organizational skills and the ability to work independently. Experience with photogrammetry software like Reality Capture. Nice-to-Haves (but not required): Skills in 3D software packages (e.g., ZBrush, Blender, Maya). Familiarity with UK-based architecture, landscapes, or environments. Knowledge of lighting, texture mapping, and asset optimization. Experience working on narrative-driven or horror games. Experience using Unreal Working More ❯
London, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
organizational skills and the ability to work independently. Experience with photogrammetry software like Reality Capture. Nice-to-Haves (but not required): Skills in 3D software packages (e.g., ZBrush, Blender, Maya). Familiarity with UK-based architecture, landscapes, or environments. Knowledge of lighting, texture mapping, and asset optimization. Experience working on narrative-driven or horror games. Experience using Unreal Working More ❯
Hounslow, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
organizational skills and the ability to work independently. Experience with photogrammetry software like Reality Capture. Nice-to-Haves (but not required): Skills in 3D software packages (e.g., ZBrush, Blender, Maya). Familiarity with UK-based architecture, landscapes, or environments. Knowledge of lighting, texture mapping, and asset optimization. Experience working on narrative-driven or horror games. Experience using Unreal Working More ❯
Qualifications Portfolio/demo reel demonstrating understanding of animation for 3D human and organic figures, with descriptions per shot. Experience as an animator in the games industry. Proficiency with Maya or equivalent 3D animation software. Preferred Qualifications Experience with mocap and keyframe animation techniques. Skills in illustration, painting, or technical art. Knowledge of current game industry trends and animation More ❯
Leigh, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks #J-18808-Ljbffr More ❯
Manchester, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks #J-18808-Ljbffr More ❯
Slough, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks #J-18808-Ljbffr More ❯
London, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks #J-18808-Ljbffr More ❯
City of London, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks #J-18808-Ljbffr More ❯
Bolton, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks #J-18808-Ljbffr More ❯
Leeds, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks #J-18808-Ljbffr More ❯
Ashton-under-Lyne, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks #J-18808-Ljbffr More ❯
familiarity with AI-powered creation platforms is a plus 3D workflow familiarity: You understand the fundamentals of 3D asset pipelines, with hands-on experience with tools such as Blender, Maya, Substance Painter, or Unreal Engine as a plus Self-driven creativity: You are able to originate concepts, execute independently, and iterate based on data without requiring detailed briefs. What More ❯
international relocation or VISA applications for this role at this time. What you'll do: Create high-quality 3D assets, built in Unreal Engine and in external DCCs like Maya or Houdini, modelling high poly, hard surface and organic forms as well as creating textures and shaders Working with Lookdev assets in Unreal Engine - you'll create photoreal assets More ❯
with travel required to work at the studios and potentially abroad. What you’ll do: Create high-quality 3D assets, built in Unreal Engine and in external DCCs like Maya or Houdini, modelling high poly, hard surface and organic forms as well as creating textures and shaders. Working with Lookdev assets in Unreal Engine - you’ll create photoreal assets More ❯
PBCS Administrator - HYBRID/REMOTE Our current client is a global leading healthcare provider, where people are at the heart of their values. They are driven to help people live longer, healthier and happier lives, and are currently on the More ❯
City of London, London, United Kingdom Hybrid / WFH Options
Codex
PBCS Administrator - HYBRID/REMOTE Our current client is a global leading healthcare provider, where people are at the heart of their values. They are driven to help people live longer, healthier and happier lives, and are currently on the More ❯
ll be Doing Support andmaintain studio infrastructure, including workstations, servers, storage (NAS), and networking. Work with artists to troubleshoot and resolve technical issues across VFX tools (Flame, Nuke, Houdini, Maya, Adobe CC, etc). Maintain render farm and queue management systems (Deadline). Monitor system performance and ensure backups, disaster recovery, and security protocols are in place. What We … experience in a post-production or VFX environment (advertising or episodic ideal). Knowledge of Linux and macOS administration. Familiarity with VFX and editing software: Flame, Baselight, Nuke, Houdini, Maya, Adobe CC, etc. Experience with render farm management (Deadline) and storage solutions (Qumulo and Synology). Calm under pressure, solutions-focused, and comfortable balancing support with longer-term development. More ❯
looking for a profile internally that has similar experience, thinking process, and vocabulary as the external target power users. After initial training on the V-Nova PresenZ authoring tools (Maya, 3DS Max, Arnold, V-Ray, Houdini, Nuke, and proprietary tools), the candidate will interact with teams both inside and outside the company. Externally, the candidate will assist various productions … documentation and tutorials Coordinating with external production teams Assisting with debugging and support for external teams Qualifications Strong knowledge of Houdini Experience with rendering engines like Arnold, V-Ray, Maya, 3DS Max, or similar Fluent in English, with excellent written and verbal communication skills (French is a bonus) Experience as a Technical Director in the VFX/3D industry More ❯
to test and iterate gameplay Set up and script gameplay in levels Polish level to final quality and beyond Our Ideal Candidate should have: Basic modelling skills in 3D (Maya/etc) Strong understanding of designing gameplay in 3D space, platforming mechanics Strong interest in telling story with level design, narrative games Good ability with set up of game More ❯
Implement and incorporate feedback from Leads and Producers. Reference design documents to understand environments, objectives, atmospheres, story, and style. Qualifications: Proficiency in 3D software such as 3D Studio Max, Maya, or Blender. Experience with 3D sculpting tools like Zbrush or Mudbox. Knowledge of modelling, high-res sculpting, baking, and shader setup in real-time engines. Understanding of PBR material More ❯
Oracle EPM Finance Systems Lead – FCCS/PBCS We’re hiring a Finance Systems Lead to take full ownership of our client's financial systems platform (FCCS/PBCS) during a critical phase of transformation. This is an exciting opportunity More ❯
City of London, London, United Kingdom Hybrid / WFH Options
Codex
Oracle EPM Finance Systems Lead – FCCS/PBCS We’re hiring a Finance Systems Lead to take full ownership of our client's financial systems platform (FCCS/PBCS) during a critical phase of transformation. This is an exciting opportunity More ❯
Bristol, England, United Kingdom Hybrid / WFH Options
1920vfx
Bristol Based CG Generalist - Speculative 1920 are looking for CG Generalist who can work in our Bristol office The ideal candidate will have strong background in Maya and Houdini. The role will require 3 days in the office. (Unfortunately we cannot accept artist who require visa sponsorship). Department 3D Role Generalist Locations Bristol Remote status Hybrid About More ❯
hand in disciplines such as modelling, texturing, look development, layout, and lighting, working collaboratively with Environment Artists to create ultra-real sets for Film & TV shots. Experience working in Maya Houdini is a bonus! A good understanding of asset creation A great eye for detail with a varied skillset Work on high-level VFX projects Additional Information What happens More ❯