animation and motion graphics pipelines. Identify production bottlenecks and create proof-of-concept tools that deliver measurable improvements. Integrate AI-driven processes into existing DCC workflows (After Effects, Nuke, Houdini, Blender, Unreal, or similar). Build production-ready scripts, plugins or automation tools (Python, PySide, command-line utilities). Evaluate and fine-tune existing AI models for image, motion More ❯
City of London, London, United Kingdom Hybrid / WFH Options
Propel
animation and motion graphics pipelines. Identify production bottlenecks and create proof-of-concept tools that deliver measurable improvements. Integrate AI-driven processes into existing DCC workflows (After Effects, Nuke, Houdini, Blender, Unreal, or similar). Build production-ready scripts, plugins or automation tools (Python, PySide, command-line utilities). Evaluate and fine-tune existing AI models for image, motion More ❯
fully remote setup Nice to Have Experience with historical or horror-themed projects Knowledge of real-world fluid and smoke simulation principles Familiarity with Substance Designer/Painter or Houdini for texture and mesh generation Details Position: Real-Time VFX Artist Location: Fully Remote Contract: Freelance or full-time options available If you’re passionate about crafting atmospheric, story More ❯
process with an inclusive and encouraging approach. Demonstrates a great eye for aesthetics. Shows interest and skill in solving technical and creative problems. Good understanding of most aspects of Houdini and the VFX pipeline. Linux proficiency. Please provide a demo reel that showcases your creative and technical skills. This role is Hybrid, which means the employee will be required More ❯
and visual targets. Build and maintain modular systems for terrain, foliage, and world composition using World Partition, PCG Graphs, and data layers. Integrate and extend external tools such as Houdini, World Machine, or Gaea for enhanced procedural workflows. Establish and document best practices for procedural materials, instancing, and HLOD systems. Prototype data-driven systems for biome generation, asset scattering … open-world, or high-fidelity environment. Expertise in Unreal Engine 5 tools such as PCG Graphs, World Partition, and Blueprint scripting. Strong understanding of procedural generation principles using Unreal, Houdini, or equivalent tools. Experience creating or extending editor tools in C++ or Python. Solid knowledge of materials, shaders, and instancing for efficient rendering. Proven ability to balance performance with … visual quality. Excellent collaboration and communication skills across teams. Bonus skills: Experience with runtime procedural generation and streaming systems. Familiarity with Houdini Digital Assets (HDAs) and PDG pipelines. Understanding of rendering systems such as Nanite, Lumen, and Virtual Texturing. Background in terrain authoring, biome design, or environment art. Experience with UGC platforms like Roblox or UEFN. Scripting experience with More ❯
Build and maintain a modular system for terrain, foliage, and world composition using World Partition, PCG Graphs , and data layers . Where necessary, Integrate and extend external tools (e.g. Houdini, Gaia, World Machine, or other procedural tools of choice), to enhance in-engine world generation. Establish best practices for procedural materials, instancing, and HLOD workflows. Prototype and validate data … Unreal Engine 5 tools and workflows — including PCG Graphs, World Partition, Data Layers, and Blueprint scripting . Strong grasp of procedural generation principles — either in Unreal PCG or through Houdini, World Machine, Gaea, or in-house systems . Experience creating or extending editor tools, utilities, and procedural placement systems in C++ or Python. Solid understanding of materials, shaders, and … collaboration skills — able to partner with engineers, environment artists, and designers to solve complex technical challenges. Desirable Skills Experience with runtime procedural generation and streaming systems . Familiarity with Houdini Digital Assets (HDAs) and PDG pipelines . Understanding of rendering pipelines (Nanite, Lumen, Virtual Texturing) and how they relate to procedural workflows. Background in terrain authoring, biome design, or More ❯