Vulkan Jobs in the UK

26 to 50 of 61 Vulkan Jobs in the UK

Graphics Engineer

guildford, south east england, united kingdom
IC Resources
onsite 3 days a week. Experience of the Graphics Engineer will include: 1-10 years of experience with C++ Experience with multi-threading Experience with graphics APIs, e.g. OpenGL, Vulkan, Metal or DirectX Bonus: shader programming If you are a Graphics Engineer looking to shape the future of mobile graphics and user experiences, please apply today to learn more. More ❯
Posted:

Graphics Engineer

Staines-Upon-Thames, England, United Kingdom
IC Resources
onsite 3 days a week. Experience of the Graphics Engineer will include: 1-10 years of experience with C++ Experience with multi-threading Experience with graphics APIs, e.g. OpenGL, Vulkan, Metal or DirectX Bonus: shader programming If you are a Graphics Engineer looking to shape the future of mobile graphics and user experiences, please apply today to learn more. More ❯
Posted:

Senior GPU Engineer

City of London, London, United Kingdom
Platform Recruitment Limited
efficiency of graphics and compute workloads on cutting-edge GPU architectures. About you: 2 years+ in GPU Driver Development Strong C++ or C programming skills Experience with OpenCL or Vulkan Full details are available. Please don't hesitate to get in touch. More ❯
Employment Type: Permanent
Posted:

Senior GPU Engineer

EC2M, Coleman Street, Greater London, United Kingdom
Platform Recruitment
efficiency of graphics and compute workloads on cutting-edge GPU architectures. About you: 2 years+ in GPU Driver Development Strong C++ or C programming skills Experience with OpenCL or Vulkan Full details are available. Please don't hesitate to get in touch. More ❯
Employment Type: Permanent
Salary: £80000 - £160000/annum
Posted:

Compiler Engineer

United Kingdom
microTECH Global LTD
Key Responsibilities: Develop and maintain compiler backend for our RISC-V vector extensions Implement code generation and optimization passes for graphics and AI workloads Contribute to shader compilers for Vulkan and other graphics APIs Work on vectorization and auto-parallelization strategies Collaborate with hardware team on ISA definition and enhancements Benchmark and optimize compiler performance for key workloads Contribute to More ❯
Posted:

Compiler Engineer (llvm)

City of London, London, United Kingdom
microTECH Global LTD
Key Responsibilities: Develop and maintain compiler backend for our RISC-V vector extensions Implement code generation and optimization passes for graphics and AI workloads Contribute to shader compilers for Vulkan and other graphics APIs Work on vectorization and auto-parallelization strategies Collaborate with hardware team on ISA definition and enhancements Benchmark and optimize compiler performance for key workloads Contribute to More ❯
Posted:

Compiler Engineer (llvm)

London Area, United Kingdom
microTECH Global LTD
Key Responsibilities: Develop and maintain compiler backend for our RISC-V vector extensions Implement code generation and optimization passes for graphics and AI workloads Contribute to shader compilers for Vulkan and other graphics APIs Work on vectorization and auto-parallelization strategies Collaborate with hardware team on ISA definition and enhancements Benchmark and optimize compiler performance for key workloads Contribute to More ❯
Posted:

Compiler Engineer (llvm)

london, south east england, united kingdom
microTECH Global LTD
Key Responsibilities: Develop and maintain compiler backend for our RISC-V vector extensions Implement code generation and optimization passes for graphics and AI workloads Contribute to shader compilers for Vulkan and other graphics APIs Work on vectorization and auto-parallelization strategies Collaborate with hardware team on ISA definition and enhancements Benchmark and optimize compiler performance for key workloads Contribute to More ❯
Posted:

Compiler Engineer (llvm)

slough, south east england, united kingdom
microTECH Global LTD
Key Responsibilities: Develop and maintain compiler backend for our RISC-V vector extensions Implement code generation and optimization passes for graphics and AI workloads Contribute to shader compilers for Vulkan and other graphics APIs Work on vectorization and auto-parallelization strategies Collaborate with hardware team on ISA definition and enhancements Benchmark and optimize compiler performance for key workloads Contribute to More ❯
Posted:

Compiler Engineer (llvm)

london (city of london), south east england, united kingdom
microTECH Global LTD
Key Responsibilities: Develop and maintain compiler backend for our RISC-V vector extensions Implement code generation and optimization passes for graphics and AI workloads Contribute to shader compilers for Vulkan and other graphics APIs Work on vectorization and auto-parallelization strategies Collaborate with hardware team on ISA definition and enhancements Benchmark and optimize compiler performance for key workloads Contribute to More ❯
Posted:

GPU Software Engineer (OpenGL ES, Vulkan, DirectX)

Cambridge, England, United Kingdom
European Tech Recruit
leading technology company , working at the forefront of mobile GPU Software Architecture design. In this role, you will investigate and design groundbreaking features for leading 3D graphics APIs like Vulkan and DirectX, directly impacting the performance and capabilities of current and future GPUs. Your Impact: Innovate: Design and develop new features for 3D Graphics APIs, pushing the boundaries of mobile … optimal efficiency. What You'll Bring: A strong understanding of rendering technologies and graphics pipelines (rasterization & ray-tracing). Hands-on experience with one or more of OpenGL ES, Vulkan, DirectX, or Metal APIs. A deep understanding of GPU architectures and workloads, including gaming, XR, and machine learning. Excellent C++ development skills and familiarity with version control systems. Self-motivation More ❯
Posted:

GPU Software Engineer (OpenGL ES, Vulkan, DirectX)

cambridge, east anglia, united kingdom
European Tech Recruit
leading technology company , working at the forefront of mobile GPU Software Architecture design. In this role, you will investigate and design groundbreaking features for leading 3D graphics APIs like Vulkan and DirectX, directly impacting the performance and capabilities of current and future GPUs. Your Impact: Innovate: Design and develop new features for 3D Graphics APIs, pushing the boundaries of mobile … optimal efficiency. What You'll Bring: A strong understanding of rendering technologies and graphics pipelines (rasterization & ray-tracing). Hands-on experience with one or more of OpenGL ES, Vulkan, DirectX, or Metal APIs. A deep understanding of GPU architectures and workloads, including gaming, XR, and machine learning. Excellent C++ development skills and familiarity with version control systems. Self-motivation More ❯
Posted:

Graphics Software Engineer

Egham, England, United Kingdom
microTECH Global LTD
SurfaceFlinger, SKIA, HWUI, etc.) Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES) Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements Have technical responsibility for one or more significant sections of an … development - preferably for mobile devices – with a good understanding of the latest development environments Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or DirectX Understanding of computer graphics pipelines and modern mobile GPU architectures Expert proficiency in C and C++ programming languages System level performance analysis and strong More ❯
Posted:

Graphics Software Engineer

guildford, south east england, united kingdom
microTECH Global LTD
SurfaceFlinger, SKIA, HWUI, etc.) Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES) Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements Have technical responsibility for one or more significant sections of an … development - preferably for mobile devices – with a good understanding of the latest development environments Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or DirectX Understanding of computer graphics pipelines and modern mobile GPU architectures Expert proficiency in C and C++ programming languages System level performance analysis and strong More ❯
Posted:

Android Graphics Software Engineer

Egham, Surrey, South East, United Kingdom
Hybrid / WFH Options
Microtech Global Ltd
SurfaceFlinger, SKIA, HWUI, etc.) Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES) Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements Have technical responsibility for one or more significant sections of an … development - preferably for mobile devices with a good understanding of the latest development environments Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or DirectX Understanding of computer graphics pipelines and modern mobile GPU architectures Expert proficiency in C and C++ programming languages System level performance analysis and strong More ❯
Employment Type: Contract, Work From Home
Rate: Up to £75 per hour
Posted:

GPU Software Engineer

Cambridge, Cambridgeshire, England, United Kingdom
MicroTECH Global Ltd
forefront of mobile GPU Software Architecture design. You should have a strong understanding of rendering technologies, graphics pipelines and hands-on experience using one more of the OpenGL ES, Vulkan, DirectX, or Metal APIs. A deep understanding of GPU architectures and the workloads GPUs are likely to see, and thus what characteristics are important, in different scenarios such as gaming … or PhD in relevant discipline 5 or more years of experience in GPU software architecture or driver development Hands-on experience with one or more of the following technologies: Vulkan, OpenGL ES, Metal, or DirectX11 or 12. Desired: Sound knowledge of graphics rendering pipeline (rasterization and ray-tracing) Knowledge of neural rendering, raytracing and mesh shading pipeline is plus. Creativity More ❯
Employment Type: Full-Time
Salary: £19,000 - £120,000 per annum
Posted:

GPU Software Engineer

Cambridge, Cambridgeshire, East Anglia, United Kingdom
Microtech Global Ltd
forefront of mobile GPU Software Architecture design. You should have a strong understanding of rendering technologies, graphics pipelines and hands-on experience using one more of the OpenGL ES, Vulkan, DirectX, or Metal APIs. A deep understanding of GPU architectures and the workloads GPUs are likely to see, and thus what characteristics are important, in different scenarios such as gaming … or PhD in relevant discipline 5 or more years of experience in GPU software architecture or driver development Hands-on experience with one or more of the following technologies: Vulkan, OpenGL ES, Metal, or DirectX11 or 12. Desired: Sound knowledge of graphics rendering pipeline (rasterization and ray-tracing) Knowledge of neural rendering, raytracing and mesh shading pipeline is plus. Creativity More ❯
Employment Type: Permanent
Posted:

Graphics Rendering SW Engineer

Cambridge, Cambridgeshire, England, United Kingdom
MicroTECH Global Ltd
SurfaceFlinger, SKIA, HWUI, etc.) Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES) Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements Have technical responsibility for one or more significant sections of an … development - preferably for mobile devices – with a good understanding of the latest development environments Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or DirectX Understanding of computer graphics pipelines and modern mobile GPU architectures Expert proficiency in C and C++ programming languages System level performance analysis and strong More ❯
Employment Type: Full-Time
Salary: £100,000 - £110,000 per annum
Posted:

DevOps Engineer

Greater London, England, United Kingdom
Hybrid / WFH Options
microTECH Global LTD
GPU and ML workloads at scale. Provision and optimise GPU cloud infrastructure (AWS, GCP, Azure) using Terraform/Ansible. Collaborate with GPU engineers and researchers to integrate CUDA, SYCL, Vulkan, and ML kernels into production workflows. Support secure packaging, deployment, and distribution of GPU-accelerated software to partners and clients. Evolve infrastructure to support hybrid AI/codec workflows, including … etc.). Proficiency in containerisation and orchestration (Docker, Kubernetes). Experience with cloud GPU infrastructure (AWS, Azure, GCP) and IaC (Terraform, Ansible). Familiarity with GPU workflows (CUDA, SYCL, Vulkan, OpenCL) or HPC performance optimisation. Strong scripting and programming skills (Python, Bash, C/C++ exposure a plus). Knowledge of monitoring, logging, and performance testing for GPU/ML More ❯
Posted:

DevOps Engineer

london, south east england, united kingdom
Hybrid / WFH Options
microTECH Global LTD
GPU and ML workloads at scale. Provision and optimise GPU cloud infrastructure (AWS, GCP, Azure) using Terraform/Ansible. Collaborate with GPU engineers and researchers to integrate CUDA, SYCL, Vulkan, and ML kernels into production workflows. Support secure packaging, deployment, and distribution of GPU-accelerated software to partners and clients. Evolve infrastructure to support hybrid AI/codec workflows, including … etc.). Proficiency in containerisation and orchestration (Docker, Kubernetes). Experience with cloud GPU infrastructure (AWS, Azure, GCP) and IaC (Terraform, Ansible). Familiarity with GPU workflows (CUDA, SYCL, Vulkan, OpenCL) or HPC performance optimisation. Strong scripting and programming skills (Python, Bash, C/C++ exposure a plus). Knowledge of monitoring, logging, and performance testing for GPU/ML More ❯
Posted:

DevOps Engineer

slough, south east england, united kingdom
Hybrid / WFH Options
microTECH Global LTD
GPU and ML workloads at scale. Provision and optimise GPU cloud infrastructure (AWS, GCP, Azure) using Terraform/Ansible. Collaborate with GPU engineers and researchers to integrate CUDA, SYCL, Vulkan, and ML kernels into production workflows. Support secure packaging, deployment, and distribution of GPU-accelerated software to partners and clients. Evolve infrastructure to support hybrid AI/codec workflows, including … etc.). Proficiency in containerisation and orchestration (Docker, Kubernetes). Experience with cloud GPU infrastructure (AWS, Azure, GCP) and IaC (Terraform, Ansible). Familiarity with GPU workflows (CUDA, SYCL, Vulkan, OpenCL) or HPC performance optimisation. Strong scripting and programming skills (Python, Bash, C/C++ exposure a plus). Knowledge of monitoring, logging, and performance testing for GPU/ML More ❯
Posted:

Android Graphics

guildford, south east england, united kingdom
microTECH Global LTD
SurfaceFlinger, SKIA, HWUI, etc.) Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES) Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements Have technical responsibility for one or more significant sections of an … development - preferably for mobile devices – with a good understanding of the latest development environments Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or DirectX Understanding of computer graphics pipelines and modern mobile GPU architectures Expert proficiency in C and C++ programming languages System level performance analysis and strong More ❯
Posted:

Android Graphics

egham, south east england, united kingdom
microTECH Global LTD
SurfaceFlinger, SKIA, HWUI, etc.) Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES) Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements Have technical responsibility for one or more significant sections of an … development - preferably for mobile devices – with a good understanding of the latest development environments Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or DirectX Understanding of computer graphics pipelines and modern mobile GPU architectures Expert proficiency in C and C++ programming languages System level performance analysis and strong More ❯
Posted:

Senior Engineer - Android Graphics Framework

Surrey, South East, United Kingdom
Redline Group Ltd
Graphics stack (e.G., SurfaceFlinger, SKIA, HWUI). Analyse graphics workloads, identify bottlenecks, and improve performance and power efficiency. Develop middleware libraries based on graphics and compute APIs such as Vulkan and OpenGL ES. Evaluate new devices and collaborate with cross-functional teams to meet user experience requirements. Take technical ownership of significant project components, translating complex requirements into detailed designs … Natural Sciences, Mathematics, Engineering, or equivalent industrial experience. Proven experience in real-time embedded software development, preferably in mobile devices. Expertise in computer graphics, with middleware development experience using Vulkan (preferred), OpenGL ES, or OpenGL. Strong understanding of computer graphics pipelines and modern GPU architectures. Expert-level proficiency in C and C++ programming languages. System-level performance analysis skills and More ❯
Employment Type: Permanent
Salary: £95,000
Posted:

GPU & Rendering Engineer

Cambridge, England, United Kingdom
European Tech Recruit
exciting technical problems. Key Responsibilities and Required Skills: Prior Graphics knowledge, including: GBuffer, Ray tracing & Global Illumination & Screen space processing such as SSAO or motion vector. Experience working on Vulkan API. Ideally you will have hands on experience on Vulkan API skill and good to know how to do ray tracing with Vulkan API Hands-on experience with one or … more of the following graphics APIs such as Vulkan, OpenGL, Metal, DirectX11 or 12 and/or OpenCL. Excellent programming skills using C or C++ Motivations to work with Ray Tracing, Game Engine Development, or had prior knowledge of Device Driver Development is beneficial. Key Words: GPU/Graphics/Driver Development/C/C++/Firmware/Embedded … Systems/CPU/Driver internals/Software Architecture/GBuffer/Global Illumination/Direct X/OpenGL/Vulkan/GL ES/Game Engine/Ray Tracing/Arm Architecture By applying to this role you understand that we may collect your personal data and store and process it on our systems. For more information please see More ❯
Posted:
Vulkan
10th Percentile
£80,250
25th Percentile
£80,625
Median
£87,500
75th Percentile
£100,625
90th Percentile
£104,750