Portsmouth, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
and experience with design and architecture of GPU IPs - Graphics Hardware Processors (5 - 10+ years' experience) Strong understanding of modern 3D graphics and/or compute APIs, such as Vulkan, D3D12 and OpenCL, CUDA etc. Definition of high-level GPU architecture/micro-architecture Confidence knowledge in the ASIC digital design flow Experience in R&D of the latest products More ❯
Hemel Hempstead, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
and experience with design and architecture of GPU IPs - Graphics Hardware Processors (5 - 10+ years' experience) Strong understanding of modern 3D graphics and/or compute APIs, such as Vulkan, D3D12 and OpenCL, CUDA etc. Definition of high-level GPU architecture/micro-architecture Confidence knowledge in the ASIC digital design flow Experience in R&D of the latest products More ❯
Crawley, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
and experience with design and architecture of GPU IPs - Graphics Hardware Processors (5 - 10+ years' experience) Strong understanding of modern 3D graphics and/or compute APIs, such as Vulkan, D3D12 and OpenCL, CUDA etc. Definition of high-level GPU architecture/micro-architecture Confidence knowledge in the ASIC digital design flow Experience in R&D of the latest products More ❯
Hounslow, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
and experience with design and architecture of GPU IPs - Graphics Hardware Processors (5 - 10+ years' experience) Strong understanding of modern 3D graphics and/or compute APIs, such as Vulkan, D3D12 and OpenCL, CUDA etc. Definition of high-level GPU architecture/micro-architecture Confidence knowledge in the ASIC digital design flow Experience in R&D of the latest products More ❯
platform teams Troubleshoot and optimise GPU usage across a variety of hardware and OS environments What they’re looking for Solid experience with low-level GPU programming using CUDA, Vulkan, OpenCL, Metal or similar Strong C or C++ skills and a background in systems or performance engineering Deep understanding of how modern GPUs work, including memory and compute models Experience More ❯
of 5+ years in commercial software development in a graphics-related field. In-depth knowledge of at least one modern 3D graphics API and its associated software ecosystems (e.g. Vulkan, DirectX, OpenGL ES, Metal). Demonstrable technical expertise in the optimisation of software targeting such ecosystems (e.g. game engines, visual effects, UI frameworks). Experience with GPU profiling or API More ❯
highest imaginable standard. You'll have: Experience with GPU architecture or similarly large, complex systems A good understanding of modern 3D graphics and/or compute APIs, such as Vulkan, D3D12 and OpenCL An understanding of digital ASIC design methodologies and constraints The ability to plan, estimate and track your own work Experience in independently driving architecture exploration activities that More ❯
highest imaginable standard. You'll have: Experience with GPU architecture or similarly large, complex systems A good understanding of modern 3D graphics and/or compute APIs, such as Vulkan, D3D12 and OpenCL An understanding of digital ASIC design methodologies and constraints The ability to plan, estimate and track your own work Experience in independently driving architecture exploration activities that More ❯
of 5+ years in commercial software development in a graphics-related field. In-depth knowledge of at least one modern 3D graphics API and its associated software ecosystems (e.g. Vulkan, DirectX, OpenGL ES, Metal). Demonstrable technical expertise in the optimisation of software targeting such ecosystems (e.g. game engines, visual effects, UI frameworks). Experience with GPU profiling or API More ❯
Location Cambridge or Manchester Job Overview We are looking for a dedicated software engineer with a proven track record of working on large codebases with C++ to join our team working on RenderDoc for Arm GPUs. RenderDoc is an open More ❯
London, England, United Kingdom Hybrid / WFH Options
Sports Interactive Limited
Location: SI HQ, Here East, London/Remote Reporting to: Lead Software Engineer (Graphics) The gaming studio behind: Football Manager. Founded in 1994, Sports Interactive (‘SI’) became a wholly owned subsidiary of SEGA Europe in 2006. Based at the Here More ❯
Role Overview We are seeking a skilled and experienced software engineer to develop and optimise Vulkan drivers and related software components for our clients GPU platform. This role focuses on ensuring compliance with the Vulkan standard and delivering high performance across a range of workloads. Key Responsibilities Design, implement, and maintain Vulkan drivers tailored to our custom GPU architecture. Ensure … full conformance with the Vulkan API and optimise performance across varied use cases. Develop shader compilers and runtime components within the Vulkan software stack. Optimise both graphics and compute pipelines for a vector core-based architecture. Work closely with hardware engineers to inform and influence architectural decisions. Investigate and resolve driver-related issues across multiple applications and environments. Contribute to … internal documentation and developer-facing resources. Requirements A minimum of 5 years’ experience in graphics driver development. Strong understanding of the Vulkan API and modern graphics programming techniques. Proven experience with GPU architectures and low-level driver implementation. Solid grasp of graphics and compute pipeline concepts. Experience working with LLVM-based compiler technologies (desirable). Familiarity with open-source hardware More ❯
Role Overview We are seeking a skilled and experienced software engineer to develop and optimise Vulkan drivers and related software components for our GPU platform. This role focuses on ensuring compliance with the Vulkan standard and delivering high performance across a range of workloads. This position will be for a 9 month contract initially. Key Responsibilities Design, implement, and maintain … Vulkan drivers tailored to our custom GPU architecture Ensure full conformance with the Vulkan API and optimise performance across varied use cases Develop shader compilers and runtime components within the Vulkan software stack Optimise both graphics and compute pipelines for a vector core-based architecture Work closely with hardware engineers to inform and influence architectural decisions Investigate and resolve driver … issues across multiple applications and environments Contribute to internal documentation and developer-facing resources Requirements A minimum of 5 years' experience in graphics driver development Strong understanding of the Vulkan API and modern graphics programming techniques Proven experience with GPU architectures and low-level driver implementation Solid grasp of graphics and compute pipeline concepts Experience working with LLVM-based compiler More ❯
Social network you want to login/join with: GPU Software Engineer (Vulkan), watford, hertfordshire col-narrow-left Client: microTECH Global LTD Location: watford, hertfordshire, United Kingdom Job Category: Other - EU work permit required: Yes col-narrow-right Job Views: 10 Posted: 06.06.2025 Expiry Date: 21.07.2025 col-wide Job Description: Role Overview We are seeking a skilled and experienced software … engineer to develop and optimise Vulkan drivers and related software components for our clients GPU platform. This role focuses on ensuring compliance with the Vulkan standard and delivering high performance across a range of workloads. This position will be for a 9 month contract initially. Key Responsibilities Design, implement, and maintain Vulkan drivers tailored to our custom GPU architecture. Ensure … full conformance with the Vulkan API and optimise performance across varied use cases. Develop shader compilers and runtime components within the Vulkan software stack. Optimise both graphics and compute pipelines for a vector core-based architecture. Work closely with hardware engineers to inform and influence architectural decisions. Investigate and resolve driver-related issues across multiple applications and environments. Contribute to More ❯
are redefining how data moves across land, sea, air, space, and beyond.As a Backend... Job DescriptionRole OverviewWe are seeking a skilled and experienced software engineer to develop and optimise Vulkan drivers and related software components for our GPU platform.This role focuses on ensuring compliance with the Vulkan standard and delivering high performance across a range of... Job DescriptionAn exciting opportunity … are redefining how data moves across land, sea, air, space, and beyond.As a Backend... Job DescriptionRole OverviewWe are seeking a skilled and experienced software engineer to develop and optimise Vulkan drivers and related software components for our GPU platform.This role focuses on ensuring compliance with the Vulkan standard and delivering high performance across a range of... Job DescriptionAn exciting opportunity More ❯
on the latest projects and develop/optimize graphic features using Unreal Engine mainly on console gaming. Requirements: Experienced working with Unreal, C++ Shader programming Worked with APIs i.e Vulkan and DirectX Worked on Console game development and has previously shipped a game/project If this position is of interest and you match the requirements listed. Please do reach More ❯
Engineers to highly-experienced Senior Architects to join their engineering teams. You must have demonstrated experience with some of the following technologies: Computer graphics APIs such as OpenGL or Vulkan RTL design in Verilog ARM/RISC-V architecture concepts Modern software design practices in C++ Knowledge of compilers and tool chains Computer architectures Docker containers FPGA tool flows More ❯
conjunction with our roadmap. Work to advance Rive's game engine integrations across Unity, Unreal, Defold, various C++ backends and future custom integrations. Work on existing graphics backends including Vulkan, Metal, D3D12, WebGL, and WebGPU. Optimize and ensure the quality of our existing C++ codebase. This is not a game development or gameplay position. Rive is developing middleware that involves … we're building. What you will bring: 5+ years of professional experience programming in C++ with expertise in rendering and low level graphics. Expertise in modern GPU rendering pipelines (Vulkan, Metal, and/or D3D12) Experience in GPU shader programming (GLSL, HLSL, and/or MSL) Experience working with vector instructions sets (AVX, SSE, NEON, WebAssembly SIMD) Proven ability to More ❯
Crawley, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
projects and develop/optimize graphic features using Unreal Engine, mainly on console gaming. Requirements: Experienced with Unreal Engine and C++ Shader programming skills Experience with APIs such as Vulkan and DirectX Worked on console game development and shipped a game/project If interested and you meet the requirements, please reach out! #J-18808-Ljbffr More ❯
Portsmouth, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
on the latest projects and develop/optimize graphic features using Unreal Engine mainly on console gaming. Requirements: Experienced working with Unreal, C++ Shader programming Worked with APIs i.e Vulkan and DirectX Worked on Console game development and has previously shipped a game/project If this position is of interest and you match the requirements listed. Please do reach More ❯
Watford, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
on the latest projects and develop/optimize graphic features using Unreal Engine mainly on console gaming. Requirements: Experienced working with Unreal, C++ Shader programming Worked with APIs i.e Vulkan and DirectX Worked on Console game development and has previously shipped a game/project If this position is of interest and you match the requirements listed. Please do reach More ❯
join their team. This role is fully remote but must be based within the UK with full right to work. Key Responsibilities: Develop new graphics compiler API (SYCL, OpenCL, Vulkan, OpenGL, or D3D) features Develop new compiler optimizations or tune existing compiler optimizations; Support customer issues; Support new GPU HW features. Since these two roles will be the only employees More ❯
VP8/VP9, AV1, Opus) Extensive experience with GPU encoding (NVENC, QuickSync, AMF) Proficiency in C/C++ and experience with large codebases Deep understanding of graphics libraries (OpenGL, Vulkan, Metal) Experience with mobile video optimization and hardware acceleration Strong background in performance optimization and profiling #J-18808-Ljbffr More ❯
Berkeley Square - Talent Specialists in IT & Engineering
drive for innovation. You build strong partnerships and deliver high-quality results. Required Skills Experience in GPU architecture or complex system design. Knowledge of 3D graphics/compute APIs (Vulkan, D3D12, OpenCL). Understanding of ASIC design methodologies. Ability to define and drive architectural explorations. Strong mathematical and algorithmic background. Experience with digital video, micro-architecture specs, or performance analysis. More ❯
Requirements Extensive C++ and graphics programming experience Proficient in shader languages (HLSL, GLSL, CG, etc.) Solid understanding of modern GPU architecture and pipelines Experience with modern graphics APIs (DirectX, Vulkan, console APIs, etc.) Experience implementing, debugging, and optimizing graphics systems and shaders Bonus Shipped at least one multi-platform game on PC and current gen consoles as a graphics engineer More ❯