at the forefront of mobile GPU Software Architecture design. You should have a strong understanding of rendering technologies, graphics pipelines and hands-on experience using one more of the OpenGL ES, Vulkan, DirectX, or Metal APIs click apply for full job details More ❯
you onsite 3 days a week. Experience of the Graphics Engineer will include: 1-10 years of experience with C++ Experience with multi-threading Experience with graphics APIs, e.g. OpenGL, Vulkan, Metal or DirectX Bonus: shader programming If you are a Graphics Engineer looking to shape the future of mobile graphics and user experiences, please apply today to learn more. More ❯
you onsite 3 days a week. Experience of the Graphics Engineer will include: 1-10 years of experience with C++ Experience with multi-threading Experience with graphics APIs, e.g. OpenGL, Vulkan, Metal or DirectX Bonus: shader programming If you are a Graphics Engineer looking to shape the future of mobile graphics and user experiences, please apply today to learn more. More ❯
Cambridge, Cambridgeshire, England, United Kingdom
MicroTECH Global Ltd
SKIA, HWUI, etc.) Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES) Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements Have technical responsibility for one or more significant sections of an assigned … for mobile devices – with a good understanding of the latest development environments Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or DirectX Understanding of computer graphics pipelines and modern mobile GPU architectures Expert proficiency in C and C++ programming languages System level performance analysis and strong OS fundamentals More ❯
communication skills and experience in customer-facing technical roles Hands-on engineering aptitude (hardware/software integration, fault-finding, etc.) Experience with software tools or programming - graphics libraries (e.g. OpenGL) and object-oriented languages (e.g. C++ or similar) Ability and willingness to travel across the UK and abroad Full right to work in the UK, with a full driving licence More ❯
communication skills and experience in customer-facing technical roles Hands-on engineering aptitude (hardware/software integration, fault-finding, etc.) Experience with software tools or programming - graphics libraries (e.g. OpenGL) and object-oriented languages (e.g. C++ or similar) Ability and willingness to travel across the UK and abroad Full right to work in the UK, with a full driving licence More ❯
and visualization. Develop modules for 3D reconstruction, mesh processing, and camera calibration using C++ and Python. Implement reinforcement learning systems for animation synthesis and optimization-based cloth simulation. Build OpenGL/Compute shaders and GPU kernels for performance-critical 3D applications. Requirements: Degree in Computer Science, Engineering, Mathematics, or related field, or equivalent experience in 3D graphics or ML systems. … Strong in C Python, 3D graphics pipelines, inverse rendering, and geometry processing. Experience with GPU programming (OpenGL, CUDA, Vulkan), PyTorch/TensorFlow, and real-time engines (Unity/Unreal). Solid grasp of optimization, linear algebra, computer vision, and numerical methods. Skilled in multithreading, memory management, and profiling for high-performance applications. More ❯
City of London, London, United Kingdom Hybrid / WFH Options
microTECH Global LTD
and visualization. Develop modules for 3D reconstruction, mesh processing, and camera calibration using C++ and Python. Implement reinforcement learning systems for animation synthesis and optimization-based cloth simulation. Build OpenGL/Compute shaders and GPU kernels for performance-critical 3D applications. Requirements: Degree in Computer Science, Engineering, Mathematics, or related field, or equivalent experience in 3D graphics or ML systems. … Strong in C Python, 3D graphics pipelines, inverse rendering, and geometry processing. Experience with GPU programming (OpenGL, CUDA, Vulkan), PyTorch/TensorFlow, and real-time engines (Unity/Unreal). Solid grasp of optimization, linear algebra, computer vision, and numerical methods. Skilled in multithreading, memory management, and profiling for high-performance applications. If this sounds of interest, please apply here More ❯
and visualization. Develop modules for 3D reconstruction, mesh processing, and camera calibration using C++ and Python. Implement reinforcement learning systems for animation synthesis and optimization-based cloth simulation. Build OpenGL/Compute shaders and GPU kernels for performance-critical 3D applications. Requirements: Degree in Computer Science, Engineering, Mathematics, or related field, or equivalent experience in 3D graphics or ML systems. … Strong in C Python, 3D graphics pipelines, inverse rendering, and geometry processing. Experience with GPU programming (OpenGL, CUDA, Vulkan), PyTorch/TensorFlow, and real-time engines (Unity/Unreal). Solid grasp of optimization, linear algebra, computer vision, and numerical methods. Skilled in multithreading, memory management, and profiling for high-performance applications. If this sounds of interest, please apply here More ❯
london, south east england, united kingdom Hybrid / WFH Options
microTECH Global LTD
and visualization. Develop modules for 3D reconstruction, mesh processing, and camera calibration using C++ and Python. Implement reinforcement learning systems for animation synthesis and optimization-based cloth simulation. Build OpenGL/Compute shaders and GPU kernels for performance-critical 3D applications. Requirements: Degree in Computer Science, Engineering, Mathematics, or related field, or equivalent experience in 3D graphics or ML systems. … Strong in C Python, 3D graphics pipelines, inverse rendering, and geometry processing. Experience with GPU programming (OpenGL, CUDA, Vulkan), PyTorch/TensorFlow, and real-time engines (Unity/Unreal). Solid grasp of optimization, linear algebra, computer vision, and numerical methods. Skilled in multithreading, memory management, and profiling for high-performance applications. If this sounds of interest, please apply here More ❯
london (city of london), south east england, united kingdom Hybrid / WFH Options
microTECH Global LTD
and visualization. Develop modules for 3D reconstruction, mesh processing, and camera calibration using C++ and Python. Implement reinforcement learning systems for animation synthesis and optimization-based cloth simulation. Build OpenGL/Compute shaders and GPU kernels for performance-critical 3D applications. Requirements: Degree in Computer Science, Engineering, Mathematics, or related field, or equivalent experience in 3D graphics or ML systems. … Strong in C Python, 3D graphics pipelines, inverse rendering, and geometry processing. Experience with GPU programming (OpenGL, CUDA, Vulkan), PyTorch/TensorFlow, and real-time engines (Unity/Unreal). Solid grasp of optimization, linear algebra, computer vision, and numerical methods. Skilled in multithreading, memory management, and profiling for high-performance applications. If this sounds of interest, please apply here More ❯
slough, south east england, united kingdom Hybrid / WFH Options
microTECH Global LTD
and visualization. Develop modules for 3D reconstruction, mesh processing, and camera calibration using C++ and Python. Implement reinforcement learning systems for animation synthesis and optimization-based cloth simulation. Build OpenGL/Compute shaders and GPU kernels for performance-critical 3D applications. Requirements: Degree in Computer Science, Engineering, Mathematics, or related field, or equivalent experience in 3D graphics or ML systems. … Strong in C Python, 3D graphics pipelines, inverse rendering, and geometry processing. Experience with GPU programming (OpenGL, CUDA, Vulkan), PyTorch/TensorFlow, and real-time engines (Unity/Unreal). Solid grasp of optimization, linear algebra, computer vision, and numerical methods. Skilled in multithreading, memory management, and profiling for high-performance applications. If this sounds of interest, please apply here More ❯
to ensure optimal efficiency. What You'll Bring: A strong understanding of rendering technologies and graphics pipelines (rasterization & ray-tracing). Hands-on experience with one or more of OpenGL ES, Vulkan, DirectX, or Metal APIs. A deep understanding of GPU architectures and workloads, including gaming, XR, and machine learning. Excellent C++ development skills and familiarity with version control systems. More ❯
to ensure optimal efficiency. What You'll Bring: A strong understanding of rendering technologies and graphics pipelines (rasterization & ray-tracing). Hands-on experience with one or more of OpenGL ES, Vulkan, DirectX, or Metal APIs. A deep understanding of GPU architectures and workloads, including gaming, XR, and machine learning. Excellent C++ development skills and familiarity with version control systems. More ❯
SKIA, HWUI, etc.) Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES) Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements Have technical responsibility for one or more significant sections of an assigned … for mobile devices – with a good understanding of the latest development environments Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or DirectX Understanding of computer graphics pipelines and modern mobile GPU architectures Expert proficiency in C and C++ programming languages System level performance analysis and strong OS fundamentals More ❯
SKIA, HWUI, etc.) Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES) Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements Have technical responsibility for one or more significant sections of an assigned … for mobile devices – with a good understanding of the latest development environments Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or DirectX Understanding of computer graphics pipelines and modern mobile GPU architectures Expert proficiency in C and C++ programming languages System level performance analysis and strong OS fundamentals More ❯
Cambridge, Cambridgeshire, England, United Kingdom
MicroTECH Global Ltd
at the forefront of mobile GPU Software Architecture design. You should have a strong understanding of rendering technologies, graphics pipelines and hands-on experience using one more of the OpenGL ES, Vulkan, DirectX, or Metal APIs. A deep understanding of GPU architectures and the workloads GPUs are likely to see, and thus what characteristics are important, in different scenarios such … PhD in relevant discipline 5 or more years of experience in GPU software architecture or driver development Hands-on experience with one or more of the following technologies: Vulkan, OpenGL ES, Metal, or DirectX11 or 12. Desired: Sound knowledge of graphics rendering pipeline (rasterization and ray-tracing) Knowledge of neural rendering, raytracing and mesh shading pipeline is plus. Creativity and More ❯
Cambridge, Cambridgeshire, East Anglia, United Kingdom
Microtech Global Ltd
at the forefront of mobile GPU Software Architecture design. You should have a strong understanding of rendering technologies, graphics pipelines and hands-on experience using one more of the OpenGL ES, Vulkan, DirectX, or Metal APIs. A deep understanding of GPU architectures and the workloads GPUs are likely to see, and thus what characteristics are important, in different scenarios such … PhD in relevant discipline 5 or more years of experience in GPU software architecture or driver development Hands-on experience with one or more of the following technologies: Vulkan, OpenGL ES, Metal, or DirectX11 or 12. Desired: Sound knowledge of graphics rendering pipeline (rasterization and ray-tracing) Knowledge of neural rendering, raytracing and mesh shading pipeline is plus. Creativity and More ❯
e.G., SurfaceFlinger, SKIA, HWUI). Analyse graphics workloads, identify bottlenecks, and improve performance and power efficiency. Develop middleware libraries based on graphics and compute APIs such as Vulkan and OpenGL ES. Evaluate new devices and collaborate with cross-functional teams to meet user experience requirements. Take technical ownership of significant project components, translating complex requirements into detailed designs and implementations. … Mathematics, Engineering, or equivalent industrial experience. Proven experience in real-time embedded software development, preferably in mobile devices. Expertise in computer graphics, with middleware development experience using Vulkan (preferred), OpenGL ES, or OpenGL. Strong understanding of computer graphics pipelines and modern GPU architectures. Expert-level proficiency in C and C++ programming languages. System-level performance analysis skills and strong OS More ❯
Stevenage, Hertfordshire, South East, United Kingdom Hybrid / WFH Options
MBDA
We have a fantastic opportunity for you to join our Electro-Optical (EO) Seekers & Sensors Department within our Scene Generation Team, working as a Scene Generation Modelling Engineer. Salary : £35,000 - £45,000 depending on experience Dynamic (hybrid) working : 3 More ❯
Stevenage, Hertfordshire, England, United Kingdom Hybrid / WFH Options
MBDA
Stevenage We have a fantastic opportunity for you to join our Electro-Optical (EO) Seekers & Sensors Department within our Scene Generation Team, working as a Scene Generation Modelling Engineer. Salary : £35,000 - £45,000 depending on experience Dynamic (hybrid) working More ❯
watford, hertfordshire, east anglia, united kingdom Hybrid / WFH Options
MBDA
We have a fantastic opportunity for you to join our Electro-Optical (EO) Seekers & Sensors Department within our Scene Generation Team, working as a Scene Generation Modelling Engineer. Salary : £35,000 - £45,000 depending on experience Dynamic (hybrid) working : 3 More ❯
stevenage, east anglia, united kingdom Hybrid / WFH Options
MBDA
We have a fantastic opportunity for you to join our Electro-Optical (EO) Seekers & Sensors Department within our Scene Generation Team, working as a Scene Generation Modelling Engineer. Salary : £35,000 - £45,000 depending on experience Dynamic (hybrid) working : 3 More ❯
Rendering Algorithm Researcher - Next-Gen GPU Innovation -/Vulkan/OpenGL ES Are you passionate about pushing the limits of real-time graphics? Join our clients multinational and highly collaborative Graphics Research Team, where creativity meets cutting-edge GPU technology. they're shaping the future of visual computing and looking for brilliant minds to help us craft world-class rendering … architects and software engineers to explore next-generation rendering technologies What they're looking for: A solid background in graphics algorithms and game rendering flows Strong knowledge of Vulkan, OpenGL ES, or Metal, with a deep understanding of GPU architecture Experience in advanced rendering or neural rendering techniques such as 3D Gaussian Splatting, Neural Radiance Caching, or Neural Textures Bonus More ❯
Rendering Algorithm Researcher - Next-Gen GPU Innovation -/Vulkan/OpenGL ES Are you passionate about pushing the limits of real-time graphics? Join our clients multinational and highly collaborative Graphics Research Team, where creativity meets cutting-edge GPU technology. they're shaping the future of visual computing and looking for brilliant minds to help us craft world-class rendering … architects and software engineers to explore next-generation rendering technologies What they're looking for: A solid background in graphics algorithms and game rendering flows Strong knowledge of Vulkan, OpenGL ES, or Metal, with a deep understanding of GPU architecture Experience in advanced rendering or neural rendering techniques such as 3D Gaussian Splatting, Neural Radiance Caching, or Neural Textures Bonus More ❯