GPU software architecture or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. #J-18808-Ljbffr More ❯
GPU software architecture or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. #J-18808-Ljbffr More ❯
GPU software architecture or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. #J-18808-Ljbffr More ❯
GPU software architecture or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. #J-18808-Ljbffr More ❯
GPU software architecture or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. #J-18808-Ljbffr More ❯
GPU software architecture or driver development. Strong programming skills in C++. Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. #J-18808-Ljbffr More ❯
in GPU software architecture or driver development. Strong programming skills in C++. Hands-on experience with one or more of the following APIs: Vulkan, OpenGL ES, Metal, DirectX 11 or DirectX 12. #J-18808-Ljbffr More ❯
in GPU software architecture or driver development. Strong programming skills in C++. Hands-on experience with one or more of the following APIs: Vulkan, OpenGL ES, Metal, DirectX 11 or DirectX 12. #J-18808-Ljbffr More ❯
in GPU software architecture or driver development. Strong programming skills in C++. Hands-on experience with one or more of the following APIs: Vulkan, OpenGL ES, Metal, DirectX 11 or DirectX 12. #J-18808-Ljbffr More ❯
C++) • Motivated, able to work under own initiative • Good communication skill, team player Skills you might also have • Knowledge of computer graphics and API (OpenGL, Vulkan, DirectX, or Metal) • Knowledge of computer hardware • Understanding of real-time rendering techniques and game engine architecture • Experience with profiling and optimizing software or More ❯
C++) • Motivated, able to work under own initiative • Good communication skill, team player Skills you might also have • Knowledge of computer graphics and API (OpenGL, Vulkan, DirectX, or Metal) • Knowledge of computer hardware • Understanding of real-time rendering techniques and game engine architecture • Experience with profiling and optimizing software or More ❯
GPU software architecture or driver development. Strong programming skills in C++. Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. #J-18808-Ljbffr More ❯
GPU software architecture or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. #J-18808-Ljbffr More ❯
GPU software architecture or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. #J-18808-Ljbffr More ❯
GPU software architecture or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. #J-18808-Ljbffr More ❯
GPU software architecture or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. Please note that if you are NOT a passport holder of the country for the vacancy you might need a More ❯
GPU software architecture or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. Please note that if you are NOT a passport holder of the country for the vacancy you might need a More ❯
C++) • Motivated, able to work under own initiative • Good communication skill, team player Skills you might also have • Knowledge of computer graphics and API (OpenGL, Vulkan, DirectX, or Metal) • Knowledge of computer hardware • Understanding of real-time rendering techniques and game engine architecture • Experience with profiling and optimizing software or More ❯
C++) • Motivated, able to work under own initiative • Good communication skill, team player Skills you might also have • Knowledge of computer graphics and API (OpenGL, Vulkan, DirectX, or Metal) • Knowledge of computer hardware • Understanding of real-time rendering techniques and game engine architecture • Experience with profiling and optimizing software or More ❯
GPU software architecture or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. Please note that if you are NOT a passport holder of the country for the vacancy you might need a More ❯
Good knowledge and experience in the use of popular 3D graphics and compute API’s. A candidate will preferably be knowledgeable with use of OpenGL ES alongside EGL for development of graphics software for embedded devices, e.g. mobile, DTV, etc. Understanding and experience of latest graphics programming API’s such More ❯
Manchester, England, United Kingdom Hybrid / WFH Options
Arm
of ARM architecture. Experience with C++, Rust, or Python. Experience with non-Linux kernel operating systems and driver models. Knowledge of rendering frameworks like OpenGL, Vulkan. Additional Information: Our UK offices offer excellent collaboration opportunities. We are open to adapting the role and title for the right candidate. If you More ❯
degree in Computer Science, Engineering, or related fields Experience managing and configuring Linux systems Additional Skills (Preferred) Experience with graphics and compute APIs (Vulkan, OpenGL ES, OpenCL, EGL) Experience with compiler frameworks like NIR and LLVM, especially backend development Experience with version control systems such as Git Experience contributing to More ❯
a relevant area, or relevant industry experience Expert C++ and graphics programing skills Experience with one or more low-level mobile graphics APIs (e.g. OpenGL ES, DirectX, Vulkan or platform SDKs) Experience of low-level coding, performance analysis and optimisation Proven experience with shader programming on mobile GPUs Forward thinking More ❯
Huawei Technologies Research & Development (UK) Ltd
technologies and graphics pipelines. Strong programming skills: C/C++, Python. Desired: Good understanding of mobile GPU architecture principles. Good understanding of Vulkan or OpenGL graphic API. Good written and verbal communication skills. Self-motivated, well organized, and a good team player. More ❯