Houdini Jobs in the UK

1 to 25 of 31 Houdini Jobs in the UK

Support Developer

London, United Kingdom
Hybrid / WFH Options
Giant Interactive, LLC
skills and experience Experience with rigging (characters or mechanical) in Unreal, Blender, 3ds Max, Maya. Familiarity with automation or Python scripting in Unreal Engine. Exposure to tools like Jenkins , Houdini , or Omniverse . Our Character We . show up willing We .are all accountable We .strive for clarity We .embrace innovation We .grow together What we bring At Digital More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Senior Pipeline Engineer - Studio (UK)

Glasgow, United Kingdom
BlueSnap, Inc
rigging, and rendering pipelines. Strong proficiency in Python programming. Familiarity in Unreal Engine systems: Blueprints, Animation Blueprints, the UE Python API. Proven expertise with DCC software such as Maya, Houdini, Blender, and Substance Painter. Experience with version control systems like Perforce or Git. A solid understanding of SOLID principles and software engineering best practices to create maintainable and scalable … to pinpoint workflow bottlenecks, troubleshoot challenges, and devise solutions that align with production requirements. Provide expert technical guidance and develop tools for DCC software such as Unreal Engine, Maya, Houdini, Blender, and Substance Painter, ensuring seamless integration with the production pipeline. Work closely with render management tools to optimize and maintain the studio's rendering pipeline, prioritizing high efficiency More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Lead Technical Artist

City of London, London, United Kingdom
Hybrid / WFH Options
Couch Heroes
generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a Technical Designer (gameplay systems design, scripting (Blueprints, Lua, C#), prototyping new mechanics or systemic features … Passion for stylized or modular workflows. Example Tasks: Building a shader that supports stylized outlines. Writing a Python script to auto-name and export assets from Blender. Creating a Houdini tool to auto-generate rocks with LODs. Optimizing foliage rendering across multiple platforms. About Couch Heroes: Couch Heroes is a growing, international game studio dedicated to creating a social More ❯
Posted:

Lead Technical Artist

London Area, United Kingdom
Hybrid / WFH Options
Couch Heroes
generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a Technical Designer (gameplay systems design, scripting (Blueprints, Lua, C#), prototyping new mechanics or systemic features … Passion for stylized or modular workflows. Example Tasks: Building a shader that supports stylized outlines. Writing a Python script to auto-name and export assets from Blender. Creating a Houdini tool to auto-generate rocks with LODs. Optimizing foliage rendering across multiple platforms. About Couch Heroes: Couch Heroes is a growing, international game studio dedicated to creating a social More ❯
Posted:

Senior Pipeline Engineer - Unreal Engine (UK)

England, United Kingdom
Halon Entertainment LLC
Deep understanding of animation, modeling, rigging, and rendering pipelines. Proficiency in Python programming. Experience with Unreal Engine: Blueprints, Animation Blueprints, Python API. Familiarity with DCC tools such as Maya, Houdini, Blender, Substance Painter. Knowledge of version control systems like Perforce or Git. Understanding of SOLID principles and best practices in software engineering. Ability to troubleshoot and resolve pipeline issues More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

3D Artist

United Kingdom
TDA
production). Able to work both independently and as part of a tight-knit, agile team. Tools & Technologies Unreal Engine 5 (Blueprints, Material Editor, Niagara, Sequencer) 3D tools: Blender, Houdini, Cinema 4D Shader and material authoring (PBR and stylised) Familiarity with Python or automation tools (a plus More ❯
Posted:

Senior Rigging Developer (DNEG Animation)

United Kingdom
DNEG
/Nice to Have Master's degree or higher in Computer Science or related field Experience with other third-party DCC applications used in VFX and Animation, such as Houdini or Blender Experience with C++ software development Experience with USD and its usage in feature production pipelines Experience in Unreal Engine 5 Experience in Bifrost (Maya) Experience in ZIVA More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Unreal Engine Artist/Developer

United Kingdom
TDA
skills for cross-disciplinary collaboration. Ability to thrive both independently and in a collaborative, agile team. Tools & Tech: Unreal Engine 5 (Blueprints, Material Editor, Niagara, Sequencer) 3D tools: Blender, Houdini, Cinema 4D Shader and material authoring (PBR and stylized) Python or automation tools (a plus) Ready to Create Worlds That Inspire? Join us to shape the future of real More ❯
Posted:

Tools Engineer

Leamington Spa, Warwickshire, United Kingdom
Lighthouse Games
Desirable Familiarity with game engines such as Unreal Engine or Unity Experience with scripting languages such as Python Knowledge of common DCC tools, such as Maya, 3DS Max, or Houdini Experience with version control systems like Git Experience working in an Agile development environment 25 Days Holiday, plus 1 day for your birthday Studio Shutdown between Christmas and New More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Realtime Environment Artist

London, United Kingdom
Framestore Limited
or VISA applications for this role at this time. What you'll do: Create high-quality 3D assets, built in Unreal Engine and in external DCCs like Maya or Houdini, modelling high poly, hard surface and organic forms as well as creating textures and shaders Working with Lookdev assets in Unreal Engine - you'll create photoreal assets optimised for More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Renderman Plugin Developer - Remote Europe

How, Cumbria, UK
Hybrid / WFH Options
TechNET Immersive
knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or More ❯
Employment Type: Full-time
Posted:

Renderman Plugin Developer - Remote Europe

England, United Kingdom
Hybrid / WFH Options
TechNET Immersive
knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or More ❯
Posted:

Renderman Plugin Developer - Remote Europe

City of London, London, United Kingdom
Hybrid / WFH Options
TechNET Immersive
knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or More ❯
Posted:

Renderman Plugin Developer - Remote Europe

East London, London, United Kingdom
Hybrid / WFH Options
TechNET Immersive
knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or More ❯
Posted:

Renderman Plugin Developer - Remote Europe

Leeds, West Yorkshire, United Kingdom
Hybrid / WFH Options
TechNET Immersive
knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or More ❯
Posted:

Renderman Plugin Developer - Remote Europe

Central London / West End, London, United Kingdom
Hybrid / WFH Options
TechNET Immersive
knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or More ❯
Posted:

Renderman Plugin Developer - Remote Europe

Altrincham, Greater Manchester, United Kingdom
Hybrid / WFH Options
TechNET Immersive
knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or More ❯
Posted:

Renderman Plugin Developer - Remote Europe

Leigh, Greater Manchester, United Kingdom
Hybrid / WFH Options
TechNET Immersive
knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or More ❯
Posted:

Renderman Plugin Developer - Remote Europe

Bolton, Greater Manchester, United Kingdom
Hybrid / WFH Options
TechNET Immersive
knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or More ❯
Posted:

Renderman Plugin Developer - Remote Europe

Bury, Greater Manchester, United Kingdom
Hybrid / WFH Options
TechNET Immersive
knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or More ❯
Posted:

Renderman Plugin Developer - Remote Europe

Ashton-Under-Lyne, Greater Manchester, United Kingdom
Hybrid / WFH Options
TechNET Immersive
knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or More ❯
Posted:

Effects Technical Director - ILM London

London, United Kingdom
Hybrid / WFH Options
The Walt Disney Company
process with an inclusive and encouraging approach. Demonstrates a great eye for aesthetics. Shows interest and skill in solving technical and creative problems. Good understanding of most aspects of Houdini and the VFX pipeline. Linux proficiency. Please provide a demo reel that showcases your creative and technical skills. This role is Hybrid, which means the employee will be required More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Head of Virtual Production

Belfast, Northern Ireland, United Kingdom
Studio Ulster
Office efficient DESIRABLE CRITERIA Experience with large-scale productions using LED walls and Virtual Production/ICVFX (in-camera visual effects). Understanding of DCC tools (e.g., Maya, Blender, Houdini) and VFX pipelines. Comfortable presenting technical solutions to non-technical stakeholders. WORKING AT STUDIO ULSTER Based at the Studio Ulster complex in Northern Ireland, the Head of Virtual Production More ❯
Posted:

Lead Pipeline & Tools Engineer Programming Sheffield

Sheffield, Yorkshire, United Kingdom
Steel City Interactive Ltd
About Steel City Interactive SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Lead Pipeline / Tools Programmer

Sheffield, England, United Kingdom
Hybrid / WFH Options
Steel City Interactive
About Steel City Interactive SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype More ❯
Posted:
Houdini
25th Percentile
£65,000
Median
£70,000
75th Percentile
£75,000