London, England, United Kingdom Hybrid / WFH Options
NVIDIA
of pre-sales and MVP engagements leading to productive workloads at customer environments in the manufacturing and automotive space Experience with Simulation and 3D tooling such as Unreal, Unity, Maya, Blender, 3DS Max and able to advise customers how to create 3D workflows and simulations to build a Digital Twin Experience with AI workflows, including data curation, model training More ❯
Liverpool, Lancashire, United Kingdom Hybrid / WFH Options
Techwaka
Knowledge of game design principles, mechanics, and player psychology Familiarity with version control systems (e.g., Git) and Agile development methodologies Experience in 3D modeling and animation software (e.g., Blender, Maya) is a plus Strong problem-solving skills and ability to work under pressure in a fast-paced environment Excellent communication and teamwork skills to collaborate effectively with diverse teams More ❯
Manchester, England, United Kingdom Hybrid / WFH Options
Light & Wonder
Desirable: A solid educational background, equivalent to at least a degree in a relevant subject like Graphic Design/Animation. Familiarity with Adobe Illustrator. Experience in 3D modeling (AutodeskMaya). Understanding of Unity and Spine. Animation skills would be advantageous. Knowledge of the Gambling industry is a plus. What can we offer? Annual performance bonus 25 days' holiday More ❯
Manchester, Lancashire, United Kingdom Hybrid / WFH Options
Manchester Metropolitan University
PhD in computer science, software engineering or a similar technical field, or equivalent professional experience Experience developing projects with C# and/or C++ and Python Proficiency with AutodeskMaya modelling skinning and rigging Hands-on experience developing Metaverse/VR applications using Unity and/or Unreal Engine Experience with machine learning and AI Experience with writing and More ❯
London, England, United Kingdom Hybrid / WFH Options
Gunzilla Games
Research and prototype character pipelines and support team ideas Collaborate with Engineering and Technical Art teams Mentor and train junior technical animators REQUIREMENTS 5+ years of experience Proficiency in Maya or MotionBuilder and Python API Expertise in animation and locomotion systems Knowledge of tech animation topics like state machines, blend trees Ability to collaborate across teams to realize features More ❯
City of London, London, United Kingdom Hybrid / WFH Options
Couch Heroes
procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a Technical Designer (gameplay systems design, scripting (Blueprints, Lua, C#), prototyping new mechanics or More ❯
procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a Technical Designer (gameplay systems design, scripting (Blueprints, Lua, C#), prototyping new mechanics or More ❯
Slough, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a Technical Designer (gameplay systems design, scripting (Blueprints, Lua, C#), prototyping new mechanics or More ❯
London, England, United Kingdom Hybrid / WFH Options
Couch Heroes
procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a Technical Designer (gameplay systems design, scripting (Blueprints, Lua, C#), prototyping new mechanics or More ❯
London, England, United Kingdom Hybrid / WFH Options
Technicolor Creative Studios
working with CG camera animation Must be a proactive and self-driven creative problem solver Experience working in Virtual Production Experience working in practical Cinematography a bonus Proficient in Maya and other 3D tools Experience or Familiarity working in Realtime projects Ability to work within a new pipeline and continually look for ways to improve it Proven ability to More ❯
Southampton, England, United Kingdom Hybrid / WFH Options
Kinetic Games
a Technical Animator or similar role on at least one shipped Unity title. Expertise with rigging, skinning, and creating animation control systems in a 3D software package (e.g., Blender, Maya). Strong experience implementing animation systems within Unity, including Animator Controllers, State Machines, and Blend Trees. Proficient in C# and tool development. Solid understanding of real-time animation principles More ❯
SUPPORT DEVELOPER: LONDON/HYBRID The Future is Giant. We're not just visualising the future of the automotive industry- We're creating it. Digital Giant is a multi-discipline imaging and visualisation studio specialising in automotive content production across More ❯
London, England, United Kingdom Hybrid / WFH Options
Hogarth Worldwide
any of the following (but it's not a must!)...... Knowledge of applications and plugins used by Hogarth Production - Adobe Creative Suite, Maxon Cinema4D, The Foundry Nuke, AutodeskMaya, Mudbox and Flame, Side FX Houdini, Blackmagic DaVinci Resolve. Experience of Render farms (software and hardware) and render managers (Deadline etc) Experience of software deployment tools including Jamf Pro More ❯
London, England, United Kingdom Hybrid / WFH Options
2K
game lore and aesthetics. Lore and World-Building Art Illustrate environments, scenes, and tell stories that expand the Steel Hunters narrative. 3D/2D Hybrid Workflow Utilize either Blender, Maya or C4D to integrate our Hunters and their unique abilities into 3D environments, and polish them into 2D marketing art. Use Unreal Engine to create artwork using our in … and scenes Exceptional composition, lighting, and storytelling skills Portfolio showcasing high-quality artwork, preferably in gaming Fluency in English What additional skills will help you stand out? Experience with Maya Familiarity with Stable Diffusion, Loras, Comfy Ui, AI-assisted concepting workflows Background in game marketing art Work mode Hybrid or Remote (within UK, Czech Republic, Poland, Germany, Lithuania, Cyprus More ❯
London, England, United Kingdom Hybrid / WFH Options
Companion Group
in a creative capacity. Track record of delivering creative direction in collaborative, multidisciplinary environments. Strong understanding of game systems, storytelling, and visual design. Proficiency with tools like Unreal Engine, Maya, Substance, Photoshop, or equivalents. Excellent communication skills to inspire teams and manage feedback. Experience managing relationships with internal and external stakeholders. Creative pragmatism to innovate within production constraints and More ❯
Sheffield, England, United Kingdom Hybrid / WFH Options
Steel City Interactive
culture of excellence. Knowledge, Skills & Experience Proven experience as a Pipeline/Tools Programmer on one or more AAA titles. Strong knowledge of DCC tools such as 3DS Max, Maya, Substance Suite, and Houdini. Experience with Unreal Engine 4 or 5 pipelines and Tools. Experience with source control systems such as Git, Perforce etc. Expertise in creating tools, pipelines More ❯
London, England, United Kingdom Hybrid / WFH Options
nDreams Limited
detail. The nice to haves: At least 2 years’ experience in an industry UI role. Experience with Unreal UMG and other game engines. Working knowledge of software such as Maya and Houdini. Demonstrable Graphic Design ability. Technical knowledge and skills relating to UI production and associated competencies. Experience in working within a team environment in an intermediate to senior More ❯
London, England, United Kingdom Hybrid / WFH Options
nDreams
detail. The nice to haves: At least 2 years' experience in an industry UI role. Experience with Unreal UMG and other game engines. Working knowledge of software such as Maya and Houdini. Demonstrable Graphic Design ability. Technical knowledge and skills relating to UI production and associated competencies. Experience in working within a team environment in an intermediate to senior More ❯
ability to faithfully translate concepts and ideas Experience with creating PBR materials Functional knowledge of articulation and mechanical aptitude Proficiency in industry leading DCC tools such as Substance Painter, Maya, Blender,3ds Max, ZBrush, Fusion 360, Mol, etc. Good communication and interpersonal skills and willingness to help everyone excel Strong understanding of form and silhouette Solid understanding of current More ❯
Southampton, England, United Kingdom Hybrid / WFH Options
Kinetic Games
asset optimization. Solid understanding of performance profiling and optimization for multi-platform games. Excellent programming skills in C# Familiarity with 3D asset creation workflows (knowledge of tools like Blender, Maya, Substance or similar). Strong communication skills, with the ability to explain technical processes to non- technical team members. Ability to work independently and collaboratively in a fast-paced More ❯
London, England, United Kingdom Hybrid / WFH Options
Stellar Entertainment Software
final polish. Deep understanding of environmental storytelling, scene lighting and composition, environment architecture, and player experience. Strong experience with industry-standard development tools: Unreal Engine, Substance Painter & Designer and Maya, 3DS Max or Blender. Ability to think critically and creatively, with a passion for pushing boundaries in game world design. Strong communication and feedback skills Experience working with and More ❯
multidisciplinary environment. Strong understanding of game systems, storytelling, and visual design with the ability to blend these into cohesive player experiences. Proficiency with creative toolsets such as Unreal Engine, Maya, Substance, Photoshop, or equivalent. An excellent communicator with the ability to inspire teams and manage feedback loops, Experience in managing relationships with stakeholders both internal and external. Creative pragmatism More ❯
London, England, United Kingdom Hybrid / WFH Options
Companiongroup
multidisciplinary environment. Strong understanding of game systems, storytelling, and visual design with the ability to blend these into cohesive player experiences. Proficiency with creative toolsets such as Unreal Engine, Maya, Substance, Photoshop, or equivalent. An excellent communicator with the ability to inspire teams and manage feedback loops, Experience in managing relationships with stakeholders both internal and external. Creative pragmatism More ❯
Middlesbrough, Yorkshire, United Kingdom Hybrid / WFH Options
Double Eleven Ltd
efficient solutions Ability to explain advanced techniques like PBR, ray tracing, and GI in ways understandable to engineers, artists, and clients Communicate effectively with content creators using tools like Maya or Max to ensure asset pipelines align with rendering goals Adaptability to new APIs Shader development and optimisation experience Proven experience in cross-disciplinary collaboration Ability to keep up More ❯
Royal Leamington Spa, England, United Kingdom Hybrid / WFH Options
Playground Games Limited
Playground Games are looking for a VFX Artist to join our Fable team on a contract basis. ABOUT US: As a first-party Xbox Game Studio, we are passionate about making genre-defining games that are accessible, beautiful, and, most More ❯