London, England, United Kingdom Hybrid / WFH Options
Stellar Entertainment Software
final polish. Deep understanding of environmental storytelling, scene lighting and composition, environment architecture, and player experience. Strong experience with industry-standard development tools: Unreal Engine, Substance Painter & Designer and Maya, 3DS Max or Blender. Ability to think critically and creatively, with a passion for pushing boundaries in game world design. Strong communication and feedback skills Experience working with and More ❯
multidisciplinary environment. Strong understanding of game systems, storytelling, and visual design with the ability to blend these into cohesive player experiences. Proficiency with creative toolsets such as Unreal Engine, Maya, Substance, Photoshop, or equivalent. An excellent communicator with the ability to inspire teams and manage feedback loops, Experience in managing relationships with stakeholders both internal and external. Creative pragmatism More ❯
London, England, United Kingdom Hybrid / WFH Options
Companiongroup
multidisciplinary environment. Strong understanding of game systems, storytelling, and visual design with the ability to blend these into cohesive player experiences. Proficiency with creative toolsets such as Unreal Engine, Maya, Substance, Photoshop, or equivalent. An excellent communicator with the ability to inspire teams and manage feedback loops, Experience in managing relationships with stakeholders both internal and external. Creative pragmatism More ❯
with GPU programming, e.g. CUDA Experience delivering 3D tools for use by technical artists and animators Collaborative software development with git Additional Skills : Experience using and developing plugins for Maya and Houdini Previous successful collaborations with professional animators and animation technical artists, in Games and/or Film Experience coding in Python Familiarity with Linux Experience writing and editing More ❯
related casino games. Be meticulous, proactive, and possess a keen eye for detail. Provide reasonable and accurate project estimates and meet deadlines. Have proficiency in Photoshop, Illustrator, After Effects, Maya, and Spine animations. Have intermediate to advanced knowledge of 3D modelling, character animation, and texturing. Have experience creating storyboards, art guidelines, mood boards, and concept art with a quick More ❯
location and globally. Solid technical art ability, such as: a) Confident scripting abilities in Python or other languages. b) Good knowledge of 1 or more DCC packages such as Maya/Max/Blender/Houdini. c) Fundamental knowledge of rendering pipelines, HLSL/GLSL, cutting-edge visual effects (VFX), advanced lighting and procedural workflows and toolsets. d) In More ❯
algebra Experience with low level performance profiling and optimization Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles Experience with either DirectX/Vulkan/OpenGL/Metal For those who live in or expect to work from California More ❯
Middlesbrough, Yorkshire, United Kingdom Hybrid / WFH Options
Double Eleven Ltd
efficient solutions Ability to explain advanced techniques like PBR, ray tracing, and GI in ways understandable to engineers, artists, and clients Communicate effectively with content creators using tools like Maya or Max to ensure asset pipelines align with rendering goals Adaptability to new APIs Shader development and optimisation experience Proven experience in cross-disciplinary collaboration Ability to keep up More ❯
of experience in a creative technology, technical artist, or innovation-focused role within advertising, film, broadcast, or digital production. Solid working knowledge of 3D tools (e.g., Blender, Cinema 4D, Maya) and render engines (e.g., Redshift, Octane, Unreal Engine). Strong skills in video editing and motion design software (e.g., After Effects, Premiere Pro, DaVinci Resolve). Experience with real More ❯
of experience in a creative technology, technical artist, or innovation-focused role within advertising, film, broadcast, or digital production. Solid working knowledge of 3D tools (e.g., Blender, Cinema 4D, Maya) and render engines (e.g., Redshift, Octane, Unreal Engine). Strong skills in video editing and motion design software (e.g., After Effects, Premiere Pro, DaVinci Resolve). Experience with real More ❯
related casino games. Be meticulous, proactive, and possess a keen eye for detail. Provide reasonable and accurate project estimates and meet deadlines. Have proficiency in Photoshop, Illustrator, After Effects, Maya, and Spine animations. Have intermediate to advanced knowledge of 3D modelling, character animation, and texturing. Have experience creating storyboards, art guidelines, mood boards, and concept art with a quick More ❯
Royal Leamington Spa, England, United Kingdom Hybrid / WFH Options
Playground Games Limited
Playground Games are looking for a VFX Artist to join our Fable team on a contract basis. ABOUT US: As a first-party Xbox Game Studio, we are passionate about making genre-defining games that are accessible, beautiful, and, most More ❯
Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, Portsmouth Harbour, UK. For More ❯
City of London, London, United Kingdom Hybrid / WFH Options
Verto People
maintain 3D BIM models, 2D drawings, and schedules using Revit Support BIM project development, including Revit standards, templates, and families Integrate and manage workflows between design software such as Maya, Rhino, and Grasshopper with Revit Required Experience Proficient in Revit Experience working with federated BIM models (Navisworks, IFC formats) Familiar with Common Data Environments (e.g., BIM360 or equivalent) Skilled … in both 2D and 3D design software such as AutoCAD, Rhino, Maya, Grasshopper, or Dynamo Desirable Skills & Qualifications Degree (Bachelors and/or Postgraduate) in Architecture, Design Technology, or related field Strong skills in Rhino, Rhino.Inside, Grasshopper, Dynamo, and computational design Programming or scripting experience in Python, C#, C++, or VB Experience developing custom tools or automated workflows within More ❯
/Supervisors. Must Have Proven experience with significant creature/character projects Thorough knowledge of your area of character specialization (e.g., body, face, mechanical rigs) Full working knowledge of Maya Comfortable with the technical aspects of character/creature work Strong visual and artistic skills Good understanding of human anatomy Soft skills such as mentoring junior members Organizing task … output Familiarity with pipeline issues and a character/creature-heavy post-production environment Extensive Python knowledge (OOP, etc.) Knowledge of Linear Algebra and Vector Math Nice to Have Maya API knowledge C++ QT or Pyside knowledge About You Team-oriented Courteous and helpful Proactive Adaptable Able to take direction well Good organizational skills Excellent time management skills More ❯
Supervisors. Must Have Proven years of experience with significant creature/character projects Thorough knowledge of their area of character specialization (body, face, mechanical rigs) Full working knowledge of Maya Comfortable with the technical aspects of character/creature work Strong visual and artistic skills Good understanding of human anatomy Mentoring skills for junior members Organizing task assignments, communicating … ensuring quality of output Familiarity with pipeline issues and character/creature-heavy post-production environment Extensive Python knowledge (OOP etc.) Linear Algebra and Vector Math Nice to Have Maya API knowledge C++ QT or Pyside knowledge About You Team-oriented Courteous and helpful Pro-active Adaptable Able to take direction well Good organizational skills Excellent time management skills More ❯
modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time More ❯
modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time More ❯
City of London, London, United Kingdom Hybrid / WFH Options
TechNET Immersive
modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time More ❯
East London, London, United Kingdom Hybrid / WFH Options
TechNET Immersive
modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time More ❯
Bolton, Greater Manchester, United Kingdom Hybrid / WFH Options
TechNET Immersive
modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time More ❯
Bury, Greater Manchester, United Kingdom Hybrid / WFH Options
TechNET Immersive
modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time More ❯
Leeds, West Yorkshire, United Kingdom Hybrid / WFH Options
TechNET Immersive
modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time More ❯
Altrincham, Greater Manchester, United Kingdom Hybrid / WFH Options
TechNET Immersive
modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time More ❯
Leigh, Greater Manchester, United Kingdom Hybrid / WFH Options
TechNET Immersive
modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time More ❯