skills and experience Experience with rigging (characters or mechanical) in Unreal, Blender, 3ds Max, Maya. Familiarity with automation or Python scripting in Unreal Engine. Exposure to tools like Jenkins , Houdini , or Omniverse . Our Character We . show up willing We .are all accountable We .strive for clarity We .embrace innovation We .grow together What we bring At Digital More ❯
rigging, and rendering pipelines. Strong proficiency in Python programming. Familiarity in Unreal Engine systems: Blueprints, Animation Blueprints, the UE Python API. Proven expertise with DCC software such as Maya, Houdini, Blender, and Substance Painter. Experience with version control systems like Perforce or Git. A solid understanding of SOLID principles and software engineering best practices to create maintainable and scalable … to pinpoint workflow bottlenecks, troubleshoot challenges, and devise solutions that align with production requirements. Provide expert technical guidance and develop tools for DCC software such as Unreal Engine, Maya, Houdini, Blender, and Substance Painter, ensuring seamless integration with the production pipeline. Work closely with render management tools to optimize and maintain the studio's rendering pipeline, prioritizing high efficiency More ❯
City of London, London, United Kingdom Hybrid / WFH Options
Couch Heroes
generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a Technical Designer (gameplay systems design, scripting (Blueprints, Lua, C#), prototyping new mechanics or systemic features … Passion for stylized or modular workflows. Example Tasks: Building a shader that supports stylized outlines. Writing a Python script to auto-name and export assets from Blender. Creating a Houdini tool to auto-generate rocks with LODs. Optimizing foliage rendering across multiple platforms. About Couch Heroes: Couch Heroes is a growing, international game studio dedicated to creating a social More ❯
generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a Technical Designer (gameplay systems design, scripting (Blueprints, Lua, C#), prototyping new mechanics or systemic features … Passion for stylized or modular workflows. Example Tasks: Building a shader that supports stylized outlines. Writing a Python script to auto-name and export assets from Blender. Creating a Houdini tool to auto-generate rocks with LODs. Optimizing foliage rendering across multiple platforms. About Couch Heroes: Couch Heroes is a growing, international game studio dedicated to creating a social More ❯
Deep understanding of animation, modeling, rigging, and rendering pipelines. Proficiency in Python programming. Experience with Unreal Engine: Blueprints, Animation Blueprints, Python API. Familiarity with DCC tools such as Maya, Houdini, Blender, Substance Painter. Knowledge of version control systems like Perforce or Git. Understanding of SOLID principles and best practices in software engineering. Ability to troubleshoot and resolve pipeline issues More ❯
production). Able to work both independently and as part of a tight-knit, agile team. Tools & Technologies Unreal Engine 5 (Blueprints, Material Editor, Niagara, Sequencer) 3D tools: Blender, Houdini, Cinema 4D Shader and material authoring (PBR and stylised) Familiarity with Python or automation tools (a plus More ❯
/Nice to Have Master's degree or higher in Computer Science or related field Experience with other third-party DCC applications used in VFX and Animation, such as Houdini or Blender Experience with C++ software development Experience with USD and its usage in feature production pipelines Experience in Unreal Engine 5 Experience in Bifrost (Maya) Experience in ZIVA More ❯
skills for cross-disciplinary collaboration. Ability to thrive both independently and in a collaborative, agile team. Tools & Tech: Unreal Engine 5 (Blueprints, Material Editor, Niagara, Sequencer) 3D tools: Blender, Houdini, Cinema 4D Shader and material authoring (PBR and stylized) Python or automation tools (a plus) Ready to Create Worlds That Inspire? Join us to shape the future of real More ❯
Desirable Familiarity with game engines such as Unreal Engine or Unity Experience with scripting languages such as Python Knowledge of common DCC tools, such as Maya, 3DS Max, or Houdini Experience with version control systems like Git Experience working in an Agile development environment 25 Days Holiday, plus 1 day for your birthday Studio Shutdown between Christmas and New More ❯
or VISA applications for this role at this time. What you'll do: Create high-quality 3D assets, built in Unreal Engine and in external DCCs like Maya or Houdini, modelling high poly, hard surface and organic forms as well as creating textures and shaders Working with Lookdev assets in Unreal Engine - you'll create photoreal assets optimised for More ❯
knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or More ❯
knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or More ❯
City of London, London, United Kingdom Hybrid / WFH Options
TechNET Immersive
knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or More ❯
East London, London, United Kingdom Hybrid / WFH Options
TechNET Immersive
knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or More ❯
Leeds, West Yorkshire, United Kingdom Hybrid / WFH Options
TechNET Immersive
knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or More ❯
Central London / West End, London, United Kingdom Hybrid / WFH Options
TechNET Immersive
knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or More ❯
Altrincham, Greater Manchester, United Kingdom Hybrid / WFH Options
TechNET Immersive
knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or More ❯
Leigh, Greater Manchester, United Kingdom Hybrid / WFH Options
TechNET Immersive
knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or More ❯
Bolton, Greater Manchester, United Kingdom Hybrid / WFH Options
TechNET Immersive
knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or More ❯
Bury, Greater Manchester, United Kingdom Hybrid / WFH Options
TechNET Immersive
knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or More ❯
Ashton-Under-Lyne, Greater Manchester, United Kingdom Hybrid / WFH Options
TechNET Immersive
knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or More ❯
process with an inclusive and encouraging approach. Demonstrates a great eye for aesthetics. Shows interest and skill in solving technical and creative problems. Good understanding of most aspects of Houdini and the VFX pipeline. Linux proficiency. Please provide a demo reel that showcases your creative and technical skills. This role is Hybrid, which means the employee will be required More ❯
Office efficient DESIRABLE CRITERIA Experience with large-scale productions using LED walls and Virtual Production/ICVFX (in-camera visual effects). Understanding of DCC tools (e.g., Maya, Blender, Houdini) and VFX pipelines. Comfortable presenting technical solutions to non-technical stakeholders. WORKING AT STUDIO ULSTER Based at the Studio Ulster complex in Northern Ireland, the Head of Virtual Production More ❯
About Steel City Interactive SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype More ❯
Sheffield, England, United Kingdom Hybrid / WFH Options
Steel City Interactive
About Steel City Interactive SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype More ❯