related field, or equivalent experience in 3D graphics or ML systems. Strong in C Python, 3D graphics pipelines, inverse rendering, and geometry processing. Experience with GPU programming (OpenGL, CUDA, Vulkan), PyTorch/TensorFlow, and real-time engines (Unity/Unreal). Solid grasp of optimization, linear algebra, computer vision, and numerical methods. Skilled in multithreading, memory management, and profiling for More ❯
Stevenage, Hertfordshire, South East, United Kingdom Hybrid/Remote Options
MBDA
Sensor perceives it. You will need Skills in Windows and Linux native software (C/C++), dynamic languages like python, GPU-acceleration and 3D graphics (Open GL, GLSL, CUDA, Vulkan), A strong software background including software architecture design, concurrency, synchronisation, and database design An appreciation of or the desire to learn the physics of the propagation of EM radiation, coherent More ❯
Stevenage, Hertfordshire, England, United Kingdom Hybrid/Remote Options
MBDA
Sensor perceives it. You will need Skills in Windows and Linux native software (C/C++), dynamic languages like python, GPU-acceleration and 3D graphics (Open GL, GLSL, CUDA, Vulkan), A strong software background including software architecture design, concurrency, synchronisation, and database design An appreciation of or the desire to learn the physics of the propagation of EM radiation, coherent More ❯
Bristol, Avon, South West, United Kingdom Hybrid/Remote Options
MBDA
Sensor perceives it. You will need Skills in Windows and Linux native software (C/C++), dynamic languages like python, GPU-acceleration and 3D graphics (Open GL, GLSL, CUDA, Vulkan), A strong software background including software architecture design, concurrency, synchronisation, and database design An appreciation of or the desire to learn the physics of the propagation of EM radiation, coherent More ❯
algorithms, ray tracing or global illumination algorithms. Excellent GPU shader programming skills using GLSL or HLSL, etc. Hands-on experience with one or more of the following graphics API: Vulkan, OpenGL, Metal, DirectX11 or 12 and/or OpenCL. Excellent programming skills using C or C++ Desired: PhD in relevant field Experience in rendering algorithms used in game engines (Unreal More ❯
Cambridge, Cambridgeshire, East Anglia, United Kingdom
Microtech Global Ltd
algorithms, ray tracing or global illumination algorithms. Excellent GPU shader programming skills using GLSL or HLSL, etc. Hands-on experience with one or more of the following graphics API: Vulkan, OpenGL, Metal, DirectX11 or 12 and/or OpenCL. Excellent programming skills using C or C++ Desired: PhD in relevant field Experience in rendering algorithms used in game engines (Unreal More ❯
Cheltenham, Gloucestershire, South West, United Kingdom
Inspired Recruitment
design and code reviews to maintain high-quality standards. Debugging in embedded environments. Required Skills and Experience Technical Expertise: High proficiency in C++ Proficiency in Graphical Frameworks such as Vulkan, OpenGl, QT CI/CD workflow. Experience with Git, Containerised development environments, CI/CD Familiarity with debugging tools, hardware interfaces, and safety analysis techniques. More ❯
Mobile Apps Developer (Native iOS & Android, Cross Platform) Guildford, Surrey (Office-Based) £70000 - £120000 + 25% Bonus, 10% Pension, Private Medical. Must haves: - Must work 5 days per week in the office in Guildford. - Must have Native App examples, both More ❯
forefront of mobile GPU Software Architecture design. You should have a strong understanding of rendering technologies, graphics pipelines and hands-on experience using one more of the OpenGL ES, Vulkan, DirectX, or Metal APIs click apply for full job details More ❯
onsite 3 days a week. Experience of the Graphics Performance Optimisation Engineer includes: Strong proficiency in C++ and real-time embedded software development Experience with Graphics APIs, e.g. OpenGL, Vulkan, with a focus on performance Experience with Machine Learning and how ML models are built Understand of Android OS at framework level (operating systems, threads, CPUs) If you are a More ❯
EC2M, Coleman Street, Greater London, United Kingdom
Platform Recruitment
efficiency of graphics and compute workloads on cutting-edge GPU architectures. About you: 2 years+ in GPU Driver Development Strong C++ or C programming skills Experience with OpenCL or Vulkan Full details are available. Please don't hesitate to get in touch. More ❯
leading technology company , working at the forefront of mobile GPU Software Architecture design. In this role, you will investigate and design groundbreaking features for leading 3D graphics APIs like Vulkan and DirectX, directly impacting the performance and capabilities of current and future GPUs. Your Impact: Innovate: Design and develop new features for 3D Graphics APIs, pushing the boundaries of mobile … optimal efficiency. What You'll Bring: A strong understanding of rendering technologies and graphics pipelines (rasterization & ray-tracing). Hands-on experience with one or more of OpenGL ES, Vulkan, DirectX, or Metal APIs. A deep understanding of GPU architectures and workloads, including gaming, XR, and machine learning. Excellent C++ development skills and familiarity with version control systems. Self-motivation More ❯
required. MS/PhD in EE or CS preferred. Strong background in graphic algorithms and good knowledge of game rendering flows. Strong knowledge of graphics and computer graphics APIs (Vulkan, OpenGLES, Metal etc.) and a good understanding of GPU Architecture. Desirable Experience: Experience in advanced rendering algorithm development. Experience with neural rendering techniques such as (3DGS/Neural Radiance Caching More ❯
SurfaceFlinger, SKIA, HWUI, etc.) Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES) Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements Have technical responsibility for one or more significant sections of an … development - preferably for mobile devices – with a good understanding of the latest development environments Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or DirectX Understanding of computer graphics pipelines and modern mobile GPU architectures Expert proficiency in C and C++ programming languages System level performance analysis and strong More ❯
Egham, Surrey, South East, United Kingdom Hybrid/Remote Options
Microtech Global Ltd
SurfaceFlinger, SKIA, HWUI, etc.) Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES) Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements Have technical responsibility for one or more significant sections of an … development - preferably for mobile devices with a good understanding of the latest development environments Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or DirectX Understanding of computer graphics pipelines and modern mobile GPU architectures Expert proficiency in C and C++ programming languages System level performance analysis and strong More ❯
Cambridge, Cambridgeshire, East Anglia, United Kingdom
Microtech Global Ltd
forefront of mobile GPU Software Architecture design. You should have a strong understanding of rendering technologies, graphics pipelines and hands-on experience using one more of the OpenGL ES, Vulkan, DirectX, or Metal APIs. A deep understanding of GPU architectures and the workloads GPUs are likely to see, and thus what characteristics are important, in different scenarios such as gaming … or PhD in relevant discipline 5 or more years of experience in GPU software architecture or driver development Hands-on experience with one or more of the following technologies: Vulkan, OpenGL ES, Metal, or DirectX11 or 12. Desired: Sound knowledge of graphics rendering pipeline (rasterization and ray-tracing) Knowledge of neural rendering, raytracing and mesh shading pipeline is plus. Creativity More ❯
SurfaceFlinger, SKIA, HWUI, etc.) Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES) Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements Have technical responsibility for one or more significant sections of an … development - preferably for mobile devices – with a good understanding of the latest development environments Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or DirectX Understanding of computer graphics pipelines and modern mobile GPU architectures Expert proficiency in C and C++ programming languages System level performance analysis and strong More ❯
Graphics stack (e.G., SurfaceFlinger, SKIA, HWUI). Analyse graphics workloads, identify bottlenecks, and improve performance and power efficiency. Develop middleware libraries based on graphics and compute APIs such as Vulkan and OpenGL ES. Evaluate new devices and collaborate with cross-functional teams to meet user experience requirements. Take technical ownership of significant project components, translating complex requirements into detailed designs … Natural Sciences, Mathematics, Engineering, or equivalent industrial experience. Proven experience in real-time embedded software development, preferably in mobile devices. Expertise in computer graphics, with middleware development experience using Vulkan (preferred), OpenGL ES, or OpenGL. Strong understanding of computer graphics pipelines and modern GPU architectures. Expert-level proficiency in C and C++ programming languages. System-level performance analysis skills and More ❯
Role Overview We are seeking a skilled and experienced software engineer to develop and optimise Vulkan drivers and related software components for our GPU platform. This role focuses on ensuring compliance with the Vulkan standard and delivering high performance across a range of workloads. Key Responsibilities Design, implement, and maintain Vulkan drivers tailored to our custom GPU architecture Ensure full … conformance with the Vulkan API and optimise performance across varied use cases Develop shader compilers and runtime components within the Vulkan software stack Optimise both graphics and compute pipelines for a vector core-based architecture Work closely with hardware engineers to inform and influence architectural decisions Investigate and resolve driver-related issues across multiple applications and environments Contribute to internal … documentation and developer-facing resources Requirements A minimum of 5 years’ experience in graphics driver development Strong understanding of the Vulkan API and modern graphics programming techniques Proven experience with GPU architectures and low-level driver implementation Solid grasp of graphics and compute pipeline concepts Experience working with LLVM-based compiler technologies (desirable) Familiarity with open-source hardware architectures (desirable More ❯
Role Overview We are seeking a skilled and experienced software engineer to develop and optimise Vulkan drivers and related software components for our GPU platform. This role focuses on ensuring compliance with the Vulkan standard and delivering high performance across a range of workloads. Key Responsibilities Design, implement, and maintain Vulkan drivers tailored to our custom GPU architecture Ensure full … conformance with the Vulkan API and optimise performance across varied use cases Develop shader compilers and runtime components within the Vulkan software stack Optimise both graphics and compute pipelines for a vector core-based architecture Work closely with hardware engineers to inform and influence architectural decisions Investigate and resolve driver-related issues across multiple applications and environments Contribute to internal … documentation and developer-facing resources Requirements A minimum of 5 years’ experience in graphics driver development Strong understanding of the Vulkan API and modern graphics programming techniques Proven experience with GPU architectures and low-level driver implementation Solid grasp of graphics and compute pipeline concepts Experience working with LLVM-based compiler technologies (desirable) Familiarity with open-source hardware architectures (desirable More ❯