industry-standard VFX tools and software such as Maya, Houdini, or similar Strong understanding of VFX principles, including timing, motion, and visual aesthetics Experience with real-time engines like UnrealEngine, particularly in integrating VFX into games Ability to work collaboratively in a team environment while managing individual tasks effectively Strong problem-solving skills and a proactive approach … to learning and improving craft Desirable Experience with procedural techniques for VFX production Familiarity with shader authoring for VFX, either HLSL or Node-based in UnrealEngine Knowledge of particle systems and their effective use in gameplay Benefits 25 Days Holiday, plus 1 day for your birthday Studio Shutdown between Christmas and New Year Discretionary Bonus Scheme Private More ❯
Requirements Proven experience designing multi-phase boss encounters in a AAA console game. Strong understanding of boss fight design, including pacing, difficulty tuning, and player feedback systems. Proficiency in UnrealEngine 5, including Blueprint scripting and AI implementation. Experience collaborating across disciplines to create visually and mechanically cohesive encounters. Excellent problem-solving and communication skills. A passion for … creating iconic and challenging gameplay moments. Responsibilities Design and implement unique boss encounters with multi-phase mechanics, using UnrealEngine 5. Define attack patterns, abilities, and AI behaviours to create challenging and memorable fights. Collaborate with animators, level designers, and technical designers to bring bosses to life with dynamic animations, visual effects, and audio cues. Prototype and iterate More ❯
core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right … by our community and users. We’re constantly innovating to raise the bar of engine and game development. PUBLIC POLICY What We Do The Epic Games Global Public Policy team helps build relationships with policymakers, trade groups, and advocates at the local, national and regional levels. They identify, monitor, analyze, and prioritize policy trends, legislative proposals, and industry issues … dependents. ABOUT US Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning UnrealEngine technology More ❯
core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right … by our community and users. We’re constantly innovating to raise the bar of engine and game development. PRODUCTION What We Do Whether it’s driving a vision from start to finish or collaborating with teams to inspire and deliver projects of Epic quality, Epic’s production teams take pride in consistently delivering world-class products and experiences. What … dependents. ABOUT US Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning UnrealEngine technology More ❯
core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right … by our community and users. We’re constantly innovating to raise the bar of engine and game development. PRODUCTION What We Do Whether it’s driving a vision from start to finish or collaborating with teams to inspire and deliver projects of Epic quality, Epic’s production teams take pride in consistently delivering world-class products and experiences. What … dependents. ABOUT US Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning UnrealEngine technology More ❯
Liverpool, England, United Kingdom Hybrid / WFH Options
PlayStation Network
Designer or a Senior looking to take that next step. A designer with a solid understanding of player psychology and user-centred design principles. A great working knowledge of Unrealengine or equivalent engine experience. Someone who is keen to put the user experience first. A willingness to blend cinematography and good user experience into one core … value set. An outstanding team collaborator and someone who can take the initiative in problem solving for the team. Excellent communication, organisational and interpersonal skills. Experience of Unreal 5 blueprints and other Unreal tools. Proficiency with design and prototyping tools (e.g., Figma, Adobe XD, Sketch, Axure.) Curious about accessibility design and inclusive UX practices. Experience in crafting narrative More ❯
allow you and your team to achieve the highest quality. You will be involved in all aspects of planning and budgeting. The role will see you mostly working in Unreal 5, with a variety of other software being used to help support the authoring processes. As a new AAA studio, there are excellent opportunities for both personal and professional … allow you and your team to achieve the highest quality. You will be involved in all aspects of planning and budgeting. The role will see you mostly working in Unreal 5, with a variety of other software being used to help support the authoring processes. As a new AAA studio, there are excellent opportunities for both personal and professional … work (ideally real-world effects: rain, smoke, dust clouds, fire etc.) Experience as a Lead VFX Artist on shipped game titles Proficient in visual effects authoring tools, particularly within UnrealEngine Solid understanding of optimisation techniques for VFX in real-time environments Excellent communication and leadership skills, capable of guiding and inspiring a team Familiarity with pipeline processes More ❯
scripting Maintaining a constant difficulty through the game Pick up placement and balancing Helping the system designer import animations from the animation team and getting them in to the engine (Unreal 3) Tracking asset production from VFX and the animation team Documentation where necessary Please send a current CV/resume to Stuart Godfrey on stu@climaxstudios.com #J More ❯
core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right … by our community and users. We’re constantly innovating to raise the bar of engine and game development. PRODUCT MANAGEMENT What we do The Player Experience Team at Epic Games is developing innovative processes and tools for Players and Support Agents. We’re making it easier and faster for Players to get support and solve issues themselves, and we … dependents. ABOUT US Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning UnrealEngine technology More ❯
the focal point for these features within the design team. Designing game mechanics and game systems that help keep the player engaged and excited to play our games. Using UnrealEngine 5 to build prototypes and prove out design concepts. Collaborating with other designers and the Head of Design to ensure that you are delivering features that surprise … years being responsible for multiplayer-based designs. Shipped at least one game, where you were heavily involved in multiplayer gameplay features, preferably console or PC. Proficiency in using UnrealEngine 5 and the Blueprints system. Clear, concise and well written game design documentation. Excellent verbal and written communication skills. Deep understanding of game mechanics, and those around multiplayer More ❯
with NLP, embeddings, and cloud tools (AWS preferred) Ability to solve complex problems and ship real impact Passion for AI, autonomy, and collaborative innovation Bonus: 3D, GIS, or game engine (Unity/Unreal) experience? Let's talk. Remote-first with quarterly in-person meetups. Make your mark on a cutting-edge product shaping the future of spatial intelligence. More ❯
Sheffield, England, United Kingdom Hybrid / WFH Options
Steel City Interactive
art teams to ensure seamless integration of gameplay features and systems. Knowledge, Skills & Experience Previous experience in shipping AAA titles Expert-level proficiency in C++ and deep understanding of UnrealEngine, ideally UE5 (including Gameplay Framework, Blueprints, and Engine subsystems). Proven experience in architecting game systems and leading technical direction on large-scale projects. Strong understanding More ❯
manage multiple priorities in a small, cross-functional team Adaptable with a pragmatic approach Desired Experience: Designed for products combining physical and digital experiences Experience designing for 3D environments (UnrealEngine or similar) Experience working in robotics or designing for industrial operational interfaces Experience with the Agile development process Experience developing HMIs for robotic systems General interest in More ❯
developer Actively take part in our collaborative and creative team spirit Experience as a Gameplay Engineer on one or more console/PC titles Strong C++ skills Experience with UnrealEngine 4 or 5 Solid understanding of code architecture best practices Good written and verbal communication skills Ability to plan and meet scheduled goals Passion for gaming and More ❯
Abingdon, Oxfordshire, Clifton Hampden, United Kingdom
Rullion Managed Services
manage multiple priorities in a small, cross-functional team * Adaptable with a pragmatic approach Desired Experience: * Designed for products combining physical and digital experiences * Experience designing for 3D environments (UnrealEngine or similar) * Experience working in robotics or designing for industrial operational interfaces * Experience with the Agile development process * Experience developing HMIs for robotic systems * General interest in More ❯
a Level Designer at CIG do? Design and implement gameplay content that pushes the boundaries and quality for Star Citizen. Implementation of mission flow and logic in our proprietary engine and visual scripting software. Assist in the creation of incredibly realistic and breath-taking environments by working closely with the Art Environment team and blocking out spaces for gameplay. … else. Implementation of feedback from Design leads and balancing content based on playtesting. What do we expect from a Level Designer? Demonstratable knowledge of modern game engines (such as UnrealEngine 4/5, CryEngine or Unity) with examples of personal/professional work or group projects showcasing visual scripting and layouts. Able to easily work with others More ❯
Sheffield, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
art teams to ensure seamless integration of gameplay features and systems. Knowledge, Skills & Experience Previous experience in shipping AAA titles Expert-level proficiency in C++ and deep understanding of UnrealEngine, ideally UE5 (including Gameplay Framework, Blueprints, and Engine subsystems). Proven experience in architecting game systems and leading technical direction on large-scale projects. Strong understanding More ❯
forward in fast-moving environments. Bonus Skills: Experience working on platforms or tools with 100s of B2B clients or integrations (e.g., re-insurance platforms, investment portals). Familiarity with UnrealEngine toolchains or pipelines (not required but helpful). Passion for clean, scalable design systems and developer efficiency. If you have the right mix of enterprise UX experience More ❯
principles that underpin successful VFX design Proficiency with standard content authoring tools used in games, coupled with a proven ability to produce optimised VFX content Desirable Experience working with Unreal Game Engine, with a particular emphasis on tools such as Niagara Experience with software tools like Houdini/EmberGen for VFX authoring Proficiency in authoring shaders for VFX More ❯
London, England, United Kingdom Hybrid / WFH Options
2K
familiarity with VR hardware. Ability to iterate based on feedback and self-critique. Some graphic design knowledge is a plus (layout, typography, etc.). Understanding of game engines like UnrealEngine is beneficial. The nice to haves: Experience mentoring or managing junior artists. Portfolio showcasing a range of styles and high-quality concept work. Benefits We are nDreams More ❯
arise Mentor members of your team in their technical and professional development. Knowledge, Skill and Experience: Extensive professional C++ programming experience in the field of animation Experience in using UnrealEngine 4 or 5 on a AAA title Experience of building sophisticated animation systems Ability to clearly communicate using a variety of methods to enable effective collaboration. Experience More ❯
London, England, United Kingdom Hybrid / WFH Options
Framestore Limited
for emerging technologies Experience with cross-functional teams on a variety of projects and client types Senior artist/Supervisor level experience with a range of tools and technologies: UnrealEngine, Unity VFX DCC tools AI, ML, NeRF and other Neural rendering-based frameworks for creating visual imagery/animation Deep understanding of the CG and VFX process More ❯
that make these capabilities accessible to developers. Contribute to the seamless operation and expansion of our platform, ensuring exceptional user experiences. Work on projects that span distributed systems, game engine integration like Unreal, real-time networking, and more. Receive mentorship and structured professional development from world-class engineers, helping you grow into a leading expert in the field. More ❯
Sheffield, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
and level-headed combat designer who will be proactive and will always be thinking about the player experience. You’ll gather feedback and action it where required. Responsibilities Using UnrealEngine 5 to build complicated prototypes and prove out combat design concepts. Balance new or already in place combat systems and data. Evaluate changes and understand their impact More ❯
Sheffield, England, United Kingdom Hybrid / WFH Options
Steel City Interactive Ltd
and level-headed combat designer who will be proactive and will always be thinking about the player experience. You’ll gather feedback and action it where required. Responsibilities Using UnrealEngine 5 to build complicated prototypes and prove out combat design concepts. Balance new or already in place combat systems and data. Evaluate changes and understand their impact More ❯