onsite 3 days a week. Experience of the Graphics Engineer will include: 1-10 years of experience with C++ Experience with multi-threading Experience with graphics APIs, e.g. OpenGL, Vulkan, Metal or DirectX Bonus: shader programming If you are a Graphics Engineer looking to shape the future of mobile graphics and user experiences, please apply today to learn more. More ❯
onsite 3 days a week. Experience of the Graphics Engineer will include: 1-10 years of experience with C++ Experience with multi-threading Experience with graphics APIs, e.g. OpenGL, Vulkan, Metal or DirectX Bonus: shader programming If you are a Graphics Engineer looking to shape the future of mobile graphics and user experiences, please apply today to learn more. More ❯
integrate with new hardware platforms, and work closely with cross-functional teams to deliver top-tier visual experiences. Required Skills & Qualifications Strong experience in computer graphics & middleware, particularly with Vulkan (preferred), OpenGL ES or similar. Deep understanding of graphics pipelines and modern mobile GPU architectures. Expert level proficiency in C and C++. Significant experience in real-time embedded software development More ❯
Key Responsibilities: Develop and maintain compiler backend for our RISC-V vector extensions Implement code generation and optimization passes for graphics and AI workloads Contribute to shader compilers for Vulkan and other graphics APIs Work on vectorization and auto-parallelization strategies Collaborate with hardware team on ISA definition and enhancements Benchmark and optimize compiler performance for key workloads Contribute to More ❯
Key Responsibilities: Develop and maintain compiler backend for our RISC-V vector extensions Implement code generation and optimization passes for graphics and AI workloads Contribute to shader compilers for Vulkan and other graphics APIs Work on vectorization and auto-parallelization strategies Collaborate with hardware team on ISA definition and enhancements Benchmark and optimize compiler performance for key workloads Contribute to More ❯
Key Responsibilities: Develop and maintain compiler backend for our RISC-V vector extensions Implement code generation and optimization passes for graphics and AI workloads Contribute to shader compilers for Vulkan and other graphics APIs Work on vectorization and auto-parallelization strategies Collaborate with hardware team on ISA definition and enhancements Benchmark and optimize compiler performance for key workloads Contribute to More ❯
Key Responsibilities: Develop and maintain compiler backend for our RISC-V vector extensions Implement code generation and optimization passes for graphics and AI workloads Contribute to shader compilers for Vulkan and other graphics APIs Work on vectorization and auto-parallelization strategies Collaborate with hardware team on ISA definition and enhancements Benchmark and optimize compiler performance for key workloads Contribute to More ❯
london (city of london), south east england, united kingdom
microTECH Global LTD
Key Responsibilities: Develop and maintain compiler backend for our RISC-V vector extensions Implement code generation and optimization passes for graphics and AI workloads Contribute to shader compilers for Vulkan and other graphics APIs Work on vectorization and auto-parallelization strategies Collaborate with hardware team on ISA definition and enhancements Benchmark and optimize compiler performance for key workloads Contribute to More ❯
efficiency of graphics and compute workloads on cutting-edge GPU architectures. About you: 2 years+ in GPU Driver Development Strong C++ or C programming skills Experience with OpenCL or Vulkan Full details are available. Please don't hesitate to get in touch. More ❯
EC2M, Coleman Street, Greater London, United Kingdom
Platform Recruitment
efficiency of graphics and compute workloads on cutting-edge GPU architectures. About you: 2 years+ in GPU Driver Development Strong C++ or C programming skills Experience with OpenCL or Vulkan Full details are available. Please don't hesitate to get in touch. More ❯
leading technology company , working at the forefront of mobile GPU Software Architecture design. In this role, you will investigate and design groundbreaking features for leading 3D graphics APIs like Vulkan and DirectX, directly impacting the performance and capabilities of current and future GPUs. Your Impact: Innovate: Design and develop new features for 3D Graphics APIs, pushing the boundaries of mobile … optimal efficiency. What You'll Bring: A strong understanding of rendering technologies and graphics pipelines (rasterization & ray-tracing). Hands-on experience with one or more of OpenGL ES, Vulkan, DirectX, or Metal APIs. A deep understanding of GPU architectures and workloads, including gaming, XR, and machine learning. Excellent C++ development skills and familiarity with version control systems. Self-motivation More ❯
leading technology company , working at the forefront of mobile GPU Software Architecture design. In this role, you will investigate and design groundbreaking features for leading 3D graphics APIs like Vulkan and DirectX, directly impacting the performance and capabilities of current and future GPUs. Your Impact: Innovate: Design and develop new features for 3D Graphics APIs, pushing the boundaries of mobile … optimal efficiency. What You'll Bring: A strong understanding of rendering technologies and graphics pipelines (rasterization & ray-tracing). Hands-on experience with one or more of OpenGL ES, Vulkan, DirectX, or Metal APIs. A deep understanding of GPU architectures and workloads, including gaming, XR, and machine learning. Excellent C++ development skills and familiarity with version control systems. Self-motivation More ❯
SurfaceFlinger, SKIA, HWUI, etc.) Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES) Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements Have technical responsibility for one or more significant sections of an … development - preferably for mobile devices – with a good understanding of the latest development environments Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or DirectX Understanding of computer graphics pipelines and modern mobile GPU architectures Expert proficiency in C and C++ programming languages System level performance analysis and strong More ❯
SurfaceFlinger, SKIA, HWUI, etc.) Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES) Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements Have technical responsibility for one or more significant sections of an … development - preferably for mobile devices – with a good understanding of the latest development environments Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or DirectX Understanding of computer graphics pipelines and modern mobile GPU architectures Expert proficiency in C and C++ programming languages System level performance analysis and strong More ❯
Egham, Surrey, South East, United Kingdom Hybrid / WFH Options
Microtech Global Ltd
SurfaceFlinger, SKIA, HWUI, etc.) Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES) Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements Have technical responsibility for one or more significant sections of an … development - preferably for mobile devices with a good understanding of the latest development environments Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or DirectX Understanding of computer graphics pipelines and modern mobile GPU architectures Expert proficiency in C and C++ programming languages System level performance analysis and strong More ❯
Cambridge, Cambridgeshire, England, United Kingdom
MicroTECH Global Ltd
forefront of mobile GPU Software Architecture design. You should have a strong understanding of rendering technologies, graphics pipelines and hands-on experience using one more of the OpenGL ES, Vulkan, DirectX, or Metal APIs. A deep understanding of GPU architectures and the workloads GPUs are likely to see, and thus what characteristics are important, in different scenarios such as gaming … or PhD in relevant discipline 5 or more years of experience in GPU software architecture or driver development Hands-on experience with one or more of the following technologies: Vulkan, OpenGL ES, Metal, or DirectX11 or 12. Desired: Sound knowledge of graphics rendering pipeline (rasterization and ray-tracing) Knowledge of neural rendering, raytracing and mesh shading pipeline is plus. Creativity More ❯
Cambridge, Cambridgeshire, East Anglia, United Kingdom
Microtech Global Ltd
forefront of mobile GPU Software Architecture design. You should have a strong understanding of rendering technologies, graphics pipelines and hands-on experience using one more of the OpenGL ES, Vulkan, DirectX, or Metal APIs. A deep understanding of GPU architectures and the workloads GPUs are likely to see, and thus what characteristics are important, in different scenarios such as gaming … or PhD in relevant discipline 5 or more years of experience in GPU software architecture or driver development Hands-on experience with one or more of the following technologies: Vulkan, OpenGL ES, Metal, or DirectX11 or 12. Desired: Sound knowledge of graphics rendering pipeline (rasterization and ray-tracing) Knowledge of neural rendering, raytracing and mesh shading pipeline is plus. Creativity More ❯
Cambridge, Cambridgeshire, England, United Kingdom
MicroTECH Global Ltd
SurfaceFlinger, SKIA, HWUI, etc.) Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES) Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements Have technical responsibility for one or more significant sections of an … development - preferably for mobile devices – with a good understanding of the latest development environments Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or DirectX Understanding of computer graphics pipelines and modern mobile GPU architectures Expert proficiency in C and C++ programming languages System level performance analysis and strong More ❯
SurfaceFlinger, SKIA, HWUI, etc.) Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES) Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements Have technical responsibility for one or more significant sections of an … development - preferably for mobile devices – with a good understanding of the latest development environments Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or DirectX Understanding of computer graphics pipelines and modern mobile GPU architectures Expert proficiency in C and C++ programming languages System level performance analysis and strong More ❯
SurfaceFlinger, SKIA, HWUI, etc.) Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES) Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements Have technical responsibility for one or more significant sections of an … development - preferably for mobile devices – with a good understanding of the latest development environments Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or DirectX Understanding of computer graphics pipelines and modern mobile GPU architectures Expert proficiency in C and C++ programming languages System level performance analysis and strong More ❯
Graphics stack (e.G., SurfaceFlinger, SKIA, HWUI). Analyse graphics workloads, identify bottlenecks, and improve performance and power efficiency. Develop middleware libraries based on graphics and compute APIs such as Vulkan and OpenGL ES. Evaluate new devices and collaborate with cross-functional teams to meet user experience requirements. Take technical ownership of significant project components, translating complex requirements into detailed designs … Natural Sciences, Mathematics, Engineering, or equivalent industrial experience. Proven experience in real-time embedded software development, preferably in mobile devices. Expertise in computer graphics, with middleware development experience using Vulkan (preferred), OpenGL ES, or OpenGL. Strong understanding of computer graphics pipelines and modern GPU architectures. Expert-level proficiency in C and C++ programming languages. System-level performance analysis skills and More ❯
Greater London, England, United Kingdom Hybrid / WFH Options
microTECH Global LTD
GPU and ML workloads at scale. Provision and optimise GPU cloud infrastructure (AWS, GCP, Azure) using Terraform/Ansible. Collaborate with GPU engineers and researchers to integrate CUDA, SYCL, Vulkan, and ML kernels into production workflows. Support secure packaging, deployment, and distribution of GPU-accelerated software to partners and clients. Evolve infrastructure to support hybrid AI/codec workflows, including … etc.). Proficiency in containerisation and orchestration (Docker, Kubernetes). Experience with cloud GPU infrastructure (AWS, Azure, GCP) and IaC (Terraform, Ansible). Familiarity with GPU workflows (CUDA, SYCL, Vulkan, OpenCL) or HPC performance optimisation. Strong scripting and programming skills (Python, Bash, C/C++ exposure a plus). Knowledge of monitoring, logging, and performance testing for GPU/ML More ❯
london, south east england, united kingdom Hybrid / WFH Options
microTECH Global LTD
GPU and ML workloads at scale. Provision and optimise GPU cloud infrastructure (AWS, GCP, Azure) using Terraform/Ansible. Collaborate with GPU engineers and researchers to integrate CUDA, SYCL, Vulkan, and ML kernels into production workflows. Support secure packaging, deployment, and distribution of GPU-accelerated software to partners and clients. Evolve infrastructure to support hybrid AI/codec workflows, including … etc.). Proficiency in containerisation and orchestration (Docker, Kubernetes). Experience with cloud GPU infrastructure (AWS, Azure, GCP) and IaC (Terraform, Ansible). Familiarity with GPU workflows (CUDA, SYCL, Vulkan, OpenCL) or HPC performance optimisation. Strong scripting and programming skills (Python, Bash, C/C++ exposure a plus). Knowledge of monitoring, logging, and performance testing for GPU/ML More ❯
slough, south east england, united kingdom Hybrid / WFH Options
microTECH Global LTD
GPU and ML workloads at scale. Provision and optimise GPU cloud infrastructure (AWS, GCP, Azure) using Terraform/Ansible. Collaborate with GPU engineers and researchers to integrate CUDA, SYCL, Vulkan, and ML kernels into production workflows. Support secure packaging, deployment, and distribution of GPU-accelerated software to partners and clients. Evolve infrastructure to support hybrid AI/codec workflows, including … etc.). Proficiency in containerisation and orchestration (Docker, Kubernetes). Experience with cloud GPU infrastructure (AWS, Azure, GCP) and IaC (Terraform, Ansible). Familiarity with GPU workflows (CUDA, SYCL, Vulkan, OpenCL) or HPC performance optimisation. Strong scripting and programming skills (Python, Bash, C/C++ exposure a plus). Knowledge of monitoring, logging, and performance testing for GPU/ML More ❯
Rendering Algorithm Researcher - Next-Gen GPU Innovation -/Vulkan/OpenGL ES Are you passionate about pushing the limits of real-time graphics? Join our clients multinational and highly collaborative Graphics Research Team, where creativity meets cutting-edge GPU technology. they're shaping the future of visual computing and looking for brilliant minds to help us craft world-class rendering … GPU architects and software engineers to explore next-generation rendering technologies What they're looking for: A solid background in graphics algorithms and game rendering flows Strong knowledge of Vulkan, OpenGL ES, or Metal, with a deep understanding of GPU architecture Experience in advanced rendering or neural rendering techniques such as 3D Gaussian Splatting, Neural Radiance Caching, or Neural Textures More ❯