London, England, United Kingdom Hybrid / WFH Options
Couch Heroes
procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a Technical Designer (gameplay systems design, scripting (Blueprints, Lua, C#), prototyping new mechanics or More ❯
to 3D Character creation. Inspires peers to push limits of what could be achieved through the delivery of benchmark Character models and textures. Will use character-based software like Maya, z-brush, unreal. Outside the box thinking to bring in new potential art features related to their craft; effectively working with talent in and outside the studio. Works with More ❯
making and playing games. Nice to haves: Experience working on AAA game titles Experience working in Agile environments Motion design abilities (After Effects, Flash) Familiarity with 3D tools like Maya are a plus About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability More ❯
making and playing games. Nice to haves: Experience working on AAA game titles Experience working in Agile environments Motion design abilities (After Effects, Flash) Familiarity with 3D tools like Maya are a plus About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability More ❯
A degree or equivalent professional qualification in Game Design, Game Development, Interactive Media, or a related field Experience in using industry-standard tools such as Unity, Unreal Engine, AutodeskMaya, Blender, or Adobe Creative Suite Teaching or training experience in a post-16 or further education environment (or willingness to work towards a teaching qualification) Strong communication and classroom More ❯
resources, equipment, and digital assets for lessons and student use. Manage and maintain software installations and licenses related to game development (e.g., Unity, Unreal Engine, Adobe Creative Suite, AutodeskMaya/3ds Max). Set up and support PCs, gaming hardware, VR headsets, and peripherals. Troubleshoot and resolve technical issues with hardware and software in a timely manner. Maintain More ❯
standards Meet delivery deadlines under production constraints Requirements Strong understanding of human face anatomy and facial expressions Realistic or cartoon-style eye and mouth rigs, Knowledge of FACS General Maya rigging A passion for creating believable CG characters and the requisite attention to detail Experience with scripting (i.e. Python) and the ability to follow strict coding standards Analytical and … in comparative anatomy You might also have Experience with facial motion capture, solving and retargeting a plus Life drawing or organic modelling especially human anatomy Basic knowledge of dynamics (Maya Hair, nCloth, nParticle etc.) Decent maths background a plus Accessibility Statement Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces More ❯
modelling, rigging, and rendering pipelines. Strong proficiency in Python programming. Familiarity in Unreal Engine systems: Blueprints, Animation Blueprints, the UE Python API. Proven expertise with DCC software such as Maya, Houdini, Blender, and Substance Painter. Experience with version control systems like Perforce or Git. A solid understanding of SOLID principles and software engineering best practices to create maintainable and … engineers to pinpoint workflow bottlenecks, troubleshoot challenges, and devise solutions that align with production requirements. Provide expert technical guidance and develop tools for DCC software such as Unreal Engine, Maya, Houdini, Blender, and Substance Painter, ensuring seamless integration with the production pipeline. Work closely with render management tools to optimize and maintain the studio's rendering pipeline, prioritizing high More ❯
an Animation degree program. These are digital compositors’ tools. Image editing software: Adobe Photoshop. Digital painting and compositing software: After Effects, 3ds Max, Arnold, Blackmagic Fusion, V-Ray, Houdini, Maya, Mental Ray, and RenderMan. Job Outlook The demand for digital compositors is high and tends to increase. According to the U.S BLS, the demand for animators and multimedia artists … other artists and use each other’s resources efficiently and effectively. Knowledge of compositing programs : It involves being adept at using relevant programs such as Blackmagic Fusion, After Effects, Maya, Houdini, Photoshop, and Nuke. Knowledge of photography : These professionals must understand cinematography, cameras, and how films are created. A good eye : Know what makes an image appear realistic in More ❯
to improve and optimize production workflows Relevant animation/rigging experience Colour theory concept understanding Skills: Expert Knowledge in Python/TCL/MEL Strong CG Generalist background Proven Maya and Nuke Experience Additional Information: Strong artistic portfolio needed, strong, focused communicator with proven track record of applying logic and analytical thinking Able to deliver consistent quality in a More ❯
fields. Deep understanding of animation, modeling, rigging, and rendering pipelines. Proficiency in Python programming. Experience with Unreal Engine: Blueprints, Animation Blueprints, Python API. Familiarity with DCC tools such as Maya, Houdini, Blender, Substance Painter. Knowledge of version control systems like Perforce or Git. Understanding of SOLID principles and best practices in software engineering. Ability to troubleshoot and resolve pipeline More ❯
fields. Deep understanding of animation, modeling, rigging, and rendering pipelines. Proficiency in Python programming. Experience with Unreal Engine: Blueprints, Animation Blueprints, Python API. Familiarity with DCC tools such as Maya, Houdini, Blender, Substance Painter. Knowledge of version control systems like Perforce or Git. Understanding of SOLID principles and best practices in software engineering. Ability to troubleshoot and resolve pipeline More ❯
to create impactful tools Desirable Familiarity with game engines such as Unreal Engine or Unity Experience with scripting languages such as Python Knowledge of common DCC tools, such as Maya, 3DS Max, or Houdini Experience with version control systems like Git Experience working in an Agile development environment 25 Days Holiday, plus 1 day for your birthday Studio Shutdown More ❯
updates, washing, drying and storing mocap suits, etc.) Requirements Experience taking part in motion capture recording sessions (of any level) Good knowledge of Performance capture software (Vicon, OptiTrack, StretchSense, Maya, MotionBuilder) Readiness to experiment with new technologies and software to meet development requirements and limitations Excellent problem-solving and debugging skills with a keen attention to detail Good communication More ❯
London, England, United Kingdom Hybrid / WFH Options
Technicolor Creative Studios
working with CG camera animation Must be a proactive and self-driven creative problem solver Experience working in Virtual Production Experience working in practical Cinematography a bonus Proficient in Maya and other 3D tools Experience or Familiarity working in Realtime projects Ability to work within a new pipeline and continually look for ways to improve it Proven ability to More ❯
Southampton, England, United Kingdom Hybrid / WFH Options
Kinetic Games
a Technical Animator or similar role on at least one shipped Unity title. Expertise with rigging, skinning, and creating animation control systems in a 3D software package (e.g., Blender, Maya). Strong experience implementing animation systems within Unity, including Animator Controllers, State Machines, and Blend Trees. Proficient in C# and tool development. Solid understanding of real-time animation principles More ❯
in comparative anatomy You might also have Experience with facial motion capture, solving and retargeting a plus Life drawing or organic modelling especially human anatomy Basic knowledge of dynamics (Maya Hair, nCloth, nParticle etc.) Decent maths background a plus Accessibility Statement Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces More ❯
tracking/scheduling tools What you might have JIRA and Confluence expertise Experience working with different production methodologies Basic knowledge of video game editor and related software (3ds Max, Maya, Motion Builder, Blender, etc.) Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity More ❯
tracking/scheduling tools What you might have JIRA and Confluence expertise Experience working with different production methodologies Basic knowledge of video game editor and related software (3ds Max, Maya, Motion Builder, Blender, etc.) Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity More ❯
practices. Working knowledge of both Windows and Linux. Experience writing the following: Qt based applications in Python via PySide or PyQt. Tools and plugins in at least one DCC (Maya, MotionBuilder, etc). Tools for virtual production stages, layout teams and/or animation teams. Experience writing database and event driven toolchains. Experience supporting large, legacy codebases. PLUSES Please More ❯
Suite & Microsoft Office efficient DESIRABLE CRITERIA Experience with large-scale productions using LED walls and Virtual Production/ICVFX (in-camera visual effects). Understanding of DCC tools (e.g., Maya, Blender, Houdini) and VFX pipelines. Comfortable presenting technical solutions to non-technical stakeholders. WORKING AT STUDIO ULSTER Based at the Studio Ulster complex in Northern Ireland, the Head of More ❯
SUPPORT DEVELOPER: LONDON/HYBRID The Future is Giant. We're not just visualising the future of the automotive industry- We're creating it. Digital Giant is a multi-discipline imaging and visualisation studio specialising in automotive content production across More ❯
methodical and efficient design. Proficient in capturing physical references for digital reproduction, with a strong knowledge of photography, optics, and digital scanning techniques. Experience with V-Ray and AutodeskMaya for material creation. Extensive experience with Unreal Engine for material development. Advanced skills in Adobe Creative Suite (Photoshop, Illustrator). Proficient in Substance Designer for texture creation. Expert in More ❯
methodical and efficient design. Proficient in capturing physical references for digital reproduction, with a strong knowledge of photography, optics, and digital scanning techniques. Experience with V-Ray and AutodeskMaya for material creation. Extensive experience with Unreal Engine for material development. Advanced skills in Adobe Creative Suite (Photoshop, Illustrator). Proficient in Substance Designer for texture creation. Expert in More ❯
London, England, United Kingdom Hybrid / WFH Options
Hogarth Worldwide
any of the following (but it's not a must!)...... Knowledge of applications and plugins used by Hogarth Production - Adobe Creative Suite, Maxon Cinema4D, The Foundry Nuke, AutodeskMaya, Mudbox and Flame, Side FX Houdini, Blackmagic DaVinci Resolve. Experience of Render farms (software and hardware) and render managers (Deadline etc) Experience of software deployment tools including Jamf Pro More ❯