with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients’ total digital transformation More ❯
presence spans across the globe, with offices in Asia, Europe, and North and South America. Our North American team started in 2014 and acquired MAYA Design in 2017, a Pittsburgh-based digital design and innovation lab, to enhance our technology and design capabilities. We support our clients’ digital transformation More ❯
with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients’ total digital transformation More ❯
and linguistic quality assurance (LQA). Strong organizational skills for project coordination, scheduling, and team collaboration 3D Art Knowledge of 3D applications such as Maya, 3ds Max, Blender, and Zbrush Experience with a commercial game engine such as Unreal and Unity Experience within game development crafting playable environments Technical More ❯
functions. Practice Area Founded in Germany in 2000, BCG Platinion expanded globally, with a North American team established in 2014 and an acquisition of MAYA Design in 2017 to enhance our technology and design capabilities. We support clients' digital transformations through technology, design, cybersecurity, and risk management. Our interdisciplinary More ❯
in the creation of Visual Stimulus (e.g. Computer Generated stills/animation, VR, real-time) Strong level of experience using relevant Design software (AutodeskMaya, VRED, Vray, Unreal, Adobe creation suite) Understanding of CG Render pipelines Strong understanding of Digital Material Creation and Translation processes Excellent organisation and communication More ❯
Knowledge of ray tracing, rasterization, and linear algebra. Experience with performance profiling and optimization. Experience with character animation and behavior. Familiarity with tools like Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles. Experience with graphics APIs such as DirectX, Vulkan, OpenGL, or Metal. Experience with AI and AI More ❯
experience. Demo reel demonstrating strong animation principles, and preferably their implementation in a real time engine. SKILLS Proficiency in a major animation package (e.g. Maya, MotionBuilder, etc.). Positive, solution-orientated individual, with a deep-rooted interest in video games, and game development. Strong skills in animating the human More ❯
character animation and behavior Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles Experience with any of DirectX/Vulkan/OpenGL/Metal Experience with AI and/ More ❯
character animation and behavior Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles Experience with any of DirectX/Vulkan/OpenGL/Metal Experience with AI and/ More ❯
tracing, rasterization and linear algebra Experience with low level performance profiling and optimization Experience with character animation and behavior Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles Experience with any of DirectX/Vulkan/OpenGL/Metal Experience with Unity and/ More ❯
systems. Minimum 3+ years of experience animating video games. At least one shipped game. SKILLS Expert level proficiency in a major animation package (eg Maya, Motionbuilder, etc). Positive, solution-orientated individual, with a deep-rooted interest in video games, and game development. Ability to robustly debug and develop More ❯
or a related field At least 5 years of experience in 3D asset design and AR asset and experience design Expert knowledge of Blender, Maya, Snap Studio, DeepAR and SparkAR Experience working with Unity and Unreal Engine (nice to have) Strong problem-solving skills and attention to detail Excellent More ❯
Qualifications 3+ years of experience as a Technical Artist in the video game industry. Proficiency in industry-standard game art tools (Houdini, Substance, Blender, Maya) Strong understanding of Unreal Engine and the art creation process, including modelling, texturing, lighting, and particle systems. Some proficiency programming in C++. Proficiency in More ❯
that suit those worlds. Help define motion planning and the implementation process of various characters and their responsiveness. Expertise in animation software such as Maya, Blender, or equivalent. Experience using MotionBuilder. Experience with motion capture and rigging. Excellent communication skills. Ability to work collaboratively in a remote team environment. More ❯
London, England, United Kingdom Hybrid / WFH Options
nDreams
suit those worlds. Help define motion planning and the implementation process of various characters and their respective responsiveness. Expert in animation software such as Maya, Blender, or equivalent. Experience using motion builder. Experience with motion capture and rigging. Excellent communication skills. Ability to work collaboratively in a remote team More ❯
would be great to have Experience with: Motion capture data integration, facial animation systems, and keyframe animation techniques. Other animation systems or engines (e.g., Maya, MotionBuilder, Unity), and the ability to integrate these into existing pipelines. If you think this is the role for you please send us your More ❯
in the creation of Visual Stimulus (e.g. Computer Generated stills/animation, VR, real-time) Strong level of experience using relevant Design software (AutodeskMaya, VRED, Vray, Unreal, Adobe creation suite) Understanding of CG Render pipelines Strong understanding of Digital Material Creation and Translation processes Excellent organisation and communication More ❯
managing education programs Familiarity with UAL qualification structures Knowledge of programming languages such as C++, Lua, or C# Proficiency in 3D modeling using AutodeskMaya or Blender Studio or indie development experience, bringing real-world industry insights into the classroom This is a fantastic opportunity to contribute to one More ❯
Manchester, England, United Kingdom Hybrid / WFH Options
Light & Wonder
equivalent to at least a degree in a relevant subject like Graphic Design/Animation. Familiarity with Adobe Illustrator. Experience in 3D modeling (AutodeskMaya). Understanding of Unity and Spine. Animation skills would be advantageous. Knowledge of the Gambling industry is a plus. What can we offer? Annual More ❯
warrington, cheshire, north west england, united kingdom Hybrid / WFH Options
Light & Wonder
equivalent to at least a degree in a relevant subject like Graphic Design/Animation. Familiarity with Adobe Illustrator. Experience in 3D modeling (AutodeskMaya). Understanding of Unity and Spine. Animation skills would be advantageous. Knowledge of the Gambling industry is a plus. What can we offer? Annual More ❯
bolton, greater manchester, north west england, united kingdom Hybrid / WFH Options
Light & Wonder
equivalent to at least a degree in a relevant subject like Graphic Design/Animation. Familiarity with Adobe Illustrator. Experience in 3D modeling (AutodeskMaya). Understanding of Unity and Spine. Animation skills would be advantageous. Knowledge of the Gambling industry is a plus. What can we offer? Annual More ❯
Manchester, Lancashire, United Kingdom Hybrid / WFH Options
Manchester Metropolitan University
engineering or a similar technical field, or equivalent professional experience Experience developing projects with C# and/or C++ and Python Proficiency with AutodeskMaya modelling skinning and rigging Hands-on experience developing Metaverse/VR applications using Unity and/or Unreal Engine Experience with machine learning and More ❯
Manchester, England, United Kingdom Hybrid / WFH Options
Manchester Metropolitan University
engineering or a similar technical field, or equivalent professional experience Experience developing projects with C# and/or C++ and Python Proficiency with AutodeskMaya modelling skinning and rigging Hands-on experience developing Metaverse/VR applications using Unity and/or Unreal Engine Experience with machine learning and More ❯
team spirit and content production by being an example. Skills Required: Expert Knowledge in Python/TCL/MEL Strong CG Generalist background Proven Maya and Nuke Experience Experience Required: CG Generalist background Experience Preferred: Working knowledge in game engine driven pipelines C++ Previous hands-on pipeline creation experience More ❯