/or node based. Strong understanding of 3D modelling and texturing process. Working knowledge of industry-standard 3d content creation package(s) (e.g. 3dsmax, Maya, Blender) Excellent problem-solving and troubleshooting skills. Team focused with strong communication skills. Able to bridge the gap in communication between programmers and artists More ❯
Windows and Linux. Experience writing the following: Qt based applications in Python via PySide or PyQt. Tools and plugins in at least one DCC (Maya, MotionBuilder, etc). Tools for virtual production stages, layout teams, and/or animation teams. Experience writing database and event driven toolchains. Experience supporting More ❯
animation and compositing; concept design; character animation (including modelling, skinning and rigging); experimental animation techniques; generative AI; and motion capture. A working knowledge of Maya and Substance Painter is essential, and familiarity with additional tools such as Blender, Cinema 4D, Houdini, 3ds Max, ZBrush, Unreal Engine, Unity, or MotionBuilder More ❯
Knowledge,Skills & Experience Proven experience as a Tools Engineer on one or more AAA titles. Strong knowledge of DCC tools such as 3DS Max, Maya, Substance Suite, and Houdini. Experience with Unreal Engine 4 or 5 pipelines and Tools. Experience with source control systems such as Git, Perforce etc. More ❯
work. Excellent English communication skills (written and verbal). You might also have Familiarity with 3D model file formats and software like Revit, Navisworks, Maya, Max, and Sketchup. An understanding of software and/or product development processes (C #, Unity Editor, game development). Proficiency in additional spoken More ❯
London, England, United Kingdom Hybrid / WFH Options
Magnopus
a versatile Unreal Engine “all rounder”, contributing across tools, pipelines, and real-time workflows. Requirements Expertise in one or more industry-standard DCC tools (Maya, Max, Houdini, Blender, Substance, Photoshop, etc.) for 2D and 3D asset creation. Strong proficiency in Python. Advanced experience with Unreal Engine, including Blueprint scripting. More ❯
Liverpool, England, United Kingdom Hybrid / WFH Options
Sony Interactive Entertainment Inc
animation for game engines and movement systems; Working with motion capture data and relevant pipelines; working with Unreal Engine or similar. Excellent knowledge of Maya/Motion Builder. Excellent communication, organisational and interpersonal skills. Experience with Motion Matching with an understanding of its utilization and limitations would be highly More ❯
but it's not a must!) Knowledge of applications and plugins used by Hogarth Production - Adobe Creative Suite, Maxon Cinema4D, The Foundry Nuke, AutodeskMaya, Mudbox and Flame, Side FX Houdini, Blackmagic DaVinci Resolve. Experience of Render farms (software and hardware) and render managers (Deadline etc). Experience of More ❯
What We’re Looking For: Proven experience as a Senior Lookdev/Lighting Artist in high-end VFX or animation. Excellent skills in Houdini, Maya, Arnold, and Nuke. Strong artistic sensibility with a keen eye for detail, color, and realism. Ability to troubleshoot, problem-solve, and deliver to tight More ❯
of experience as a 3D Generalist in the video game industry. Advanced knowledge and hands-on experience with Unreal Engine or Unity. Proficiency in Maya, Photoshop, Substance Designer. Experience with version control software such as Perforce or Git. Strong understanding of creative and game development processes. Open-minded team More ❯
Unreal Engines tools and level creation pipeline. Ability to learn proprietary level design toolsets quickly and efficiently. Good understanding of a 3D package (preferably Maya). Strong understanding of content structure and management of asset pipelines. Strong Knowledge of Blueprint logic and gameplay logic assembly. Understanding of core single More ❯
development stages. Who You Are 5+ years of experience creating gameplay animations for AAA games, with at least one shipped title. Experience with MotionBuilder (Maya knowledge is a plus). Strong understanding of animation pipelines and gameplay integration. Proficient in working with motion capture data. Basic knowledge of cinematography More ❯
the Animation Technical Art team. Identify inefficiencies or pipeline issues and propose solutions. Develop tools and scripts for third-party software like MotionBuilder and Maya, as well as proprietary tools. Create and maintain technical documentation and process guidelines. Collaborate closely with Leads, Directors, and Code teams to align needs More ❯
platforms is a plus 3D workflow familiarity: You understand the fundamentals of 3D asset pipelines, with hands-on experience with tools such as Blender, Maya, Substance Painter, or Unreal Engine as a plus Self-driven creativity: You are able to originate concepts, execute independently, and iterate based on data More ❯
one published console title. Proven experience working within Unreal Engine 5. Strong proficiency with UE5 blueprints and animation state machines. Proven experience working with Maya and its ecosystem. Strong proficiency in Python and Mel scripting. Familiarity with in-game animation processes and workflows. Experience in using version control systems. More ❯
are: 5+ years of experience creating gameplay animations for AAA games, with at least one shipped title Solid experience animating in MotionBuilder (knowledge of Maya is a plus) Strong technical understanding of animation pipelines and gameplay integration Proficient in working with motion capture data and understanding its nuances Foundational More ❯
showcasing your work (Ideally real-world effects, rain, fog, smoke, dust clouds, fire etc.) Proficient in industry-standard VFX tools and software such as Maya, Houdini, or similar Strong understanding of VFX principles, including timing, motion, and visual aesthetics Experience with real-time engines like Unreal Engine, particularly in More ❯
Experience delivering 3D tools for use by technical artists and animators Collaborative software development with git Additional Skills: Experience using and developing plugins for Maya and Houdini Previous successful collaborations with professional animators and animation technical artists, in Games and/or Film Experience coding in Python Familiarity with More ❯
Essential Skills: Previous experience with shot look development A good understanding of colour-space A strong knowledge of lighting techniques A thorough knowledge of Maya and Houdini A good knowledge of Nuke or similar compositing package Excellent organisation, communication and interpersonal skills Creative problem solving and attention to detail More ❯
identify opportunities for enhancement. Experience in designing and implementing new pipeline and optimization tools to aid content creation. Proficiency in 3D software such as Maya, Blender, or 3DS Max. Solid understanding of runtime performance costs and asset optimisation techniques. Experience in identifying assets and areas for optimization through performance More ❯
game systems, storytelling, and visual design with the ability to blend these into cohesive player experiences. Proficiency with creative toolsets such as Unreal Engine, Maya, Substance, Photoshop, or equivalent. An excellent communicator with the ability to inspire teams and manage feedback loops, Experience in managing relationships with stakeholders both More ❯
London, England, United Kingdom Hybrid / WFH Options
Companiongroup
game systems, storytelling, and visual design with the ability to blend these into cohesive player experiences. Proficiency with creative toolsets such as Unreal Engine, Maya, Substance, Photoshop, or equivalent. An excellent communicator with the ability to inspire teams and manage feedback loops, Experience in managing relationships with stakeholders both More ❯
Experience delivering 3D tools for use by technical artists and animators Collaborative software development with git Additional Skills : Experience using and developing plugins for Maya and Houdini Previous successful collaborations with professional animators and animation technical artists, in Games and/or Film Experience coding in Python Familiarity with More ❯
proactive, and possess a keen eye for detail. Provide reasonable and accurate project estimates and meet deadlines. Have proficiency in Photoshop, Illustrator, After Effects, Maya, and Spine animations. Have intermediate to advanced knowledge of 3D modelling, character animation, and texturing. Have experience creating storyboards, art guidelines, mood boards, and More ❯
3D tracking, keying and compositing workflows, paint and roto techniques, and integrating 3D renders into live action. Familiarity with other relevant software, such as Maya and Houdini, or a willingness to learn these tools, is highly desirable. Experience in higher education (or a comparable context) is desirable, as is More ❯