to learn any of :- C++ Game Development background would be ideal Graphics Engine DirectX Unreal Engine, Unreal Blueprints Unity, UnityScript Godot Navmeshes LUA SignalR Vulkan MPEG, H.264/AVC, JPEG2000 IMAGE STANDARDS, VIDEO STANDARDS Token based Web Authentication GDI+ Graphics Programing 100% Remote/work from any UK location, home More ❯
Bournemouth, England, United Kingdom Hybrid / WFH Options
Oxbridge AI
of :- · C++ Game Development background would be ideal · Graphics Engine . DirectX · Unreal Engine, Unreal Blueprints · Unity, UnityScript · Godot . Navmeshes . LUA · SignalR · Vulkan · MPEG, H.264/AVC, JPEG2000 · IMAGE STANDARDS, VIDEO STANDARDS · Token based Web Authentication · GDI+ Graphics Programing 100% Remote/work from any UK location, home More ❯
software development in a graphics-related field. In-depth knowledge of at least one modern 3D graphics API and its associated software ecosystems (e.g. Vulkan, DirectX, OpenGL ES, Metal). Demonstrable technical expertise in the optimisation of software targeting such ecosystems (e.g. game engines, visual effects, UI frameworks). Experience More ❯
software development in a graphics-related field. In-depth knowledge of at least one modern 3D graphics API and its associated software ecosystems (e.g. Vulkan, DirectX, OpenGL ES, Metal). Demonstrable technical expertise in the optimisation of software targeting such ecosystems (e.g. game engines, visual effects, UI frameworks). Experience More ❯
Architects to join their engineering teams. You must have demonstrated experience with some of the following technologies: Computer graphics APIs such as OpenGL or Vulkan RTL design in Verilog ARM/RISC-V architecture concepts Modern software design practices in C++ Knowledge of compilers and tool chains Computer architectures Docker More ❯
workloads on cutting-edge GPU architectures. About you: 6 years+ as a driver engineer Strong C++ or C programming skills Experience with OpenCL or Vulkan (other graphics APIs are also fine) Strong knowledge of GPU development Full details are available. Please don't hesitate to get in touch with max More ❯
Extensive experience with GPU encoding (NVENC, QuickSync, AMF) Proficiency in C/C++ and experience with large codebases Deep understanding of graphics libraries (OpenGL, Vulkan, Metal) Experience with mobile video optimization and hardware acceleration Strong background in performance optimization and profiling More ❯
MS/PhD preferred). Expertise in graphics algorithms and a deep understanding of game rendering pipelines. Strong knowledge of graphics APIs such as Vulkan, OpenGLES, Metal. Excellent team player with a self-motivated and results-driven mindset. Desirable: Experience in advanced rendering algorithm development . Hands-on experience with More ❯
MS/PhD preferred). Expertise in graphics algorithms and a deep understanding of game rendering pipelines. Strong knowledge of graphics APIs such as Vulkan, OpenGLES, Metal. Excellent team player with a self-motivated and results-driven mindset. Desirable: Experience in advanced rendering algorithm development . Hands-on experience with More ❯
MS/PhD preferred). Expertise in graphics algorithms and a deep understanding of game rendering pipelines. Strong knowledge of graphics APIs such as Vulkan, OpenGLES, Metal. Excellent team player with a self-motivated and results-driven mindset. Desirable: Experience in advanced rendering algorithm development . Hands-on experience with More ❯
C++ experience with at least 5 years of professional programming experience in real-time rendering. Experience with modern graphics APIs such as DirectX 12, Vulkan or Metal. Hands-on experience with C, C++ programming for x86, Arm64, and HLSL or other GPU shader programming languages. Proficiency with graphics rendering performance More ❯
Manchester, Lancashire, United Kingdom Hybrid / WFH Options
Arm Limited
in a new team and share your knowledge while respecting the domain and skills of the team you are advising Modern graphics API knowledge (Vulkan, DirectX12) 'Nice to Have' Skills and Experience: Shader development and optimisation skills Debugging skills for both CPU and GPU Experience in working with large codebases More ❯
to completion: concept, specification, implementation and testing, support Desirable Experience: Practical experience of working on GPU/microprocessor designs Knowledge of 3D Graphics - OpenGL, Vulkan, DirectX Working knowledge of SystemVerilog Assertions (SVA) Mentoring team members Experience in leading teams or projects Knowledge of scripting e.g., Python, Perl or UNIX shell More ❯
compiler backend for our RISC-V vector extensions Implement code generation and optimization passes for graphics and AI workloads Contribute to shader compilers for Vulkan and other graphics APIs Work on vectorization and auto-parallelization strategies Collaborate with hardware team on ISA definition and enhancements Benchmark and optimize compiler performance More ❯
compiler backend for our RISC-V vector extensions Implement code generation and optimization passes for graphics and AI workloads Contribute to shader compilers for Vulkan and other graphics APIs Work on vectorization and auto-parallelization strategies Collaborate with hardware team on ISA definition and enhancements Benchmark and optimize compiler performance More ❯
programming experience Proficient in shader languages (HLSL, GLSL, CG, etc.) Solid understanding of modern GPU architecture and pipelines Experience with modern graphics APIs (DirectX, Vulkan, console APIs, etc.) Experience implementing, debugging, and optimizing graphics systems and shaders Bonus Shipped at least one multi-platform game on PC and current gen More ❯
core engine systems Real-time rendering experience in the games industry a plus, with knowledge of modern graphics APIs such as DirectX 12 or Vulkan Experience profiling and optimizing a large codebase Demonstrated ability to reason about and debug large, interacting systems from the macro-level to the micro-level More ❯
GPU Software Engineer for a 12-month contract based in Cambridge The successful candidate will design and evaluate features for 3D graphics APIs like Vulkan and DirectX, focusing on performance and use cases for current and future GPUs. The role includes guiding hardware and driver roadmaps and communicating new technologies More ❯
compiler backend for our RISC-V vector extensions Implement code generation and optimization passes for graphics and AI workloads Contribute to shader compilers for Vulkan and other graphics APIs Work on vectorization and auto-parallelization strategies Collaborate with hardware team on ISA definition and enhancements Benchmark and optimize compiler performance More ❯
workloads on cutting-edge GPU architectures. About you: 6 years+ as a driver engineer Strong C++ or C programming skills Experience with OpenCL or Vulkan (other graphics APIs are also fine) Strong knowledge of GPU development Full details are available. Please don't hesitate to get in touch with (email More ❯
the forefront of mobile GPU Software Architecture design. In this role, you will investigate and design groundbreaking features for leading 3D graphics APIs like Vulkan and DirectX, directly impacting the performance and capabilities of current and future GPUs. Your Impact: Innovate: Design and develop new features for 3D Graphics APIs … Bring: A strong understanding of rendering technologies and graphics pipelines (rasterization & ray-tracing). Hands-on experience with one or more of OpenGL ES, Vulkan, DirectX, or Metal APIs. A deep understanding of GPU architectures and workloads, including gaming, XR, and machine learning. Excellent C++ development skills and familiarity with More ❯
the forefront of mobile GPU Software Architecture design. In this role, you will investigate and design groundbreaking features for leading 3D graphics APIs like Vulkan and DirectX, directly impacting the performance and capabilities of current and future GPUs. Your Impact: Innovate: Design and develop new features for 3D Graphics APIs … Bring: A strong understanding of rendering technologies and graphics pipelines (rasterization & ray-tracing). Hands-on experience with one or more of OpenGL ES, Vulkan, DirectX, or Metal APIs. A deep understanding of GPU architectures and workloads, including gaming, XR, and machine learning. Excellent C++ development skills and familiarity with More ❯
the forefront of mobile GPU Software Architecture design. In this role, you will investigate and design groundbreaking features for leading 3D graphics APIs like Vulkan and DirectX, directly impacting the performance and capabilities of current and future GPUs. Your Impact: Innovate: Design and develop new features for 3D Graphics APIs … Bring: A strong understanding of rendering technologies and graphics pipelines (rasterization & ray-tracing). Hands-on experience with one or more of OpenGL ES, Vulkan, DirectX, or Metal APIs. A deep understanding of GPU architectures and workloads, including gaming, XR, and machine learning. Excellent C++ development skills and familiarity with More ❯
The Ideal Graphics Software Architect Will Have: 5+ years of experience in commercial graphics-related software development. Deep knowledge of 3D graphics APIs (e.g., Vulkan, DirectX, OpenGL ES, Metal). Strong understanding of GPU architecture, including programmable and fixed-function elements. Experience optimizing graphics software and working with profiling/ More ❯
The Ideal Graphics Software Architect Will Have: 5+ years of experience in commercial graphics-related software development. Deep knowledge of 3D graphics APIs (e.g., Vulkan, DirectX, OpenGL ES, Metal). Strong understanding of GPU architecture, including programmable and fixed-function elements. Experience optimizing graphics software and working with profiling/ More ❯