Engineering and Technical Art teams Mentor and train junior technical animators REQUIREMENTS 5+ years of experience Proficiency in Maya or MotionBuilder and Python API Expertise in animation and locomotion systems Knowledge of tech animation topics like state machines, blend trees Ability to collaborate across teams to realize features More ❯
Glasgow, Scotland, United Kingdom Hybrid / WFH Options
Impleo
shipped title on console platforms (PS, Xbox, Switch). Strong portfolio showcasing environment and prop modelling in both realistic and stylised styles. Proficiency in industry-standard tools such as Maya, Blender, ZBrush, and Substance Suite. Experience working with the Unity game engine and implementing assets into game environments. Solid understanding of optimization techniques for console development. Strong knowledge of More ❯
Southampton, England, United Kingdom Hybrid / WFH Options
Kinetic Games
a Technical Animator or similar role on at least one shipped Unity title. Expertise with rigging, skinning, and creating animation control systems in a 3D software package (e.g., Blender, Maya). Strong experience implementing animation systems within Unity, including Animator Controllers, State Machines, and Blend Trees. Proficient in C# and tool development. Solid understanding of real-time animation principles More ❯
Glasgow, Scotland, United Kingdom Hybrid / WFH Options
Halon
UE A solid understanding of lighting of characters and scenes for cinematics Must possess a strong sense of visual quality, composition, color theory, lighting, perspective, and scale Proficiency with Maya, Substance, Photoshop and equivalent software Proficiency with Unreal Engine and Perforce (p4v), and excellent understanding of tools and development & implementation of lighting systems and post-process effects Thorough understanding More ❯
Cambridge, England, United Kingdom Hybrid / WFH Options
2K
organise own strike team and allocate resources intelligently. Excellent communication skills and sociability, enabling efficient remote work environment. Experience in UE4 or UE5 C++. Familiarity with animation pipelines involving Maya or similar 3D tools. What we offer: When you join Jagex you can look forward to a generous Perks & Benefits package including: Private Healthcare, including Dental Plan. Minimum More ❯
London, England, United Kingdom Hybrid / WFH Options
Giant Interactive, LLC
SUPPORT DEVELOPER: LONDON/HYBRID The Future is Giant. We’re not just visualising the future of the automotive industry- We’re creating it. Digital Giant is a multi-discipline imaging and visualisation studio specialising in automotive content production across More ❯
London, England, United Kingdom Hybrid / WFH Options
2K
game lore and aesthetics. Lore and World-Building Art Illustrate environments, scenes, and tell stories that expand the Steel Hunters narrative. 3D/2D Hybrid Workflow Utilize either Blender, Maya or C4D to integrate our Hunters and their unique abilities into 3D environments, and polish them into 2D marketing art. Use Unreal Engine to create artwork using our in … and scenes Exceptional composition, lighting, and storytelling skills Portfolio showcasing high-quality artwork, preferably in gaming Fluency in English What additional skills will help you stand out? Experience with Maya Familiarity with Stable Diffusion, Loras, Comfy Ui, AI-assisted concepting workflows Background in game marketing art Work mode Hybrid or Remote (within UK, Czech Republic, Poland, Germany, Lithuania, Cyprus More ❯
Middlesbrough, England, United Kingdom Hybrid / WFH Options
Radical Forge
Experience developing or working with animation blend graphs, real-time IK, animation compression, and/or advanced animation memory management (streaming) Experience with Digital Content Creation tools such as Maya and Houdini. Enjoys working daily with animators and technical artists to help craft solutions to complex problems Self-motivated with strong collaborative and communication skills. Ability to write clear More ❯
London, England, United Kingdom Hybrid / WFH Options
Technicolor Creative Studios
working with CG camera animation Must be a proactive and self-driven creative problem solver Experience working in Virtual Production Experience working in practical Cinematography a bonus Proficient in Maya and other 3D tools Experience or Familiarity working in Realtime projects Ability to work within a new pipeline and continually look for ways to improve it Proven ability to More ❯
London, England, United Kingdom Hybrid / WFH Options
Halon Entertainment LLC
UE A solid understanding of lighting of characters and scenes for cinematics Must possess a strong sense of visual quality, composition, color theory, lighting, perspective, and scale Proficiency with Maya, Substance, Photoshop and equivalent software Proficiency with Unreal Engine and Perforce (p4v), and excellent understanding of tools and development & implementation of lighting systems and post-process effects Thorough understanding More ❯
across the Code team Technical Requirements Advanced understanding of C++ and software development Proficient understanding of modern animation pipelines and tools Comprehensive understanding of animation tools such as 3DSMax, Maya, or MotionBuilder, with experience developing plugins for DCC tools a plus Good understanding of the main gaming platforms and the requirements needed to develop software on them Good understanding More ❯
ability to faithfully translate concepts and ideas Experience with creating PBR materials Functional knowledge of articulation and mechanical aptitude Proficiency in industry leading DCC tools such as Substance Painter, Maya, Blender,3ds Max, ZBrush, Fusion 360, Mol, etc. Good communication and interpersonal skills and willingness to help everyone excel Strong understanding of form and silhouette Solid understanding of current More ❯
London, England, United Kingdom Hybrid / WFH Options
Hogarth Worldwide
any of the following (but it's not a must!)...... Knowledge of applications and plugins used by Hogarth Production - Adobe Creative Suite, Maxon Cinema4D, The Foundry Nuke, AutodeskMaya, Mudbox and Flame, Side FX Houdini, Blackmagic DaVinci Resolve. Experience of Render farms (software and hardware) and render managers (Deadline etc) Experience of software deployment tools including Jamf Pro More ❯
London, England, United Kingdom Hybrid / WFH Options
6211 Rocksteady Studios Limited
other Leads to improve development processes. Technical Requirements Advanced understanding of C++ and software development. Proficient with modern animation pipelines and tools. Experience with animation tools such as 3DSMax, Maya, or MotionBuilder; plugin development experience is a plus. Knowledge of gaming platform requirements. Experience with physics simulation, such as cloth and ragdoll physics. Experience optimizing animation systems and assets. More ❯
Southampton, England, United Kingdom Hybrid / WFH Options
Kinetic Games
asset optimization. Solid understanding of performance profiling and optimization for multi-platform games. Excellent programming skills in C# Familiarity with 3D asset creation workflows (knowledge of tools like Blender, Maya, Substance or similar). Strong communication skills, with the ability to explain technical processes to non- technical team members. Ability to work independently and collaboratively in a fast-paced More ❯
London, England, United Kingdom Hybrid / WFH Options
Companiongroup
Familiarity with HLSL, node-based shader creation, and performance debugging tools (e.g., RenderDoc, Unreal Insights). Solid grasp of GPU performance and platform optimisation principles. Familiarity with DCC tools (Maya, Blender, Houdini, Substance Painter, etc.). Strong problem-solving skills and the ability to collaborate with cross-disciplinary teams. Self-motivated, organised, and able to work independently. Bonus Skills More ❯
London, England, United Kingdom Hybrid / WFH Options
Companion Group
in a creative capacity. Track record of delivering creative direction in collaborative, multidisciplinary environments. Strong understanding of game systems, storytelling, and visual design. Proficiency with tools like Unreal Engine, Maya, Substance, Photoshop, or equivalents. Excellent communication skills to inspire teams and manage feedback. Experience managing relationships with internal and external stakeholders. Creative pragmatism to innovate within production constraints and More ❯
London, England, United Kingdom Hybrid / WFH Options
Warner Bros. Entertainment
processes across the team. Technical Requirements Advanced understanding of C++ and software development. Proficient understanding of modern animation pipelines and tools. Experience with animation tools such as 3DS Max, Maya, or MotionBuilder, and developing plugins for DCC tools is a plus. Good understanding of main gaming platforms and development requirements. Knowledge of cloth and motorized ragdoll physics simulation. Experience More ❯